Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
I'm not sure Analogue-X's expo is correct.
However,
Select the object you want to export.
Make sure it has a 'positive' attribute.
Create a prim.
Make sure it is NEGATIVE.
Bury it in your first object.
Group the pair as boolean.
Click on the [C] icon.
Export to wherever.
You find that differing formats work better than some.
EG: Try exporting as OBJ, DFX, & 3DS and see which gives you the best result.
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Angel Natavi
What version of Bryce are you using?
Before V6.0, Bryce couldn't export primitives.
V6. + can export any object except metaball constructs (trees, and objects made with at least some metaballs). Boolean objects need to be (C)ollapsed to export. After you (C)ollapse the object, 'Export Object" will be allowed in the file menu. The wireframe resolution of the selected object controls polygon counts for the mesh made from the collapsed boolean object.
EDIT - Save your file before collapsing!
Single primitives have to booleaned with something, so just make a cube (negative) and shrink it way down, put it inside a sphere (or whatever, positive), Group, (C)ollapse, then you can export from the file menu.
Friends don't let friends use booleans.
I am using 5.5. And, I don't think it can collapse something. If I knew how it could, I would, for that would probably make things a lot easier. But, I can make it into a 3DS file or a premade to export it. That much I can do. I'm just wondering how to put it into DAZ.
In order to go forward, one must often times look to the past.
I can't get the danged thing to work on a model of mine either. It is asemi--complex model. It is a shrimp boat I modeled in B5.. I contains terrains, primatives, and several booleaned components. When I put the model in B6, highlight (select) the entire model) then "collapse" it, the export object menu can now be acessed. All seems to be well until I then do a test import of the model. The only thing actually saved was the boleaned wheel house. the hull (terrains) masts, nets, etc... are not there.
Am I reading this correctly when you say each component of the entire model must have a negative something buried and grouped within it? If this is true, merge is a better method.
I've found that you may need to check every little tiny part of a big model, since I've tried and tried to export a complex model - and what stops it is usually one tiny little thing that's been forgotten and is still sitting there inside the model - and neutral.
I want B7 to be able to export complex bryce made models without all this irritating palaver and without absolutely having to collapse something all the time...
And without the model arriving out of bryce all f*cked up!
but then I also want to be very very rich... about as much chance...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I really dont know the answer to this question, just thinking out loud.
Can the new Daz Studio open Bryce files, and from there export them out?
Dunno.... it would be nice if it did. But I can't get the new Daz Studio - not yet, still trying to get all the individual parts of Bryce's latest update to get red of "the deadly blacks" - it's taking a very long time since I can only download one or maybe 2 parts each day.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Ok so how do you Export an object from bryce so that it can be imported into Poser? I remember bryce 5.0 could do it but I can't remember how it was a very odd proccess. Thanks for any help.