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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: How Do You Make Clothes For Poser?


Davaris ( ) posted Thu, 28 June 2007 at 7:00 PM · edited Sat, 20 July 2024 at 3:03 PM

I am interested in having a go at making making my own clothes for Poser and I was wondering what tools do the people who sell clothes here use?

I found PhilC's plugins (Clothing Designer Modules and Clothing Creator) for Poser, but I can't tell if they are just toys or if they are something a professional would use. Can anyone give me some advice?

I should also mention that I am a Carrara user and I have been told Hexagon is better than Carrara for this sort of thing. Is that correct?


nerd ( ) posted Thu, 28 June 2007 at 7:58 PM
Forum Moderator

I use 3D Max to model the clothes. Not to bash PhilC's creator but it's not really for creating professional clothes. It is really great for tossing out a quick dress or something though.

To make pro level clothes you need a full blown 3D Modeling app. Hex would certainly do the job and since DAZ has it on sale for $2 (yes you heard right TWO DOLLARS) for Platinum Club members now would be the time to pick it up.

Two bucks! Good grief! I don't even need it and I bought it. Who knows there may be some goodie that it does that my prehistoric version of Max doesn't.


equan ( ) posted Thu, 28 June 2007 at 9:06 PM

Why in the heck is DAZ giving this away for 2 bucks, regular price is $150 which is the same price as poser. I have no idea what I just bought but I going to enjoy finding out.


schtumpy ( ) posted Thu, 28 June 2007 at 9:20 PM

They're giving it away so that people will model clothes for DAZ characters.  They acquired Eovia for so little that they don't have to make money on it.


DarkEdge ( ) posted Thu, 28 June 2007 at 9:22 PM

Now, now...PhilC's apps can and most certainly are used by vendors.
Can you do the same thing without his apps? Yes.
Do his apps save time? Yes.

Listen, if you know how to strip a CR2, transfer morphs, edit channels, model 3d, perform correct grouping of an obj file or are able to strip away all poly instances of a morph to allow you to sell to the public without infringing on copyright's...then there is no need for this post (or possibly his applications).

Making conforming clothing and/or characters for Poser is not an easy overnight learning process. There is a big learning curve. Sure you can do it but be prepared for some battle. His apps are designed for all levels of users...from newbs to vendors.

Before anyone buys any application they need to know ahead of time where and what their own personal shortcomings are...then target those areas and go hunting (for apps).

Comitted to excellence through art.


manoloz ( ) posted Thu, 28 June 2007 at 11:33 PM

I agree. I'll just add that I'ld first try my luck with dynamic clothes, and when that feels confortable, slowly migrate to conforming clothing.

And yes, Hexagon is a dedicated polygon modeler, Carrara is more a "hero suit" all rounder. Not to undermine the Hexagon two dollar frenzy, but the Silo2.0 beta is free while it is in beta, and of course Wings3d is free, as is blender.

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nomuse ( ) posted Sun, 01 July 2007 at 4:37 PM

Carrara has all of the basic functionality to make clothes. A dedicated poly modeler can be faster, though, and there are various applications that have some extremely useful tools it lacks, particularly shrink-wrapping, dynamics, and UV relaxing. Hexagon has a good selection of tools that can make it faster in the hands of an experienced modeler. It is still not a complete solution, lacking the tools for dynamic drapery or mesh slicing. Silo gets a little closer, but has a different set of compromises. It all depends on your modeling style and preferred working method and workflow, as well as the kind of learning curve you face, and the personal budget you have to throw at programs. (Given the latter, I'd be tempted towards c4d, especially with the 3d painting plugins.) I find personally that the combination of Carrara, Poser, and a text editor is a straight-forward and not terribly confusing way to make clothing. (Oops. Better add a paint program in there for proper texturing!)


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