Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
Content Advisory! This message contains nudity
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Conforming? Really?? Not dynamic?? I'm there!! Looks fabulous!!
---Wolff On The Prowl---
Yeah, this one is conforming
(I have a dynamic version too, and will release those two together - as I said before - as freebies)
**ClawShrimp - thanks, for insopiration and for all your help!!!**LOL, he does have a bit of that 'you wanna piece of me? attiude, doesn't he LOL
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Very nice! I'd offer to help but, I'm in the middle of restructuring my runtimes as the current harddrive that I'm using is becoming unstable:P Thanks again for the Victorian shoes! V3 loves 'em! I just got around to downloading Apollo and plan to add him to my freebie project list. (sigh) Never enough time!
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AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760
PoserPro2012, Photoshop CS4 and Magix Music Maker
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...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.
Oooh cool. Let me have it - it's begging for a better leather shader. It needs a more natural tone and has to have some stains, scratches, and burn marks.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh, absolutely, it needs a MUCH better shader :)
I did a quick slap in of a mildly modified something i found in my runtime... LOL.
My silly brain was exhausted trying to figure out morphs and injections etc...
PM-ing you a download link for beta :)
I'm yet to make couple of classic texture maps for it, but a "Baggins and co." procedural for it would be... oh my... the tops!!!!!
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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There's a crease in the chest you should get rid of.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Go into the shader and adjust the Diffuse_Color to get different versions. In the second render, I changed it to RGB 91, 80, 66.
Feel free to include that shader or variations in your freebie. I may or may not have time to work on a better on. I have to do some work for my real job. :bored:
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Awesome start :)
Yes, I agree with you on that crease. It's giving me a bit of grief at the moment figuring out why poser does it, and hex doesn't. maybe it has to do with rigging. I'll get to the bottom of it.
(I'm open to help/ideas on that)
Also, I want to add some tie-morphs or props to the back of the belt (where you see just overlap now.)
If you get any other ideas on morph details as you go along, please do tell :)
I was thinking (lol as I was falling asleep last night) about mimicking stitching with procedural textures. Just at the level of conceptual math...
Dashed line is not too hard to define, I think... One would have to figure out where polygon normals encounter a sudden 90° or a near 90° turn, then back off a certain distance (to get a seam edge), then make the line (with a little bit of width, dash and offset) follow the polygon edges where this angular difference between normals was encountered. Same thing along open edges.
That's about as far as I've gotten, just a vague hypothesis that maybe it can be described mathematically. I'm not sure if it's doable. Seeng your handywork on rounding corners of wood paneling and moulding, I'm seeing some hints it's possible.
Anyway, that's how far my daydreaming has gotten on that one.....
Second thought, it's gotta be possible, at least math wise, much like automatic edge looping is possible. Doesn't always give you the exactly desired result, but it's good in most cases.
...okay, I'm really rambling now... back to work for me ;)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Those procedurals look great!!! Maybe I can do something like that with the pwEffects. I'll wait for the final though in case there are any changes or additions to the apron!!
---Wolff On The Prowl---
oh, this reminds me that I meant to create a fit over the jeans morph, and forgot all about it :(
Just for my own summary here, things that I need to tweak:
-Chest crease
-Neck strap fitting/rigging
-Arms up fitting morph
-Add back strap knot (morph or a part)
-Add Jeans fitting morph
-Add pockets (turn on and off)
-Add Tool/Towel ring strap
-Add Material Zones
Wonderful feedback guys :) keep it coming!
This Arm folding pose... it needs some wrinkles or folds to go with the pose, no?
something I just remembered, in my images, the first one, I applied the lean-wrinkle morph, I think somewhere between 0.7 and 1. It's for pretty subtle body movements. I'm envisioning heavy leather (rawhide kind) apron. If that makes any sense... [scratching head, wondering]
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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LOL, with such talented betatesters... I dunno if I can live up to your guys... um, knees!
I hope I don't make a big mess out of it!
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Awww, thank you :)
I suppose with pockets and accessories, I can make separate meshes and attach them to the apron as a smart prop?
