Forum: Poser - OFFICIAL


Subject: Material Room, Nodes & Shaders - Tutorials and Discussions (Bookmarks - Updated)

Acadia opened this issue on Dec 06, 2007 · 217 posts


Acadia posted Thu, 06 December 2007 at 12:50 PM

Please change your bookmark.

I've updated the Shaders and Nodes bookmarks. I've broken them down by site, and I've grouped various topics together as best as I could. 

I've also included a portion on bagginsbill's Matmatic which includes a link to download it, links to various scripts as well as instructions on how to use it.

Please feel free to continue to add tutorials and deep discussions to this thread so that it stays up-to-date.

Please try to keep this thread for bookmarks only and if you need help on something please create a new thread.

**
MATERIAL ROOM BEGINNERS - START HERE:**

A material tutorial for beginners

Poser Material Room: Node by Node by ynsaen

Node by Node 2 - Math Nodes by ynsaen

Intro to the Material Room

Bagginsbill Explains It All

**
**

MATERIAL ROOM TUTORIALS AND DISCUSSIONS:

TUTORIALS FOUND AT DAZ3D AND POSER PROS:

Glowing Eyes

Beautiful Skin with the P5 Skin and Translucence

displacement node

Make some reflections of your figures

Raytracing in Poser5, Part Two

Naked elf bathing in the forest stream...(water tutorial)

Poser Ambience Tips

TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:

Silk Stockings and Leg Shaders by Bagginsbill

Wolford Tights Textures

**           Car Paint:**

Car Paint

Car Shine

Pearlescent paint

Matroom Trick; More Car Paint

Poser 6+ car finishes

Car Paint Revisted

Car Paint Revisted 2

**
           FUR:
**
Fur New version for your Poser animals- Shader Node Poser5

More About Fur

Procedural Grass Technique

Grass Shader

Partial Fur Displacement

**
           REFLECTIONS & REFRACTIONS:
**
Reflection in P6

mirror

Floor Reflection

Floor and Wall reflection

Reflections in Poser 6

make shiny metal in Poser 6

Poser 6 Glass Figure

Better Reflections

Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)

Reflection Map Node

make shiney chrome/steel in Poser 6 Mat Room

Making a Reflection

Get Coloured Glass to Reflect on a Surface

**
           CHANGING HUE & COLOURS OF HAIR ETC:
**
Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

Changing Hair Colour

change the hair color

Combating Black Shadows in Light Coloured Hair

More on Light Hair with Black Blotches

Making hair shiny in image-based lighting

Adjusting Material Hue & Saturation in Material Room P6

Adjusting Hue Inside Material Room

Special Colours in the Material Room

**           GLOW WITHOUT LIGHTS:
**
P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

make things glow without lights - Gather node

glow effect in poser

Iridescence in Poser 6

More Iridescence in P6

Even More Iridescence in Poser

Glowing Light Effect in Poser

Glowing Eyes

**
           MAKE WATER:
**
How to make water in Poser

Under Water with IBL

**
           NODE MASKS:
**
Splitting your figures in Half. Blending 2 textures with nodes.

Using "Node Masks" in Poser5

Adding insignia patch

Decals in Poser 5,6 and 7 using nodes

Using "Node Masks" in Poser5

Tattoos

**
           HOW DO I ATTACH?:
**
How do you apply a displacement map?

Working with Transmaps

Attaching a Reflection Map

**
           MAKE WEATHER:
**
how to make SNOW

How to Make Dust

How to Make Lightening in Poser (Transmap)

**
           MISC:
**
ghostly figure

Foggy Techique

invert the noise material

Transparent Textures

Ambient vs. Translucence

How to make eye glasses look real

apply an image map to the Ground Plane in P7

shadows cast from jewelry

Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW

How to make Cloth look wet

old fashioned pinup or illustration shader nodes

Creating Foot Prints

Creating Tears with Displacement Maps by Neftis

Black and White Rendering

Creating Foot Prints

P5 Blender Node Trick

Easy Head Lights

Spinning A Texture

Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2

silhouette colors on various elements

create visible lights in Poser

Brocaded Mats

reducing Koz hair speculars in P6

Non Random Noise Node

Realism Tip - Use the Ambient_Occlusion node

no shadow under hat

Shadow Colour - Getting Blue Tinged Shadows

Faking Ambient Occlusion in Interiors for speed and better results

Realistic Skin Textures

what color is neutral grey for bumps...?

Transparency Discussion & Example Setups

Height Map Discussion

Stripes in the Material Room

making ghosts of Poser figures

stack textures

Using Tile Resources

**

COMICS AND TOONS (TRADITIONAL AND POSER RELATED):**

Digital Coloring: Flatting, by Mark Sweeny - PDF

Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)

Drawing Comics in Illustrator by Brian Denham (at Illcraft)

2D Comic Art in Poser: Line Renders Using Tile Resources

2D Comic Art in Poser Part 2: Digital Inking

jwToon Shaders

More on Toons and Toon Node

Comic Renders In Poser

Cartoon Shaders

USE PHOTOSHOP TO INK YOUR TOON RENDERS

TUTORIALS AND DISCUSSIONS FOUND AT RDNA:

node defined

Stupid Node Tricks Vol 1 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 3 - Math Nodes

Node by Node 2 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Math_Function uses #3

The Gather node

Chrome tutorial

P6 Lights &Nodes

HDRI reflection maps in Poser 6

IBL Ins and outs

Jeans Material

Aquatic Backgrounds using Depth Cue

Node Tricks - Rocky Ground Blends

P6 Node Setup for Scales

Realistic Skin

Water Material

More on Water Material

Procedural Material - Gold Fish Scales

Math Floor function at CastlePoser - RDNA Discussion

Alternate Diffuse and Specular Channels

Incredible! Realism tutorial with ApolloMax stuff by Olivier

Porcelain-like skin by bagginsbill

The Fresnel Effect - Glass, Paint, Plastic, and Metal

Color masking by Olivier

HDRI IBL in Poser using LDRI with Nodes by bagginsbill

Stupid Shader trick: "invisible" ground by stewer

Node Based Human Irises? by Mizrael

Reverse Fresnel Effect

Skin Shaders

The beginning of a skin shader

Working With Porcelin

Velvet Texture

Diffuse, Clay, Skin and Velvet nodes

Olivier's Ghost FX Tutorial by seank

Render layers!!! Ghosting FX! :) by Olivier

Dual Materials with Stencils by bagginsbill

Faking Ambient Occlusion for Interiors by bagginsbill

Depth Map Discussion

Slime Shader

Make Smoke in Poser Material Room

CASTLE POSER TUTORIALS:

