Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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Mark. With C5 we had 4 individual shader functions in the Elevation Functions folder. In C6 we only have the 3. Elevation has been dropped.
Those three remaining functions appear to be identical to that same 3 in C5?(At first glance I can not see any "improvements"!)
I see no reason why Elevation should have been dropped. Especially if it creates work for long time Carrara users. Hope you can check, help and advise Daz if appropriate.
Brian
bwtr
Mark. This thread resulted from problems trying to do Surface Replication. You may find the following exercise of interest.
On a Terrain, apply some grass(Hair) to parts of the Terrain. Then, Insert an object onto the Terrain. Apply the Surface Replication to that object onto that Terrain.
Hope someone can take the time to look at this "problem!"
(PLEASE don't reconfirm I am crazy!!!!!!!)
bwtr
Hi BWTR, Here is the comment I received back from from the Carrara lead engineer: "The elevation shader was a bit obsolete since it’s functionality is covered by the more powerful environment shader. So the elevation shader is still present for compatibility but we have removed it from the menu to simply a bit the user interface. It should not cause any problem with existing shaders." So, no retooling of "old" shaders is required. Regarding hair, yes hair is a last step. Mark
Thanks Mark. I am amazed at the variety of difficulties--over nearly three days--trying to work in a scene where hair had been applied early. Jambing, crashing etc.
There appears to be, maybe, a very limited list of thing that one can do anywhere in the scene, after hair has been applied to any object?
Perhaps a list of do's and don'ts could be a helpful addition to the Help ?
bwtr
I still can not understand the thinking for deleting the old Elevation function. For simpletons like me it is FAR easier and logical to us than what we are left with. A crazy, unnecessary exclusion made by Daz.
As is the deletion of the Poser type "Transposer" interaction we had previously with Amapi. OK I can forgive not up dating to a newer version of Amapi, but taking away a WOW thing we had in C5 is crazy!
Any Daz head thumping appreciated!
bwtr
Quote - Hi BWTR, Here is the comment I received back from from the Carrara lead engineer: "The elevation shader was a bit obsolete since it’s functionality is covered by the more powerful environment shader. So the elevation shader is still present for compatibility but we have removed it from the menu to simply a bit the user interface. It should not cause any problem with existing shaders." So, no retooling of "old" shaders is required. Regarding hair, yes hair is a last step. Mark
Then maybe we need some direction on its use. How do I use the Environment shader to get the Wiggle that was in Elevation? I can only seem to get a smooth gradient.
Thanks
Mike
Miss Nancy. Why presume that penguins ONLY live --all the time--around ice/icebergs?
We have penguins close to Adelaide and who ever sees even snow here? (Today is late in the first month of Spring and it's maybe 38C!)
With say the Surface Replicator, you can have that work on a duplicate of your Terrain, and do what you want thereafter on the original terrain. It seems that you can not similarly segregate the Hair painting function. Please tell me how if you can please!
bwtr
Quote - Hi Mike, Using the shader tree structure shown in the screen capture, you now have all/any of the Carrara functions available as a "wiggle". Even more powerful options like DCG's EnhanceC will allow you animate these mixes if you want. Pretty cool stuff. Mark
Thank you Mark. You're right, now that's cool.
A possible working sequence to avoid some of the later working problems with grass (hair) on a terrain.
Duplicate your terrain. And then,(Note the order) before anything else, click off the visibility. Then drag the hair into that selected (invisible) terrain and work on as you need in the vertex room!
You can then use your original terrain for whatever you had in mind, creating a beach line, as the target terrain for your water intersect. creating surface replications etc.
bwtr
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For some strange reason, Elevation has been left out of the Enviorenmental Functions in the shader list.
Please ask Daz to fix as I have many C5 saved shaders which need it.
bwtr