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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 8:28 pm)



Subject: Tutorials For the FACE ROOM - a request


Boni ( ) posted Sat, 22 September 2007 at 11:50 AM · edited Sun, 01 December 2024 at 8:43 PM

I have looked for decent tutorials for the face room and found it pretty sparce.  I know the basics.  But they ... just don't seem to work.  the "modeling" seems to distort the face hidiously and I can't seem to keep one adjustment from effecting another ... and pinning doesn't seem to help at all.  I'm at a total loss.  I've seen people do amazing things with the face room. 

Are there some master face room guru's out there who can help me?  I've been trying to master this room since the day I recieved Poser 5 from an eager pre-order wait.  :)  So you see I've been trying to get it to work for several years now.  I'm ready to pull my hair out.  I finally learned how to use the cloth room ... I understand the hair room, though it generally uses too much resources if you have more that one or two figures in a scene, and is more time consuming than I usually have time for ... but the face room ... I know it can be used successfully. 

Acadia?  You are the link guru ... any help here? It would be so appreciated! Links to successful face room renders would also be helpful.

Nameste
Boni

Boni



"Be Hero to Yourself" -- Peter Tork


jonthecelt ( ) posted Sat, 22 September 2007 at 12:08 PM

Attached Link: Dr Geep's Studios

Have you checked out Dr Geep's tutorials? They're a great place to start.

JonTheCelt


Acadia ( ) posted Sat, 22 September 2007 at 1:28 PM · edited Sat, 22 September 2007 at 1:31 PM

Sorry, me and the face room don't get along! I tried it the other day and ended up with a hideous monster because apparently the figure I was using wasn't supported in the face room. I can't recall which figures are, but the figure I tried using wasn't.

All I know  in principle all you are supposed to need to do is the following:

  1. load a front face shot
  2. load a side face shot.
  3. Use the pan geometry tool to move the entire outline up and align it as much as possible with the eyes.

**Front View:
**

  1. Move the control points (the points not the lines) as follows. It's the points that matter, not the lines in between:
  • top
  • bottom
  • left side (all)
  • right side (all)
  • jaw (4)
  • forehead (2)
  • eyes
  • mouth
  • nose
  1. Use "Top Control" to drag the forehead up / down as needed.

Side View:

Adjust the points as follows:

  • top
  • back
  • nose tip
  • eye
  • nose top
  • forehead
  • nose bottom
  • mouth (3 points - corner, top, bottom)
  • chin top
  • cheek
  • neck
  • jaw
  • ear (pay attention to the red lines here so that you have a nice curve)

Save

Click "Apply to Figure". The geometry changes made and the texture will be applied to the head.

If you only want the geometry changes applied, click 'apply shape only".

Go back to the Pose Room and see your results.

Now, if you can get all that to work for you, let me in on your secret :)

I tried the FaceShop Pro demo and got amazing results the first time I managed to use it, and you can use it on ANY figure you want, not just certain ones.  It's on sale for $59.00 from the creator's site.

http://www.abalonellc.com/faceshop-pro.html

Here is a thread that shows my result.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2712105

 

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



LostinSpaceman ( ) posted Sat, 22 September 2007 at 1:38 PM

file_388744.jpg

I've never used the faceroom to attempt making look alikes, but just by twiddling dials I've come up with loads of unique characters for the supported figures. My favorite dials are the ethnic and age dials. 😉 The few times I've used imported textures I've only had limited success because of the limited photo's I've used.


Boni ( ) posted Sat, 22 September 2007 at 5:53 PM · edited Sat, 22 September 2007 at 5:55 PM

I totallly agree about the perameter dials, they are awesome and I've had great success with them ... my problem is incorperating photos.  Everytime I move the "pins" in the photo reference it effects other points and the map becomes distorted and there is no point in trying to shape the face that way.  There should be.  How can I keep certain shapes and texture points "locked" on the "import photo" side so it doesn't distort the whole picture when I adjust the nose, eyes or chin ...etc.  It's so frustrating even after all these years trying.  I want to do specific features, textures and faces for a children's book. 

Boni

P.S. How can I get Penny to smile ... a toothy smile.  She smiles like an old lady with her dentures missing.  (her mouth opens when I want to just open lips ... so her lips hide her teeth!)

Boni



"Be Hero to Yourself" -- Peter Tork


slinger ( ) posted Sat, 22 September 2007 at 8:29 PM

I've got a VERY basic tutorial over at PlanIt 3D, which shows what you can do with minor dial-twiddling.

http://www.planit3d.com/source/tutorial_files/poser7/1/p7face1.html

The liver is evil - It must be punished.


geep ( ) posted Sat, 22 September 2007 at 9:50 PM

Attached Link: http://www.drgeep.com/p5/fr/fr.htm

file_388788.gif

cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 22 September 2007 at 9:51 PM

Attached Link: http://www.drgeep.com/p5/ff/ff.htm

file_388789.gif

cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



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