COLOR MATHS: THE BASICS

MATHS: BIAS

Math Floor Function (Castle Poser Tutorial)

**
TUTORIALS FROM OTHER SITES:**

Human skin shading

Creating Water Textures

Mec4D Mini Tutorials

Image Based Lighting in Poser 6

How to achieve more realistic skin textures in Poser 5

Ambient Occlusion Node Tutorial

Material Room - beyond the first step

Material Room - beyond the first step, part 2

The Probelight node

**           MATMATIC:
**
Matmatic Demo

Matmatic Demo - Mixing nodes tutorial script

Matmatic Loom

Plaids Using The Loom[

Matmatic Fur](http://www.runtimedna.com/mod/forum/messages.php?forum_id=43&ShowMessage=255463)

Vargas Shader by bagginsbill


Matmatic Skin for Jessi

Matmatic Bricks

Matmatic Jessi Algorithmic Eye Makeup

Matmatic Plaid

Matmatic Tiny Fibers by bagginsbill

Matmatic gurus - graph your functions fast by bagginsbill

Matmatic Star Fields for Outer Space

Matmatic car paint by bagginsbill

Matmatic Rope Shader

Matmatic - Cartesian to Polar Coordinates - Material Room

Parmatic! Automatically Parameterize your Materials

Matmatic Leather Shader Matmatic Fur

Polka Dots

Matmatic for Poser 7

Faking Ambient Occlusion for Interiors

Faking Ambient Occlusion for Interiors

Candle Shader

           How to use Matmatic:

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

  1. After you have unzipped matmatic to your Poser runtime, open Poser.

  2. File/Run Python Script

  3. Browse to the Python/Matmatic folder and select the script.

  4. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

  1. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

**Each mm1.txt   script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



replicand posted Thu, 06 December 2007 at 12:59 PM

Wow!


SSAfam1 posted Thu, 06 December 2007 at 1:16 PM

Wow indeed.

THANX!


wus posted Thu, 06 December 2007 at 1:30 PM

big and fat bookmark! :thumbupboth: thx a lot!


jefsview posted Thu, 06 December 2007 at 2:27 PM

Wonderful resource!

Thanks for gathering them :)

-- Jeff


jonthecelt posted Thu, 06 December 2007 at 2:39 PM

Materials bookmark

JonTheCelt


PhotoAntics posted Thu, 06 December 2007 at 3:23 PM

Acadia
Thank you so very much for keeping track of these and sharing them with us!!!!
I cannot tell you how much search time you save me.
:)  Diane


MegaJax posted Thu, 06 December 2007 at 3:31 PM

OMG (from a nonbeliever) 
This IS Deffenetly 1 for the STICKIES

Thankyou  L


SoCalRoberta posted Thu, 06 December 2007 at 4:16 PM

Thanks :)


adp001 posted Fri, 07 December 2007 at 12:40 AM

This is the first time I bookmarked something like this :)))
Really usefull, even for people "knowing anything".




Indoda posted Fri, 07 December 2007 at 9:35 AM

Big thanks to you Acadia

The important thing is not to stop questioning.
- Albert Einstein

Indoda


artdude41 posted Fri, 07 December 2007 at 10:23 AM

thank you for this .. most usefull indeed


Acadia posted Fri, 07 December 2007 at 10:24 PM

You're all welcome :) The other thread was getting a bit long and difficult to wade through.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 07 December 2007 at 11:21 PM

Updating

Creating Depth Cuing in Poser using the Material Room

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 23 December 2007 at 8:12 AM

Updating

Glossy Hair using the Blinn Node (Hair Highlights)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



shedofjoy posted Sun, 23 December 2007 at 11:58 AM

excellent thankyou

Getting old and still making "art" without soiling myself, now that's success.


Acadia posted Tue, 22 January 2008 at 9:03 AM

Updating
[
Bagginsbill defines "Shaders"

](http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3157502&ebot_calc_page#message_3157502)How shaders work

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



gibby.g posted Wed, 23 January 2008 at 7:07 AM

Thanks Acadia, very,very useful!


Acadia posted Mon, 18 February 2008 at 7:19 AM

Updating

Creating City Nights Mats in Poser

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 10 March 2008 at 8:48 PM

Updating

** A Horizontal Stripes shader P7

I don't see any nodes that Poser 5 and 6 don't have, so it should work in Poser 5 and 6 as well.
**

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 12 March 2008 at 7:30 PM

Updating

Getting Rid of Glowing Iris Circles

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ptrope posted Wed, 12 March 2008 at 8:10 PM

Holy underwear! Thanks for the links, Acadia!


Acadia posted Fri, 14 March 2008 at 11:53 AM

Updating

Resolving bump map confusion.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



SamTherapy posted Fri, 14 March 2008 at 1:12 PM

I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went.  Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.

Coppula eam se non posit acceptera jocularum.

My Store

My Gallery


Acadia posted Mon, 17 March 2008 at 3:09 AM

Quote - Updating

Getting Rid of Glowing Iris Circles

Ooops. I just noticed that the link for that doesn't work. Here it is again

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 17 March 2008 at 4:00 AM

Realism Tip - Use the Ambient_Occlusion Node

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 17 March 2008 at 7:59 AM

Quote - I've made this thread a Sticky for the time being, just so it doesn't suddenly disappear and people wonder where it went.  Ultimately, I'll Un-Sticky it and link it to the Tutorial thread link.

