Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 2:05 am)
That means trhat your pose (to put it simply) is not tweening in a direction you want it to tween.
One of the remedies is to add one or two intermediate keyframes, to make sure things are going in a right direction.
Another way is to go inside the advanced animation controls (graph display) and inspect the curves on the offending body parts. You're likely to see the numbers for twist or rotation etc go way out of range. In the graph display, you can drag the curves to the places you want them in, add or delete frames as needed.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Awesome!
Share some WIP shots with us, will ya?
I don't know about others, but I like to see them :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Are you doing this specifically for an animation or just to get the cloth draped properly? The reason I ask is because you said...
" I put my V4 in default position. Set key frame 1. Put my V4 into her final pose - and set keyframe 30. "
If you are just doing this for a still image, you don't really need to "animate" at all. - In your Simulation settings, set the following...
In the Simulation Range, set "Start Frame" to 1 and "End Frame" also to 1.
Then in Cloth Draping' set "Drape Frames" to 30.
OK this to close the Simulation Settings window, then Go to "Collide Against" and name the figures/body parts etc that are necessary. Be sure "Start Drape From Zero Pose" is ticked.
You don't really need to pose your figure in the default pose, Just give it the pose you want right there on Frame 1. And the hit the Calculate Simulation button. Poser should do the rest :)
Hey! His nose is dry! ... Someone should lick it, just in case. - Diego
@SYNTRIFID - I'm curious, is it necessary to set drape frames to 30?
I was noticing that when you have a piece of clothing that is already somewhat fitted (as opposed to a sheet falling on the characters head), 30 frames for draping seems like on overkill.
For example, when I was running simulations for fitting a blacksmith apron to Apollo (a recent thread here) I wasn't getting much in a way of difference whether I was using 5 frames or 30 frames for draping.
Here's the thread and simulation results, for reference: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2997770
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Cool, thanks for clarification.
I was just wondering if there wasn't something nifty and useful I was overlooking :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
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Ok I'm trying to figure the cloth room out once and for all. I put my V4 in default position. Set key frame 1. Put my V4 into her final pose - and set keyframe 30.
So then poser is suppose to figure out how to get her from point A to point B in 30 frames realisticly (or by some stretch of the imagination) right?
Because for me the animation plays as her flipping and twisting through all of her body parts into some strange flesh ball - looping beneath the floor - and back up where she magically appears in keyframe30 pose.
I set use limits and unset it - same results - same thing with IK.
So what setting do I have goofed up that is making this happen?
I am: aka Velocity3d