Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)
When choosing the "collide against" parts, make sure to just select the parts that will actually be in touch with your clothes. If simulating a shirt, for example, chances are the feet won't touch it. So excluding them from the simulation saves some calculation time.
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Avoid "squeezing" the cloth between multiple collision objects wherever possible (e.g. arm pit is usually a problem).
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i was wondering if there are tricks to make the simulation faster?