Thanks Paul :)

The threads in that "Tutorial Thread" are actually redundant to the ones I have listed in all of the "Bookmark" threads.  The only one that isn't is the one about making your own clothing, and I am working on a bookmark thread for modelling and character creation and have that thread flagged for inclusion in it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 19 March 2008 at 11:59 AM

Updating

Reflecting Colours

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 21 March 2008 at 7:58 AM

Updating

Applying Tattoos by Aery_Soul

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



byAnton posted Sun, 23 March 2008 at 1:07 AM

P6 tip - DirtyNuts style dirt shaders using Ambient Occlusion
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2177495&page=1

Here's a lighting on I did at CP, that might be useful.

Image Based Lighting and Ambient Occlusion Light Values and Research
http://www.contentparadise.com/forums/showthread.php?t=3607&highlight=lighting+research

-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the face of truth is concealment."


Over 100,000 Downloads....


Acadia posted Sun, 23 March 2008 at 2:35 PM

Thanks so much for those :)

I'll add that second link about the IBL light values to the lighting bookmarks thread.

I'm also working on something where all bookmark threads will be found on a single page. adp has kindly set up an area on his website to allow me to do this, but I have so many bookmarks that it's taking time to get them all done.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



rockets posted Sun, 30 March 2008 at 7:40 AM

Thanks for your hard work in putting all of this together and sharing with us.  What a gem you are my dear!:thumbupboth:

My idea of rebooting is kicking somebody in the butt twice!


Acadia posted Tue, 22 April 2008 at 7:08 PM

Updating

Stupid Node Tricks Volume 1-4

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 24 April 2008 at 7:36 PM

Updating the Matmatic portion.  Somehow I missed the chainmail links.

Matmatic Chainmail

Matmatic Chainmail Version 2

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



scott8539 posted Wed, 07 May 2008 at 3:42 PM

i would like to thank you for doing this,it helps alot.i tryed the matmatic fur link and its gone.where can i find it and the script by baginsbill.thanks


Acadia posted Wed, 07 May 2008 at 3:50 PM

Here you go, try this link:

Matmatic Fur

RDNA merged some of their forums resulting in some dead links. I thought I fixed them.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



scott8539 posted Wed, 07 May 2008 at 3:56 PM

thank you.


Acadia posted Wed, 07 May 2008 at 4:02 PM

Oops. I see I failed to provide a download link for the actual Matmatic,  LOL

Download Matmatic Here

Download Matmatic for Poser 7 Here

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 16 May 2008 at 8:34 PM

Updating to add another Matmatic script

Matmatic Bubbles

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Jules53757 posted Fri, 23 May 2008 at 2:11 AM

Great collection, thanks.

bookmarked


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


bagginsbill posted Sat, 24 May 2008 at 7:31 AM

Acadia, have you seen sites.google.com? Free web site, with multiple people able to collaborate.

I'm thinking of creating a site for this information.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Sat, 24 May 2008 at 8:56 AM

Quote - Acadia, have you seen sites.google.com? Free web site, with multiple people able to collaborate.

I'm thinking of creating a site for this information.

Never heard of that place actually.  But it sounds like a great idea :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 26 May 2008 at 10:31 AM

Updating

Save a  materials file as a pose file, not a material file

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 26 May 2008 at 11:30 AM

Reflection Depth Using the Fresnel Node

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 27 May 2008 at 8:55 AM

Sweaty Skin (work in progress)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 13 June 2008 at 3:27 PM

Updating

Snow Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 16 June 2008 at 1:45 PM

** Render artefacts with Ambient Occlusion

**

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 20 June 2008 at 2:53 AM

Updating:

Decorative Glass Orbs in Poser Using Shaders

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



HotLime3D posted Fri, 20 June 2008 at 7:48 PM

Holy Maccroni!

thank you much for your finds and your work putting this togeather for us.!!!


Silke posted Mon, 23 June 2008 at 10:55 PM

Nice job there, Acadia

Silke


Acadia posted Tue, 01 July 2008 at 12:39 PM

Updating

Control the brightness of the diffuse light

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 01 July 2008 at 5:30 PM

Updating

Gatting a Background Image to Reflect on an Object

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 10 July 2008 at 11:27 PM

Updating:

Getting Background image into your poser 7 render

Adjusting Shadow Colour (plus free shadow catcher)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



jjsemp posted Wed, 16 July 2008 at 6:56 PM

Bookmark and thanks!


jewell posted Tue, 22 July 2008 at 3:28 PM

bookmarked, most definitely!


Acadia posted Tue, 22 July 2008 at 8:26 PM

The new location for Matmatic:

http://sites.google.com/site/bagginsbill/free-stuff/matmatic

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 04 August 2008 at 9:40 AM

Updating:

Liquid Shaders

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



chaylastorm posted Sun, 14 September 2008 at 6:51 PM

 I guess it's here somewhere but I can't seem to find it. smiles What I am looking for is a simple 'how to' on making materials., the sort where you would just click on to change a dress. The ones I have looked at seem to be using materials already made, I want to learn how to actually make the materials. I guess it's a case of making a material in photoshop and then somehow converting it over to Poser. Can anyone help me please.   I'm working with Poser 6 and Photoshop CS2


Acadia posted Sun, 14 September 2008 at 7:55 PM

Quote -  I guess it's here somewhere but I can't seem to find it. smiles What I am looking for is a simple 'how to' on making materials., the sort where you would just click on to change a dress. The ones I have looked at seem to be using materials already made, I want to learn how to actually make the materials. I guess it's a case of making a material in photoshop and then somehow converting it over to Poser. Can anyone help me please.   I'm working with Poser 6 and Photoshop CS2

 

Create a new thread with the subject line "Making my own materials". Someone should be able to answer that for you.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



TOPcat831 posted Sat, 04 October 2008 at 11:27 PM

Wow, so much info in this thread. I'm getting a brain freeze. Ohmygod where do I begin? I guess by saying thank you, thank you, thank you.


abacus3d posted Sun, 16 November 2008 at 7:51 AM

Attached Link: My Renderosity free stuff Section

If you want to develop hair color paks, feel free to use the same material settings of my free hair color paks.