I'm dreading including them into original mesh and having to re-work all the morphs.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Smart props are just fine with me hon!!
---Wolff On The Prowl---
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Connie, Could you turn it to the front so I can see it better hon??
---Wolff On The Prowl---
Just kidding, certainly! Here it is! I turned on Apollo too, might add a bit more to the sense of scale :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Attached Link: http://www.babcockmetalworks.net/pics/apron.jpg
Here, I found a picture!!Me picky?? You bet I am. No wonder I can't get a date!! LOL
---Wolff On The Prowl---
My honey says I'm his pickaderm! I guess it sounds better then a nitpicker?
Okay, I'm leaving the top pocket close to the way it is... bottom, I may add it, but turn it off as default, to be turned on when it's supposed to be bottom only apron.
Now I need to make a neat looking braid... cause I decided that the ring HAS to hang on a braid. No simple leather strap, I HAVE to have a braid. I think that's a little masochistic streak in me!
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Then a braid it is!! Us pickaderms have to stick together!!
WOOF!
---Wolff On The Prowl---
You're funny :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Sorry, I haven't been getting bots for this thread.
BB, those leather textures are great.
I love that top pocket Connie, but I'm not sold on the larger bottom one. Being able to toggle it on or off would be purrfect (I couldn't resist).
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
LOL :) I likey purrrrfect :)
I'll hide the bottom pocket as default... or maybe not include it at all, now that it has two strikes against it ;) I wasn't in love with it myself either.
No worries about getting to this, I'm behind on implementing suggestions, you have plenty of time ti pick it apart... since we're being picky, picky, picky...
I'll have to make sure I note somwehere in the product it's a major collaboration. You guys are doing a lot of work!
A side question, do either one of you know how to create INJ 9999999999999999999999999999999999 <- oops, my kitty, Bubba, says hi
how to create inj for Apollo (In the meantime, I'll revisit the readme files
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
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Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
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Yup me too. Sorry hon, inj stuff is WAY out of left field for me!!
Hiya kitty kitty!!
WOOF!! wags tail
---Wolff On The Prowl---
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
You using Hex Connie?? They look fabulous!!!
---Wolff On The Prowl---
Yea, I'm doing most of the modelling in Hex lately. Hex and Max are my main tools. At the beginning of this year I fell in love with subdivision modelling and UV Mapping in hex, and dropped doing it in Max. But often I export to max for other things, like additional effects, baking textures, various tweaks, cloth simulations.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Dang, you spotted it and responded so quickly, I had to do a double take!
I was hitting refresh and thinking my post didn't go through. LOL
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
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Yea, I'll give it away... but the whole point of it all is to work up to vendor quality :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Me too, this is quality stuff here!!
I like that you are doing stuff that no one else has thought of. Folks constantly complain that Apollo's waredrobe is sorely lacking and it is in some ways and I undestand that.
I think it's just so habitual that we see a new item for our favorite mesh and we all go "ooo, pretty, shiny, must buy" but then when the excitement dies down then it's on to the next thing. Forward a few months or even a year later. Some up and coming texture artist comes and offers up a pack of textures that totally gives the mesh a revised excitement and folks are just excited as they were initially. More sales for the mesh and the texture packs sell like hot cakes too. Everyone is happy. So while the mesh should be of quality and morphs abound and all that in all honesty it's not just the mesh that makes the sales and brings the excitment it's the quality of the textures and the amount of imagination or realism that goes into the pack that really helps to sell it.
So there ya go. Your skills are very good Connie. Keep at it and as long as you are supporting Apollo I'll be buying!!
---Wolff On The Prowl---
Then again, I'm not entirely convinced I really want to become a vendor...
I like making stuff... And the attention is nice when I make something half ways decent...
Selling, accounting, customer service... it just makes my head hurt. I already have a full time job in 3D, this is for a hobby.
But skill wise, I like to push it :)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
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Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
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Just home from work now Connie. Looks fantastic!
---Wolff On The Prowl---
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
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I think Apollo likes it... he's been getting awfully cocky while I was rendering the samples. I think I detected a smidgeon of attitude!
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz yurs?
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