Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Patrick. Are you saying your image incorporated Enhance C, INTO the default Ocean shader?
Someone needs to develop a HUGE manual for Enhace C--the potentials I can visualise but are way beyond my old brain to work out to apply. (Could you sneek in a little tute to exactly explain for this exercise maybe?)
bwtr
Amazing! Excellent detail in that surf. Thank you for the illustrative example Patrick, and thanks to both you and Mark for verifying that Terrain Tools is already compatible with the new Ocean primitive. Kudos to Eric for making quick adjustments on his plug-ins in such a short time after getting the C6 SDK.
I was using Terrain Tools before to simulate absorption, it's nice in C6 to not have to configure that part anymore, it was a little complex because you had to subtract the foam part out of it. If you look closely at my example you can see that I used elevation to drive the location of the whitecaps.
Mark. To get to Elevation, I guess you have to insert Terrain Distribution>Custom?
I just can not work out where on the shader list (See previous print screen) to actually place this--and then, looking at the things to adjust seems rather daunting to know what to actually set!
(I am enthralled by Enhance C but the complexity of using is pretty daunting--NOW that might be a tutorial CD idea that I might buy?---AFTER you fix MY problems!!!!!)
bwtr
You are correct. It is used as a mixing controller. Based on the scene and item scale, it will take a little experimentation to get the correct values in place. Try simply using it as a color instead of a mixing shader so you can more easily see the results. When you hit something you like, just drag it into your browser or make note of the values used for application as mixer when you get to that point in your shader.
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Any help and advice appreciated--in pre-school level language!
bwtr