You can see some of my hair color pack samples in my free stuff section:

http://www.renderosity.com/mod/freestuff/index.php?user_id=598000


abacus3d posted Sun, 16 November 2008 at 7:56 AM

PS - My hair color packs are for Poser 7 and they just require one texture. The variety of hair colors are created in the material room

http://www.renderosity.com/mod/freestuff/index.php?user_id=598000


Acadia posted Wed, 26 November 2008 at 7:26 PM

Just updating

Creating a Lycra Texture

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 28 November 2008 at 12:19 AM

Updating

Drenched Wet Hair

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



abacus3d posted Sun, 30 November 2008 at 1:49 PM

Attached Link: HAIR Colours CREATOR - Poser

**HAIR Colours CREATOR - Poser**by abacus3d  

 

Transmap Hair - Resource product for Mearchants/Artists.

For commercial and non-commercial endings.
 

 

The included resource textures were made by myself in Photoshop.

The included MAT files were made by myself in Poser 7.


Acadia posted Mon, 15 December 2008 at 8:19 PM

Updating

Marble Statue Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 24 December 2008 at 12:29 AM

Updating

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2754029

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 01 January 2009 at 5:07 PM

Updating

Chess-like Reflective Floor

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



3Dave posted Thu, 08 January 2009 at 7:13 AM

 Thankyou Acadia for collecting all this vital information, I'm almost tempted to set it as my home page


Acadia posted Thu, 08 January 2009 at 11:09 AM

Mud Shader

Just updating.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 26 January 2009 at 4:16 PM

Updating

Free Gold, Silver, Copper Lame Fabric Shaders

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 05 February 2009 at 12:21 AM

Updating

Burned Skin Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



xuu4u posted Thu, 05 February 2009 at 5:18 PM

WOW, speechless,
thats really a lot of links.
thank you so much **Acadia.

**



Acadia posted Tue, 10 February 2009 at 9:30 AM

Updating

Ice Shader
.
.
.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 19 February 2009 at 6:06 AM

Eliminating Shadows on Backgrounds

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 28 February 2009 at 2:46 PM

Sequins

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 16 March 2009 at 3:42 PM

Another car shader

GC Car Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 21 March 2009 at 5:55 PM

Make Fog using the Material Room

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 24 March 2009 at 9:07 AM

Phong Node. Don't use it. Here is why.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 03 April 2009 at 12:40 AM

Free Mud shader for P7

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 03 April 2009 at 6:59 PM

Anisotropic node

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 04 April 2009 at 7:51 PM

Polka Dots in the Material Room

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pj1240 posted Mon, 04 May 2009 at 1:21 PM

help has anyone got matmatic stuff - scripts etc especially

Loom Script
Plaids Using the Loom
Making your own weave patterns
Downloading weave patterns

oh and I think its called paramatic

as runtimedna forum links have become non-esistant/broken ever since they updated the site. There was loads of useful stuff on there and its all disappeared. Just got matmatic working on my mac - wonderful stuff by bagginsbill. Want to have a look  at some more example scripts etc but we seem to have lost a huge resource especially when it comes to poser materials.

any help gratefully received.


ThunderStone posted Mon, 04 May 2009 at 4:46 PM

I did a forum search for you and here's the link with the results. You got to read thru them to find the gem or pearl that you are seeking....  RDNA Search For Bagginsbill


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


pj1240 posted Mon, 04 May 2009 at 4:48 PM

Quote - I did a forum search for you and here's the link with the results. You got to read thru them to find the gem or pearl that you are seeking....  RDNA Search For Bagginsbill

 I can find all the forums its the actual links for scripts etc that are down or missing


Acadia posted Mon, 04 May 2009 at 5:04 PM

UGH!  All of the RDNA links are broken!!!! :(

Guess I'll have to find some time this weekend to go through it all and update it again!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



hborre posted Mon, 04 May 2009 at 6:27 PM Online Now!

Not only are they broken, but many of the image links are not repaired as of yet.


bagginsbill posted Mon, 04 May 2009 at 6:31 PM

They are working on it. I just spoke to them today. My postings sometimes use scripts (text files) and those were all missing, but not lost forever. Also, PNG file images were not moved. They will move them.

But yes all bookmarks are ruined. I don't know wny they don't include a forwarder from old style URL to new one. But they don't.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Wed, 06 May 2009 at 6:20 AM

Well, until I can get another update done....

Here is an addition about "Blood"

Blood

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ThunderStone posted Wed, 06 May 2009 at 6:58 AM

Quote - Well, until I can get another update done....

Here is an addition about "Blood"

Blood

I know you must be tired by now but the above link doesn't go any where. There is no http://blood/ website... :lol:


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


nruddock posted Wed, 06 May 2009 at 3:38 PM

Working linky -> Blood.


Acadia posted Wed, 06 May 2009 at 5:19 PM

Quote - > Quote - Well, until I can get another update done....

Here is an addition about "Blood"

Blood

I know you must be tired by now but the above link doesn't go any where. There is no http://blood/ website... :lol:

LMAO!

Ooopsie! 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2770723

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 10 May 2009 at 1:01 PM


Poser7 Shader for Gothic-Lolita striped stockings

http://www.runtimedna.com/forum/showthread.php?t=35362

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 02 June 2009 at 6:03 AM

Cloud Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 07 June 2009 at 5:10 AM

Velvet Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 07 June 2009 at 5:11 AM

Can't recall if I've posted this one or not. Probably did, but here it is again:

Special Colors in the Material Room

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 07 June 2009 at 5:14 AM

Nodes for Dummies

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 08 June 2009 at 11:05 AM

Ice Rink Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 08 June 2009 at 11:08 AM

Icicle Shader Settings

The following is a caveat from Bagginsbill, regarding the above shader:

Quote - That shader was not designed for big flat things. It was designed for ice sculptures or icicles.

