Forum Moderators: RedPhantom Forum Coordinators: Anim8dtoon
Poser - OFFICIAL F.A.Q (Last Updated: 2026 Mar 05 8:06 pm)
The best way to add a background to your scene is to not use the import feature.
The best thing to do is to look at the dimensions of the background you want to use IE: 1024x768. Then in Poser add a single side square (props/primatives) to your scene. Then go to the material room, add an image_map node and browse to your background. Hook that up to the 1st and 3rd nodes. Then go to the Pose room and use the X and Y scale to make the image the dimensions of the background you chose. After that use the Z Trans and the Scale until you get the background where you want and it fills your scene.
The bonus of doing this is that the background will actually interact with the lighting as any prop does. You won't get realistic "floor" shadows on the background though. In order to get ground shadows on the "background" you would have to use something like Infinity Cove or Cyclorama.
What I tend to do is add my background on a square. Get everything placed as I want it. Then hide the background and render the rest using shadows, including ground shadows. Then hide all the rest and then render the background. This way the background takes on the same lighting as the rest of the scene. Then in my graphic program I place the scene over the background....now I have matched lighting and I have shadows :)
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Thank you all for your suggestions. I'm using Poser 6 for this and haven't seen anything on texture filtering. I've tried 'sturkwurk's fix first 'cause it seemed the easiest. I set my max texture size higher than my screen rez, and came out with a good image. Next, I tried using a .tiff as Miss Nancy recommended, and that worked also, but since I had changed my max tex size, that may have affected it. I'm working on an image using acadia's instructions, but it seems pretty technical. I figure you need to know exactly what pic your trying to get out of your render for that, and I'm a 'compose-as-you-go' kind of guy. Would you be able to re-arrange the figures in the scene if you have a background tex-mapped to a 2D square behind it? What would happen to my backlighting?
Another question: Is there any difference in using different file types for an imported background? Will the resolution change if I use .JPEG, .TIFF, .GIF or even .PSD files?
Thanks again for your great suggestions.
Seaview123
Jpeg is a compressed format, it loses it's detail with each generation.
tiff, bmp, and psd are lossless - they are not compressed.
If you make a render, then save your master of it as a jpeg, you're already working against your goal. I usually save out my renders as .psd's then when I post somewhere like here, I post a jpg I made from my master file.
of course in merchant products, we can't usually include tiffs and the like, they are too large.
Doug
I came, I rendered, I'm still broke.
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I'm having a problem I hope someone can help me with...
I've been creating photoshop images, saving them as JPEGs then importing them as backgrounds for my renders. Then I set the render output to the same size as the JPEG resolution and run the render. It worked great for a while, then the background image would start to deform (x axis) in later renders. Is there a setting that I've changed inadvertantly?
Also, my scenes are crystal clear, but any background I import shows up as blurry or pixelated in the final render. I'm trying to render images at 1920x1200.
Has anybody seen this before, and can you tell me what to do?
Thanks,
Seaview123