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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Transparancy with materials


Javil ( ) posted Thu, 31 May 2007 at 12:08 PM · edited Wed, 22 January 2025 at 7:48 PM

Hi All,

can anyone help me a bit..

I have a mixed material, (on an alpha plane) the first one is a part of a road, mapped picture, transparancy applied to it.
The second one is the other part of the mixed material, also mapped picture, and also a transparancy applied to it..
Then i have applied to this second material again a mixed material, also mapped ect and transp..

Now the problem is that te road get more and more faded..

Can anyone tell me how to build  transparancy parts in 1 matetrial.
Because when i use more alpha planes, i cannot level the planes because the transparancy transform into black (close to ground) or has a shadow around it...

Is there another possiblity that i not discovered yet? Does anyone know what i mean?
Thank you already..

more VUE Infinite on -> javildesign.com


jc ( ) posted Thu, 31 May 2007 at 7:14 PM

Sorry, i don't have an exact answer, but this seems to be Vue 6 Infinite? If so, i suspect your answer is to learn the new "Layers" feature.

Anyone else? Any "Layers" experts. 


Monsoon ( ) posted Thu, 31 May 2007 at 7:44 PM

I don't quite know what you mean by 'level' the planes but the solution to your transparency turning black is that when dropped to the ground, a transparency needs to be raised by the smallest increment and it will return to normal.

Also,( and I can't tell from the above) it seems that you may be using grayscales for your transparency maps. You will always get a ghostly transparency if you do. Use solid black and white. Also, I wouldn't use layers because they blend. Instead, I would use mixed materials with the mix driven by another black and white image for the distribution. That will give you sharp clean edges. You can use layers for each of the mixed elements but only the 'mixed material' has a distribution function.

My 1.5 cents worth lol.......

M


Javil ( ) posted Fri, 01 June 2007 at 6:18 AM · edited Fri, 01 June 2007 at 6:20 AM

it is little bit hard to explain..

I want to make a road.
I maked a corner (black & white) in photoshop.
Then i want also make a bicycle path (red path) and also white lines.. (middle, side of road)
Now i made this picture, but this is not only one plane, but 4 planes..
And i cant level them all at the same Z-axes.. because the something dissapear

The result is better now, but  not good enough,i think that there must be another way, to make it a bit easier..

Do you know what i mean now?

Thanks aready..

more VUE Infinite on -> javildesign.com


Monsoon ( ) posted Fri, 01 June 2007 at 12:09 PM

Ok...I see what you mean. I'll have to mess around with it again after work.......Thank for clarifying.

M


Monsoon ( ) posted Fri, 01 June 2007 at 8:11 PM · edited Fri, 01 June 2007 at 8:14 PM

file_379092.jpg

Alrighty then......I still think it would be easier for you to use distribution maps which aren't evident in the above illustrations. That's why you are getting the fading and the blending thing happening. You can still use any material and/or any image map applied to that material.

Here is an illustration showing what I mean.  Only one plane and with the effect you are looking for.

Click on this image for the full size. Notice also the inversion of the distribution functions.


chippwalters ( ) posted Sat, 02 June 2007 at 3:03 AM

I've just uploaded a couple new video tutorials on decal mapping in Vue6. There are a number of ways to achieve the decal effect. You can use distribution maps with mixed materials, or create a simple material with multiple layers. You can learn more at:

www.altuit.com/webs/altuit2/VueTraining/Vodcasts.htm

 


Monsoon ( ) posted Sat, 02 June 2007 at 4:45 AM

Well done....most excellent Chipp!!


Monsoon ( ) posted Sat, 02 June 2007 at 8:44 AM

Javil....definitely check these tutorials out.   Very comprehensive and plenty of little tips and tricks. Much more information that would be useful to you...or to anyone....this old geezer just learned that the alpha mask is the key to clean and crisp layers in the mat editor.


chippwalters ( ) posted Sat, 02 June 2007 at 11:09 AM

Quote - this old geezer just learned that the alpha mask is the key to clean and crisp layers in the mat editor.

Old Geezer? Ouch! ;-)
Course you're right. Just turned 51, but my knees feel over 80, and soon the tickers gonna needs some work too.

BTW, sent some props your way recently during a chat with Mark over at 3DCommune. What a mess that's been lately. Don't remember if I called you 'Young Sprite' as my AllTimers now affects my memory!

 


Monsoon ( ) posted Sat, 02 June 2007 at 12:21 PM

LOL...young sprite.....I certainly appreciate that as I'm fifty and lookin' at your taillights. But I only have Sometimers...:)   Don't ya just hate it when you have a bunch of senior moments in a row?
That's ok though......our art keeps us young at heart and our minds exercised.


chippwalters ( ) posted Sat, 02 June 2007 at 12:37 PM

Wow, haven't had anyone comment on my taillights in quite sometime. Don't know whether I feel complimented or threatened. But, the wife gets jealous easily!

I now see the old geezer you were referring to was yourself-- just count me in.

I tell Dad he has 'Halfheimers' as half the time he can't remember SH%*T :-) And you're right as rain about this stuff keeping our minds sharp. It really has helped my Dad. He spends all his time in Filemaker tweaking his 'pills to take and order' databases.

 


Javil ( ) posted Sun, 03 June 2007 at 8:39 AM · edited Sun, 03 June 2007 at 8:39 AM

Hi,

thanks for the explaining monsoon. I understand layers much more now!!!
Chippwalters, great tutorials! Thanks to you also!!

The road is much much better now, and i will finish my art-work this week i'll hope..

Thanks!! :)

more VUE Infinite on -> javildesign.com


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