Also, it won't look right unless you provide a 360 environment to see reflected and refracted things.

Plus it doesn't have gamma correction.

By "big flat things" he was referring to ice rinks etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



gagnonrich posted Fri, 12 June 2009 at 4:15 PM

RDNA's redesign messed up all the RDNA forum links.

Here's the link to the slime shader;
http://www.runtimedna.com/forum/showthread.php?t=31512

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


Acadia posted Sat, 13 June 2009 at 12:26 AM

Quote - RDNA's redesign messed up all the RDNA forum links.

Here's the link to the slime shader;
http://www.runtimedna.com/forum/showthread.php?t=31512

Thanks!  I've been meaning to get around to searching out the missing links again. I just haven't had the time. I don't have time to look them up until probably the 20th or so.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



gagnonrich posted Sat, 13 June 2009 at 8:07 PM

It just happened that I was looking for the slime shader and was having trouble finding it (initially I searched for "slimey" and couldn't find it with the forum search function). The other bad news is that RDNA lost the attached files. Luckily, I had downloaded it a while ago. It just took time finding it.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


pj1240 posted Sun, 14 June 2009 at 2:34 AM

Has anyone got any of the matmatic scripts that were on runtimedna as it doesn't look like were going to get any of the files posted up there now. Especially the weave stuff.

cheers


Acadia posted Sun, 14 June 2009 at 10:08 AM

Quote - Has anyone got any of the matmatic scripts that were on runtimedna as it doesn't look like were going to get any of the files posted up there now. Especially the weave stuff.

cheers

I'm sorry, I haven't had a chance to relocate them. I"ll go and see if I can find the weave ones for you though.  Back in a few....

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 14 June 2009 at 10:42 AM

Here are some updates for Matmatic....not all, just some. I'll try relocating the others tomorrow.

Unfortunately I notice that some of the threads indicate that there are links and/or attachments, but they don't seem to be showing up anymore.  You'll have to post in the thread there and ask if they can reattach them.

Matmatic Beta Offer

**Get Matmatic and Loom and Paramatic Here
**

**Matmatic Tiny Fibers

**On the pursuit of shaders - Matmatic fibers tutorial
**
** **Matmatic Plaid

Matmatic Loom

****Matmatic Loom - Downloading weave patterns

****Matmatic Loom - Making your own weave patterns

****Can the loom python do paisleys? (Tapestry)

**Matmatic  (a discussion with examples)

**Candle Shader

Procedural Silk

Matmatic Metals

**Writing scripts for Matmatic with Style and Elegance

Is there a Matmatic for Dummies?

** Matmatic Sequins**

**
**Some non Matmatic thread updates:
**
The Fresnel Effect - Glass, Paint, Plastic, and Metal**

Wet Skin Shader**

**Dirt Shader

That's it for now. I'll update more later.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 16 June 2009 at 7:22 PM

A camouflage shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Larry F posted Wed, 17 June 2009 at 9:01 PM

FYI, the first 3 links under "Material Room Beginners - Start Here" are dead links.  I think they might lead to old Runtimedna.com pages, but not anymore.  And, I'm not certain of that.  But they don't work.  Thanks for providing such a useful listing of resources otherwise.

Larry F


Acadia posted Thu, 18 June 2009 at 6:46 AM

Quote - FYI, the first 3 links under "Material Room Beginners - Start Here" are dead links.  I think they might lead to old Runtimedna.com pages, but not anymore.  And, I'm not certain of that.  But they don't work.  Thanks for providing such a useful listing of resources otherwise.

Larry F

Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock posted Thu, 18 June 2009 at 2:32 PM

Attached Link: http://www.runtimedna.com/forum/showthread.php?t=43786

> Quote - Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

Traveler found out that the message (and I think the thread) numbers are actually the same, so you just need to change the rest of the URL appropriately.


Acadia posted Thu, 18 June 2009 at 5:07 PM

Quote - > Quote - Yes, they are RDNA links. I haven't gotten to those ones yet.  I have to go through the list and look them up again. Such a PITA :(

Traveler found out that the message (and I think the thread) numbers are actually the same, so you just need to change the rest of the URL appropriately.

Woo Hooo!!! Thank you!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JenX posted Sat, 20 June 2009 at 12:21 PM

 Acadia, if you want me to edit the links in the original posts, I can go ahead and do that for you.

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


Acadia posted Sat, 20 June 2009 at 5:11 PM

Thanks :) I may have you do that. Though I've updated this thread quite a bit so I'm thinking of just making a new updated bookmarks thread where everything still remains sorted rather than people having to look through the thread for further updates.

I'll give it some thought.

Would it be a problem to resticky the new thread if I choose to redo it so it's sorted instead?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



JenX posted Tue, 23 June 2009 at 11:33 AM

Sure.  Or, another option is, I can put all the links you want categorized on its' own page in the back room, that way they're all in one place and not in a thread that can get cluttered ;)

Sitemail | Freestuff | Craftythings | Youtube|

Knowledge is knowing a tomato is a fruit. Wisdom is not putting it into a fruit salad.


Acadia posted Tue, 23 June 2009 at 2:30 PM

Add perspiration

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



nruddock posted Tue, 23 June 2009 at 2:42 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2774570

Attached link is to the thread that for some reason isn't linked properly in the previous post.

wheatpenny posted Sun, 09 August 2009 at 4:56 PM Site Admin

This post should make the sticky return to the top of the Forum




Jeff

Renderosity Senior Moderator

Hablo español

Ich spreche Deutsch

Je parle français

Mi parolas Esperanton. Ĉu vi?





Acadia posted Mon, 10 August 2009 at 11:00 AM

Applying Second Skin Textures

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



RodS posted Mon, 24 August 2009 at 7:48 PM Online Now!

Attached Link: Rod's Lair

Thank you, thank you, thank you!!!! This should keep me busy for the next 25 years or so.

