Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Quote - Well, I have to admit that I haven't gone much past reading their advertizing and one phonecall to their techhnical/sales people. They offered a demo and some more technical interaction once I get a demo, so that my experiments with it can give us some answers. But, I haven't had an opening in my schedule yet to give it a serious shot. I'd be happy to share my findings once I get to sink my teeth into it. http://www.garagegames.com/pg/product/view.php?id=1#features
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. Here's an interesting link.... http://www.devmaster.net/engines/index.php
Thanks for all the info so far!Back in 1999 flightsims were used for strategical display of combat situations. Was not really fancy with 256 colors and block graphics...
The goal was only to get the area of operations in 3D and transfer the position and directions/speed of units to this 3D map rather than gather all info from radar, radio, airspace surveillance and puzzle it together the classical way.
Support for Blender sounds good. All i knew about the engine is what was written in game mags.
On the GarageGames site that you've linked it seems like it is needed to partition a large area into smaller playfields and then you run into the problem of limited visibility due to the playfieldborders.
That problem occurs with all gameengines I know so far. Making an virtual actor at a certain distance away from the camera and linked to its transformation is where the engines crash after a short time because of the amount of ram allocated. Using low caching ends in worse slideshows on fast moves. It also causes more often crashes due to infinite iterations.
I would have to get into this in my free time primarily. Looking at the way how SGI solves problems like these with 128+ node visualisation systems let the attempt to get it done by a small box (PC or Console) appear even more fictional.
Guess that if you get it done, you can become rich very quickly as there are so many fields to use this technology.
Good luck! :)
An FPS where your clients do some team deathmatch over the buildings and areas they r interested in would be fun. :)
Now it's time to update my Blender again. Last time was in 2006...
@patorak:
Found some good docs regarding space models and tensors. IM is in work.
Poser 7 SR1 works well for me. Not more crashes than with P6 and the renderspeed with Firefly is much better now. The visible precision of numbers on param. dials is limited to 1e-3.
The feature of creating collections (favorites) out of the standard palettes is very useful too. Can't find any reasonable arguments not to upgrade.
Quote - BTW how are the centers in Poser 7, when the joint parameter panel is pulled up, do they fly around like Poser 6?
Have not noticed any such behaviour while working with the joint param. panel. (Ctrl-Shift-J)
Selecting and Moving deformers or centers with the mouse and tablet works very well for me.
Changing the offset by entering numbers or using dials also works fine.
As long as I don't move anything all stays in it's place and if moved, then the result is analog proportional to what I do with the mouse/pen.
Dunno if we talk about the same thing now... g
The autobalancing however is still totally screwed and causes things to fly around already on selection. Just like in P6. Maybe this autoscrewing is some "feature" to create weird art...
I have it almost always turned off. Can't stand these many balls everywhere.
[Edit]
Forgot to mention the long awaited multiple Undo/Redo feature and Morph Brush before.
Both were working well and fast from original P7 version on.
Only drawback might be the slight delay between clicking an library item and its visible application.
Deleting a figure or restoring it after deletion can take some seconds in bigger scenes or if Poser is running for a long period. SR 1 fixed that somewhat.
[/Edit]
this is an interesting topic. Even Apollo suffered from "small hands syndrome" that has been plaguing all the DAZ male figures for y ears.
I personally feel if someone made an AMAZING 3D figure, especially female, that actually BENT in a natural way (sorry we are nowhere NEAR that point yet), people would definitely flock to it- heck you could even get DAZ on board; if it was sold exclusively at their site they couldn't lose for example.
or even if it wasn't- wherever the figure was offered people would jump at the chance. i'm a little surprised this hasn't been done earlier... Jessi2, Sydney, and Miki are all the same figure lol; and V4 does have some joint problems.
but i'd say overall quality IS improving... i just wish it would move a little faster. i would imagine people capable of making a near-perfect female for poseable 3D probably have their hands full working for the entertainment industry anyway. But i'm not giving up, V4 is an improvement, so I'll work with what we got.
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mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
wow that's a long read. good article though. i agree completely, it's the blades, not the razor that keeps people interested. so when there is legions of content of a figure, that figure's fate is already fixed as "popular"
i do strictly high polygon work so i have zero interest in a low rez figure anyway; i do love V4 but she still frustrates me a little bit, i find it much more difficult to vary her facial expressions in a convincing way than V3.
that said, i will continue to use her and i had no idea there is a version of V4 that supports V3 textures?? i really need to get that version but i'm not sure where to find it, i don't see a sign of it anywhere at DAZ.
I may be wrong about the V4 that takes V3 Textures. I assumed there was one because Daz ussually has a version of their new mesh that supports the older version. V3 Had a V2 version. But now that I think about it... they ussually use the new mapping and support the old poses. Some one will remap V4 to V3 at some point. I checked your gallery and I see why a low res figure wouldn't matter much to you. I'm trying to hone my modeling for RTS work, and in Poser... I always wanted to animate street scenes with lots of people. If your just trying to render King Leonidas M3 or Apollo is great. If you want to render an animated charge of the 300 though.... Reslo to the rescue. :biggrin: Or... if you want to use an M3 Character in video game mod.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
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STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
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Hey PJF
I haven't upgraded to P7. I figured I'd wait for at least 2 SR's LOL! What have you found out so far?
Cheers
patorak