Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
V4's problem is the same as Apollo's. The base is so uniquely (read: unreaslitically) proportioned.
V4 has those horribly wide eyes and Barbie-Doll nose; and Apollo has that bulbouse head and non-existent brow bone. Avoid these traits like the plague!
Incidentally, this was V4 with ++morphs...not V4.1.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
Quote - Your characters are always very un-V4 pjz99. A rariety in the galleries.
V4's problem is the same as Apollo's. The base is so uniquely (read: unreaslitically) proportioned.
V4 has those horribly wide eyes and Barbie-Doll nose; and Apollo has that bulbouse head and non-existent brow bone. Avoid these traits like the plague!
Incidentally, this was V4 with ++morphs...not V4.1.
For those asking, yes I'm use V4.1 and the morphs++ pack.
I find what this poster said to be 100% true. No matter what, I can't re-shape the nose and eyes enough. The "wide eye" look is there no matter what and the nose you can't get right to make figures to look like other real life photos. V3 had the "ethnic" packs as I mentioned and V4 is really bad like this person says in the way Apollo was. You could never get away from the look of that figure. V4 also doesn't have nearly enough polys in the "hip" area either. From what I've seen, I'm not impressed to have waited all this time. Until there's some NEW morphs that may re-map V4 it could be stuck with this "look" no matter what.
Any other thoughts?
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
Quote - The "wide eye" look is there no matter what and the nose you can't get right to make figures to look like other real life photos.
http://www.renderosity.com/mod/gallery/index.php?image_id=1419619&member^_^ maybe you would be happier sticking with V3 or some other figure.
Kimber is right. Eye and face size are very handy dials. In fact there are many eye dials that are ignored completely.
The wide eye look can be avoided. Don't be afraid to dial up some pretty high (or low) numbers with some of the eye related morphs. As pjz99's wonderful "Who's That Girl" illustrates, there's a HUGE amount of flexibility available. It'll take a different approach to V3, but once you get over that initial bump in the learning curve you'll be golden!
And to clarify - I wasn't saying that Apollo was a bad figure. Far from it! He is in fact the most flexible figure I've every come across. It's just that it can take some initial effort to shake that 'family resemblance'. It's not particularly hard, it just takes a different approach to what most are used to.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
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I will be the first to admit I've spent much more time as we all have with V3 over V4. However, I am having a bad time trying to get V4 morphs to shape the face the way I want to. In V3, Daz had some "ethnic morph packs" you could add to V3 which really added some creativity to the face. But, V4 to my knowledge has no morph packs like that yet. I'm mainly interested in the FACE of V4 and just can't seem to get the desired effects with their morph++ pack. No matter what I try, the eyes seem too big for what I want and the face structure still looks like V4.
Can anyone point me in the right direction on getting vastly different looks on V4 face? Maybe I haven't spent enough time yet with it, but I just can't work out what I need. Perhaps some tutorials for the morph++ pack may help, but I'm skeptical right now. Any advice or thoughts would be appreciated.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.