"I reject your reality and substitute my own" - Adam Savage


Acadia posted Tue, 08 September 2009 at 6:02 PM

flagon shader  (metal)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 18 September 2009 at 1:11 AM

stained glass windows

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 25 September 2009 at 11:17 AM

Sweaty T-Shirt mat

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 29 September 2009 at 9:28 AM

Ok, i've managed to update the links from the original post of this thread.  Unfortunately I haven't gotten to sorting out the additional updates into this list, so you will still have to look through the thread for additions.  I promise that I will get it all sorted out into one coherent post at some point :)

MATERIAL ROOM BEGINNERS - START HERE:

A material tutorial for beginners

Poser Material Room: Node by Node by ynsaen

Node by Node 2 - Math Nodes by ynsaen

Intro to the Material Room

Bagginsbill Explains It All

MATERIAL ROOM TUTORIALS AND DISCUSSIONS:

TUTORIALS FOUND AT DAZ3D AND POSER PROS:

Glowing Eyes

Beautiful Skin with the P5 Skin and Translucence

displacement node

Make some reflections of your figures

Raytracing in Poser5, Part Two

Naked elf bathing in the forest stream...(water tutorial)

Poser Ambience Tips

TUTORIALS AND DISCUSSIONS FOUND AT RENDEROSITY:

Silk Stockings and Leg Shaders by Bagginsbill

Wolford Tights Textures

**           Car Paint:**

Car Paint

Car Shine

Pearlescent paint

Matroom Trick; More Car Paint

Poser 6+ car finishes

Car Paint Revisted

Car Paint Revisted 2

**
           FUR:
**
Fur New version for your Poser animals- Shader Node Poser5

More About Fur

Procedural Grass Technique

Grass Shader

Partial Fur Displacement

**
           REFLECTIONS & REFRACTIONS:
**
Reflection in P6

mirror

Floor Reflection

Floor and Wall reflection

Reflections in Poser 6

make shiny metal in Poser 6

Poser 6 Glass Figure

Better Reflections

Diamonds That Look Like Diamonds in Poser 6 (Deep Discussion on Reflection and Refraction)

Reflection Map Node

make shiney chrome/steel in Poser 6 Mat Room

Making a Reflection

Get Coloured Glass to Reflect on a Surface

**
           CHANGING HUE & COLOURS OF HAIR ETC:
**
Making Yuki's Red hair Brown with HSV node

Making Black Hair Maps Sandy Brown, or any red

Changing Hair Colour

change the hair color

Combating Black Shadows in Light Coloured Hair

More on Light Hair with Black Blotches

Making hair shiny in image-based lighting

Adjusting Material Hue & Saturation in Material Room P6

Adjusting Hue Inside Material Room

Special Colours in the Material Room

**           GLOW WITHOUT LIGHTS:
**
P6 Lighting without Lighting using gather node

Creating bioluminescence with P6 shader nodes

make things glow without lights - Gather node

glow effect in poser

Iridescence in Poser 6

More Iridescence in P6

Even More Iridescence in Poser

Glowing Light Effect in Poser

Glowing Eyes

**
           MAKE WATER:
**
How to make water in Poser

Under Water with IBL

**
           NODE MASKS:
**
Splitting your figures in Half. Blending 2 textures with nodes.

Using "Node Masks" in Poser5

Adding insignia patch

Decals in Poser 5,6 and 7 using nodes

Using "Node Masks" in Poser5

Tattoos

**
           HOW DO I ATTACH?:
**
How do you apply a displacement map?

Working with Transmaps

Attaching a Reflection Map

**
           MAKE WEATHER:
**
how to make SNOW

How to Make Dust

How to Make Lightening in Poser (Transmap)

**
           MISC:
**
ghostly figure

Foggy Techique

invert the noise material

Transparent Textures

Ambient vs. Translucence

How to make eye glasses look real

apply an image map to the Ground Plane in P7

shadows cast from jewelry

Minitut - Dramatic light and shadows for portraits - NO NOSTRIL GLOW

How to make Cloth look wet

old fashioned pinup or illustration shader nodes

Creating Foot Prints

Creating Tears with Displacement Maps by Neftis

Black and White Rendering

Creating Foot Prints

P5 Blender Node Trick

Easy Head Lights

Spinning A Texture

Apply Material Room Textures from Pose Library - Change an .mt5 file to a .pz2

silhouette colors on various elements

create visible lights in Poser

Brocaded Mats

reducing Koz hair speculars in P6

Non Random Noise Node

Realism Tip - Use the Ambient_Occlusion node

no shadow under hat

Shadow Colour - Getting Blue Tinged Shadows

Faking Ambient Occlusion in Interiors for speed and better results

Realistic Skin Textures

what color is neutral grey for bumps...?

Transparency Discussion & Example Setups

Height Map Discussion

Stripes in the Material Room

making ghosts of Poser figures

stack textures

Using Tile Resources

**

COMICS AND TOONS (TRADITIONAL AND POSER RELATED):**

Digital Coloring: Flatting, by Mark Sweeny - PDF

Digital Coloring: Layer Setup by Dave McCaig and others (at Gutterzombie)

Drawing Comics in Illustrator by Brian Denham (at Illcraft)

2D Comic Art in Poser: Line Renders Using Tile Resources

2D Comic Art in Poser Part 2: Digital Inking

jwToon Shaders

More on Toons and Toon Node

Comic Renders In Poser

Cartoon Shaders

USE PHOTOSHOP TO INK YOUR TOON RENDERS

TUTORIALS AND DISCUSSIONS FOUND AT RDNA:

