Fri, Nov 22, 3:00 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Saving dynamic cloth after a simulation


AnAardvark ( ) posted Mon, 01 October 2007 at 9:29 AM · edited Sat, 16 November 2024 at 8:16 AM

What is the easiest way to save a dynamic cloth prop after a simulation? My idea is to run it in a simulation once to get it to fit a particularly highly morphed figure, and then save it so I can bring in the deformed one afterwards.


ashley9803 ( ) posted Mon, 01 October 2007 at 10:04 AM

I have the same problem - when I open a saved scene I need to run all the simulations again.
Maybe this is just how Poser works, but I don't know a lot about Poser.
I generally try to get everything done in one go so I don't  need to reopen saver scenes with cloth simulations.
Hope someone can help.


pjz99 ( ) posted Mon, 01 October 2007 at 10:18 AM

Run the simulation, get the cloth item how you want it, and export to OBJ and re-import and re-apply the materials.  Then you can save as a prop, or possibly more convenient, you could treat it as a morph target for the original cloth item.

My Freebies


ashley9803 ( ) posted Mon, 01 October 2007 at 10:47 AM

Great suggestion pjz99.
I've had problems in the past of losing material zones when exporting and importing .obj's, but I think I just wasn't doing it properly.


AnAardvark ( ) posted Mon, 01 October 2007 at 10:49 AM

Great idea. I'll try it.


MatrixWorkz ( ) posted Mon, 01 October 2007 at 11:29 AM

Once you've run your simulation simply go to your top menu and select Object>Spawn Morph Target and name your new morph. No need to export anything. Then you can save your PZ3 or PP2 and then simply dial up the new morph whenever needed for that pose.

My Freebies


pjz99 ( ) posted Mon, 01 October 2007 at 11:31 AM

that's certainly simpler, yeah :)

My Freebies


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.