Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)
Visit the Carrara Gallery here.
Yes.
You will need Poser as well, though.
(I add this caution because while you can rig a character for animation within Carrara, and you can use a Poser-rigged character within DAZStudio, to make a rig compatible with Poser you will need to own Poser.)
((I'd consider doing the animation within Carrara anyhow; superior character rigging, better rendering, better options -- I think! -- for fur)).
Search around for "creating figures." There's lots of threads, and lots of tutorials, out there.
But, as a general outline of what you will be looking at;
You'll make the figure in Carrara. Any of the various modeling tools will work, but the best results will probably come from taking it into the Vertex Modeler.
Next step is "slicing." This is diving up the figure into zones that will be attached to the various bones of the animation rig. Slicing in Carrara's Vertex Modeler is simplest. Other options are to slice with UV Mapper (a freeware tool), or to slice within Poser using the Grouping Tool.
Import to Poser and create a skeleton. Several ways to do this; the Phi method, wherein you create a plain-text file that tells Poser what bones to create; the Setup Room in Poser, where you drag and drop bones; or the Hierarchy method, where you use Poser's Hierarchy Editor to create the bones.
The next step, and where the real magic comes in, is to adjust your bones -- the joint parameters, fall-off zones, joint limits, and so forth -- to make a figure that takes poses well without too much crunching and stretching and tearing.
Of course there's a little detail here and there; like setting materials -- and for a bunny, very possibly using Poser's Dynamic Hair to give it a nice fluffy coat.
I'd help you more, but I've only done ears and a tail... http://www.renderosity.com/mod/rrfilelock/download.php?fileid=24506&key=986309 :)
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Using carrera can i construct a fully articulated rabbit that i can animate in poser?