node defined

Stupid Node Tricks Vol 1 - Math Nodes

Stupid Node Tricks Vol 2 - Math Node

Stupid Node Tricks Vol 3 - Math Nodes

Node by Node 2 - Math Nodes

Math_Function uses #1: Slopes, Lines and Points: Part 1 Intro

Math_Function uses #3

The Gather node

Chrome tutorial

P6 Lights &Nodes

HDRI reflection maps in Poser 6

IBL Ins and outs

Jeans Material

Aquatic Backgrounds using Depth Cue

Node Tricks - Rocky Ground Blends

P6 Node Setup for Scales

Realistic Skin

Water Material

More on Water Material

Procedural Material - Gold Fish Scales

Math Floor function at CastlePoser - RDNA Discussion

Alternate Diffuse and Specular Channels

Incredible! Realism tutorial with ApolloMax stuff by Olivier

Porcelain-like skin by bagginsbill

The Fresnel Effect - Glass, Paint, Plastic, and Metal

Color masking by Olivier

HDRI IBL in Poser using LDRI with Nodes by bagginsbill

Stupid Shader trick: "invisible" ground by stewer

Node Based Human Irises? by Mizrael

Reverse Fresnel Effect

Skin Shaders

The beginning of a skin shader

Working With Porcelin

Velvet Texture

Diffuse, Clay, Skin and Velvet nodes

Olivier's Ghost FX Tutorial by seank

Render layers!!! Ghosting FX! :) by Olivier

Dual Materials with Stencils by bagginsbill

Faking Ambient Occlusion for Interiors by bagginsbill

Depth Map Discussion

Slime Shader

Make Smoke in Poser Material Room

CASTLE POSER TUTORIALS:

COLOR MATHS: THE BASICS

MATHS: BIAS

Math Floor Function (Castle Poser Tutorial)

**
TUTORIALS FROM OTHER SITES:**

Human skin shading

Creating Water Textures

Mec4D Mini Tutorials

Image Based Lighting in Poser 6

How to achieve more realistic skin textures in Poser 5

Ambient Occlusion Node Tutorial

Material Room - beyond the first step

Material Room - beyond the first step, part 2

The Probelight node

**MATMATIC:
**
Matmatic Demo

Matmatic Demo - Mixing nodes tutorial script

Matmatic Loom

Plaids Using The Loom[

Matmatic Fur](http://www.runtimedna.com/forum/showthread.php?p=255463)

Vargas Shader by bagginsbill


Matmatic Skin for Jessi

Matmatic Bricks

Matmatic Jessi Algorithmic Eye Makeup

Matmatic Plaid

Matmatic Tiny Fibers by bagginsbill

Matmatic gurus - graph your functions fast by bagginsbill

Matmatic Star Fields for Outer Space

Matmatic car paint by bagginsbill

Matmatic Rope Shader

Matmatic - Cartesian to Polar Coordinates - Material Room

Parmatic! Automatically Parameterize your Materials

Matmatic Leather Shader

Matmatic Fur

Polka Dots

Matmatic for Poser 7

Faking Ambient Occlusion for Interiors

Faking Ambient Occlusion for Interiors

Candle Shader

           How to use Matmatic:

It's super easy to use.  Unforutnately I was over thinking stuff and had trouble, hehe

1.  Unzip matmatic to your Poser runtime. Not to an external one, right into your Poser runtime. It's in proper runtime structure, so do not move any files around. The script sits directly in the "Python" folder and not in the "scripts" subfolder. Do not move it.

2.  Matmatic comes with some scripts. There are others too.  See the  second page of the"Shaders & Nodes" thread for a list of relevant RDNA threads for more scripts.

  1. After you have unzipped matmatic to your Poser runtime, open Poser.

  2. File/Run Python Script

  3. Browse to the Python/Matmatic folder and select the script.

  4. Run it. That's all.  You won't see anything visible except a message in the window saying something about compilation complete.  That means that Matmatic read the scripts and generated material files that you access in the material room just like any other materials.  It's not like Wardrobe Wizard where you have to run the script each time.

After you have run Matmatic and it has generated shaders based on the scripts it read, you can go to the material and use the shaders/materials just like you would any other material in your materials library.

If you want to add a button to your python scripts window in Poser, follow the instructions in this thread.  Dimension3D explained to me how to add an extra button, and to even make a subscript button where you can have as many scripts in there as you want.

  1. Go to the material room and locate your poser libraries material folder. Look for "Matmatic Demos".  Inside are the materials that Matmatic generated when you ran the script.

NOTE:  Matmatic generates errors if you have your files are compressed.  If you compress your files, uncompress them before you run Matmatic.

If you want to add more scripts, go to the links I posted in the shaders&Nodes thread, and locate the script attachments in the RDNA threads.  Open the text file because you are going to save it.

Decide on a name IE: ReptileScales  and browse to your Poser/Library/Materials/Matmatic Demo folder.  Create a new folder in there called "ReptileScales"   Then save the text file to that folder and call it  "ReptileScales.mm1.txt"

**Each mm1.txt   script file has to have it's own separate folder.
**Then go into Poser and run the Matmatic Python Script to generate the shaders/materials from that script you have just save.

That's all there is too it.  Unfortunately matmatic is a script only, and doesn't generate .png files. So the materials are shown in the material room library as the shrugging man icon. If you want thumbnails, open a primative, apply the material and render a 91 x 91 thumbnail and save it as a .png file with  the same name of the shrugging man icon you are replacing.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 07 October 2009 at 3:28 AM

Olivier's hair shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 13 October 2009 at 1:20 PM

Updating Matmatic portion

How to import a PY module.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 30 October 2009 at 12:49 AM

How to make a ball reflective

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 01 November 2009 at 12:25 AM

Bruising

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 18 November 2009 at 12:18 PM

Node Masks and Displacements

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 19 November 2009 at 7:03 PM

VSS and Preview window

Troubleshooting a mirror setup  (Mirror shader-What am I missin ?)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



DarrenUK posted Fri, 20 November 2009 at 5:03 AM

Quote - Node Masks and Displacements

Link appears broken or incorrect.

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


Acadia posted Fri, 20 November 2009 at 8:48 AM

Node Masks and Displacements

Sorry about that. Here is the fixed link

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 21 November 2009 at 3:15 PM

How to create Chrome / Silver material?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 04 December 2009 at 5:18 PM

Help with Glass

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 05 December 2009 at 6:50 PM

Snow

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 11 December 2009 at 5:46 PM

Refraction  (a good water shader)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



alantun posted Mon, 14 December 2009 at 4:10 AM

 PLEASE HELP MEEEEE! I'm stuck in the Material room. 

