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Subject: Exporting Objects from bryce 6


Eagle_hawke ( ) posted Sun, 15 July 2007 at 9:04 PM · edited Mon, 30 December 2024 at 12:56 PM

Ok so how do you Export an object from bryce so that it can be imported into Poser? I remember bryce 5.0 could do it but I can't remember how it was a very odd proccess. Thanks for any help.

 


Incognitas ( ) posted Mon, 16 July 2007 at 9:38 AM

Um you can only do it with terrains and with boolean objects that you have altered by clicking on the little c.

Hope that makes sense.If it doesn't I'm sure the help documents actually show how it's done.You will find them at DAZ if you haven't already downloaded them.


Analog-X64 ( ) posted Mon, 16 July 2007 at 6:43 PM

Ok found this on DAZ it sort of works and it doesnt..  It crashes my Bryce 6.1 on a large object.

If Grouped - Ungroup,
select all the parts,
click the little "A" gadget next to the objects,
set them to Positive and OK it,
regroup,
convert with the little "C",
Export Object from File menu.


Death_at_Midnight ( ) posted Mon, 16 July 2007 at 10:24 PM

Don't forget, with some objects you can click E then Ctrl + D.


Angel_Natavi ( ) posted Tue, 17 July 2007 at 1:36 PM

What if the object you want to export is Boleened?

In order to go forward, one must often times look to the past.


TheBryster ( ) posted Tue, 17 July 2007 at 2:01 PM
Forum Moderator

I'm not sure Analogue-X's expo is correct.
However,
Select the object you want to export.
Make sure it has a 'positive' attribute.
Create a prim.
Make sure it is NEGATIVE.
Bury it in your first object.
Group the pair as boolean.
Click on the [C] icon.
Export to wherever.

You find that differing formats work better than some.
EG: Try exporting as OBJ, DFX, & 3DS and see which gives you the best result.

Available on Amazon for the Kindle E-Reader

All the Woes of a World by Jonathan Icknield aka The Bryster


And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...


Angel_Natavi ( ) posted Tue, 17 July 2007 at 2:12 PM

Okay, what is a Prim?

In order to go forward, one must often times look to the past.


Analog-X64 ( ) posted Tue, 17 July 2007 at 6:40 PM

TheBryster:  Ahh... so putting a Primitive inside the Model does the trick? ok cool.


Angel_Natavi ( ) posted Tue, 17 July 2007 at 6:46 PM

Alright, that may work, but my entire model is made from Primatives, and I still can't export it to Daz.

In order to go forward, one must often times look to the past.


Eagle_hawke ( ) posted Tue, 17 July 2007 at 7:04 PM

Ok thanks I'll play around abit, but that sounds like what I had to go through before. With older versions of Bryce you could not export their stock objects at all. Not sure if thats the same with B6

 


dvlenk6 ( ) posted Tue, 17 July 2007 at 7:26 PM · edited Tue, 17 July 2007 at 7:27 PM

Angel Natavi
What version of Bryce are you using?
Before V6.0, Bryce couldn't export primitives.

V6. + can export any object except metaball constructs (trees, and objects made with at least some metaballs). Boolean objects need to be (C)ollapsed to export. After you (C)ollapse the object, 'Export Object" will be allowed in the file menu. The wireframe resolution of the selected object controls polygon counts for the mesh made from the collapsed boolean object.

EDIT - Save your file before collapsing!
 
Single primitives have to booleaned with something, so just make a cube (negative) and shrink it way down, put it inside a sphere (or whatever, positive), Group, (C)ollapse, then you can export from the file menu.

Friends don't let friends use booleans.


Angel_Natavi ( ) posted Wed, 18 July 2007 at 10:05 AM

I am using 5.5.  And, I don't think it can collapse something.  If I knew how it could, I would, for that would probably make things a lot easier.  But, I can make it into a 3DS file or a premade to export it.  That much I can do.  I'm just wondering how to put it into DAZ.

In order to go forward, one must often times look to the past.


skiwillgee ( ) posted Thu, 19 July 2007 at 6:56 PM

I can't get the danged thing to work on a model of mine either.  It is asemi--complex model.  It is a shrimp boat I modeled in B5..  I contains terrains, primatives, and several booleaned components.  When I put the model in B6, highlight (select) the entire model) then "collapse"  it, the export object menu can now be acessed.  All seems to be well until I then do a test import of the model.  The only thing actually saved was the boleaned wheel house.  the hull (terrains) masts, nets, etc... are not there.

Am I reading this correctly when you say each component of the entire model must have a negative something buried and grouped within it?  If this is true, merge is a better method.


dan whiteside ( ) posted Thu, 19 July 2007 at 7:16 PM

For me only one object has to be positive - the rest can have any boolen attribute, in one group. I've exported several objects made up of only positive atributes objects. But if I have more then one converted group it only exports the group I created first.


Incognitas ( ) posted Thu, 19 July 2007 at 7:35 PM

You can only export terrains in Bryce 5.

It is only in Bryce 6 that you can now export boolean conversions and terrains.


Angel_Natavi ( ) posted Thu, 19 July 2007 at 7:53 PM

Uhh... what about exporting something as an object preset?  Thats how I got my arwing out.  And its nothing but boleened primatives.

In order to go forward, one must often times look to the past.


Incognitas ( ) posted Thu, 19 July 2007 at 8:01 PM

Well yes that's another way but it can only be used in bryce as far as I'm aware.Although It maybe there is software that accepts bryce format but I don't know of any.


FranOnTheEdge ( ) posted Sun, 29 July 2007 at 5:38 PM

I've found that you may need to check every little tiny part of a big model, since I've tried and tried to export a complex model - and what stops it is usually one tiny little thing that's been forgotten and is still sitting there inside the model - and neutral.

I want B7 to be able to export complex bryce made models without all this irritating palaver and without absolutely having to collapse something all the time...

And without the model arriving out of bryce all f*cked up!

but then I also want to be very very rich... about as much chance...

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


FarawayPictures ( ) posted Tue, 31 July 2007 at 5:39 AM

I really dont know the answer to this question, just thinking out loud.
Can the new Daz Studio open Bryce files, and from there export them out?

PORTAL


FranOnTheEdge ( ) posted Sun, 12 August 2007 at 2:16 PM

Dunno.... it would be nice if it did.  But I can't get the new Daz Studio - not yet, still trying to get all the individual parts of Bryce's latest update to get red of "the deadly blacks" - it's taking a very long time since I can only download one or maybe 2 parts each day.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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