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Subject: Metaball File for practice - Bryce5 +


RodsArt ( ) posted Sat, 01 December 2007 at 6:57 PM · edited Mon, 20 January 2025 at 8:51 AM

Metaballs in Bryce can be expensive renderwise, but well worth the final result.

There are lots of examples of metaball works in the Bryce galleries, Here is one I did.

Here is a Link to a metaball Creation by Rochr:  The Visitor

This is the link to the "Meta-Hound" File (br5 format).
This file is for learning purposes only, no commercial use.

Enjoy

___
Ockham's razor- It's that simple


Sophies ( ) posted Sat, 01 December 2007 at 7:58 PM

Wow . Thank you very musch ICM . Metaballs are a mystery for me but hopefully i am able to understand it  a little bit better now .


SndCastie ( ) posted Sat, 01 December 2007 at 8:14 PM

Nice one there ICM


Sandy
An imagination can create wonderful things

SndCastie's Little Haven


ThunderStone ( ) posted Sat, 01 December 2007 at 8:55 PM

Quote - Metaballs in Bryce can be expensive renderwise, but well worth the final result.

Wish you had warn me before I started doing the render.... I'm in the middle of rendering a picture of jacks and ball. The jacks are metaballs grouped together in a star pattern.  Oh well, I'd let you know how it turns out. Probably put it in the gallery here and on CGsphere...

Next up Games ... Chess with a pair of dice and jacks ... Don't ask... But the jacks are metaballs... (again) :m_grin:

TS


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


tom271 ( ) posted Sat, 01 December 2007 at 9:48 PM

great meta doggie....



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bikermouse ( ) posted Sun, 02 December 2007 at 1:03 AM

nice meataballs hound there! Thanks for letting us look at the br file !


erosiaart ( ) posted Sun, 02 December 2007 at 3:25 AM

i've never been able to figure out metaballs.. thanks.....aybe i will with this!


FranOnTheEdge ( ) posted Sun, 02 December 2007 at 11:57 AM · edited Sun, 02 December 2007 at 11:57 AM

Hmmm interesting. 

Thanks very much for showing up this.

I notice you've got a picture of a park bench on the sphere, is it distorted deliberately? - I mean did you deliberately use a small image to ensure that distortion/blur?  (so that the scene is from the hound's viewpoint alone?) or do all images on spheres distort/blur to some extent?

I mean is it possible to get an image on a sphere and have it not distort?

The Hound: did you add materials to each metaball separately? Or did you add 1 material to a group of them in one go?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RodsArt ( ) posted Sun, 02 December 2007 at 12:39 PM
  1. The Hound mat, it's all one mat added to all except the nose metaballs.

  2. Background from the park, I most likely chose it for the trees alone. Seems I placed it for it's compositional value only: dark BG for the Dog, with sky leading in from the left for distance. Yeah it's pretty distorted with pixel breakdown, not intentional, though my focus wasn't on the overall image when I made it. It was mainly Metaballs.

  3. Not Distort, If you place a large Resolution photo on a surface, and don't stretch the Obj, It should be fine. Though placing a flat image on a Sphere will cause slight disfiguring due to the mapping, less noticable on a cylinder, and none  on a flat surface.

___
Ockham's razor- It's that simple


FranOnTheEdge ( ) posted Sun, 02 December 2007 at 5:07 PM

Interesting, thanks very much for the inside info.

(I have used an image/photo on a flat surface before, but not tried it on anything else.)

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


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