Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
Select the ground and go into the parameter dial properties and make the ground invisible.
Then when you render, change "current background shader" to black.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
You can also hit [Ctrl+g] to make the ground plane invisible.. You can do this via the main menu by clicking "Display / Guides" then uncheck "Ground Plane".
Shadow catch is a bit different. With shadow catch "on" the ground plane itself will not show up in the render, this for things like rendering to a background image (of a room for example) where you want the shadow of your figure to show up across the floor in the rendered image.
Turing shadow catch "off" The shadows will still show up in the render but so will the ground plane itself which will also block out that portion of the background image.
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
Select the Ground Plane, pakled, and make sure both Visible and Visible in Raytracing are ticked in the Properties. Then go into the Material Room and select the Ground plane again. Untick Shadow Catch Only down at the bottom of the nodes.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
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Hi, How do I render a figure against black without including the ground shadow? Thanks.