After three hours spent creating a figure which looks perfect in preview, every time I render it in the Material Room it goes to a barely defined yellow sillhouette. I've disconnected all the nodes and tried to start from scratch - but the render still blasts all the detail.

Is there a magic button somewhere called WYSIWYG which realigns all Material Room parameters to erase all the mistakes I MIGHT have made and makes the render look like the preview?????

Infinite thanks for any help provided......  


bagginsbill posted Mon, 14 December 2009 at 6:43 AM

This is not the place to answer - start a new thread. This thread is supposed to be just links, so people don't have to wade through thousands of pages of questions and answers.

Don't even post here saying "sorry, I'll start a new thread".


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Wed, 16 December 2009 at 6:05 PM

Water surface from below: shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Plutom posted Thu, 24 December 2009 at 8:04 AM

Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it? 

Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan


Acadia posted Tue, 29 December 2009 at 6:47 AM

Quote - Moderators,  Acadia has done an excellent job with this sticky.  She has made a few  important "SR" updates etc.  Can you and Acadia make a clean sticky thread with her most current update and "hot fixes" then lock the thread or allow only Acadia to add to it? 

Again Acadia, you are a wonderful resource and we really appreciate your valued input--Jan

I purchased a domain for my poser related stuff.  My plan is to put all of my bookmarks on it, that way only one site/link will have to be remembered or stickied anywhere because I'll be able to update the links instead of having to add them to an ongoing thread.

I just haven't gotten around to doing anything with the site yet.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 31 December 2009 at 4:58 PM

More on Weather

Snow Shader

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 10 January 2010 at 11:43 AM

Rat Fur

This great shader popped up in the stocking shader thread.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Wed, 13 January 2010 at 4:42 PM

Reflection_Lite_Mult and Reflection_Kd_Mult

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 16 January 2010 at 10:30 PM

alt diffuse channel

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 05 February 2010 at 6:52 AM

Probe Light Nodes

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill posted Fri, 05 February 2010 at 10:16 AM

Don't use Probe Light.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Fri, 05 February 2010 at 12:29 PM

Don't use Probe Light - Bagginsbill explains why!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 06 March 2010 at 7:11 PM

Environment Sphere - Camera / Perspective / Focal

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Madrigal posted Wed, 10 March 2010 at 3:11 PM

Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

911-69.blogspot.co.uk/


Acadia posted Wed, 10 March 2010 at 6:02 PM

Quote - Just to let you know that the first three links in the list don't work. I think they must have got lost when RDNA moved site.

Yes, I know.  I've updated the broken links further into the thread and repasted them.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867&page=5

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Madrigal posted Thu, 11 March 2010 at 12:17 AM

Thanks! Sorry about that, I got a bit dispirited after three clicks that didn't work - need to cultivate a bit more patience :(

911-69.blogspot.co.uk/


bagginsbill posted Thu, 11 March 2010 at 6:24 AM

Now that Rendo has a wiki, we could move these links to an article there and then it is something that can be edited and kept up to date.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Thu, 11 March 2010 at 10:00 AM

Quote - Now that Rendo has a wiki, we could move these links to an article there and then it is something that can be edited and kept up to date.

Yeppers! It's in my plan to do that.  Just been busy and then sick so I haven't had a chance. I will though.

I have way more bookmarks and bookmark threads than this one.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



kyhighlander59 posted Tue, 23 March 2010 at 5:52 PM

Quote - Updating

Getting Rid of Glowing Iris Circles

this is a dead link, is there any chance you know where it was? LOL


bagginsbill posted Tue, 23 March 2010 at 6:01 PM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625

I simply typed "Glowing circle around iris" in the Rendo search engine and its the first match.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kyhighlander59 posted Tue, 23 March 2010 at 6:02 PM

I actually found it right after I sent the note. sorry for the trouble. she had corrected it down a dozen or so replies.


bagginsbill posted Tue, 23 March 2010 at 6:11 PM

We need the Wiki page to replace this thread.

I think we should work backwards, since some of the earliest posts have been superceded, as you found out.

All we need to do is create the page. Is there one yet? If not, I'll create it.

Then every day, somebody should pick a link and add it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kyhighlander59 posted Tue, 23 March 2010 at 6:14 PM

That is a good idea. BTW when is your book due out?


bagginsbill posted Tue, 23 March 2010 at 6:18 PM

I don't know when the book will be done. I estimate I have another thousand pages to write. Then I have to edit it and probably make it into two books, or maybe three. There is too much to talk about. I also have no idea if printing a book with 2000 pictures means nobody can afford it.

Anway - there is a wiki page for the Poser Material Room here:

http://www.renderosity.com/mod/rrwiki/index.php/Poser_Material_Room

It was started with the intentioin of listing all the nodes, but I think that's going to be a mistake. Just covering the basics of what the nodes do and how to use them is easily over 50 pages.

Anyway, I'm going to make a sub-page from that for Poser Shader Threads, under Further Reading. Then we can just start moving links into it from here. We can sort it later.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 23 March 2010 at 6:20 PM

Oh how tedious. Copy and paste doesn't work - only the words arrive, not the links. My God, it will take forever.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 23 March 2010 at 6:23 PM

Crap - why is Wiki using yet another markup language, totally different from HTML. How tedious.

Now I see why nothing has been written for the most part.

OK here's my opinion, and please don't try to change it.

WIKI editor SUCKS.

It should accept pasting of HTML and do the right thing. Somebody is a mighty lazy programmer.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 23 March 2010 at 6:24 PM

Great - so because I don't know WIKI markup, I click the link for help on editing. Nothing.

WIKI Sucks SQUARED!


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 23 March 2010 at 6:33 PM

I did the first five.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 23 March 2010 at 6:43 PM

I'm using the links from page 5 of this thread. Some of the links are sectioned by where they are, which is not useful. But we should not re-order them until all have made it across. Otherwise it will be very hard to correlate them with the links on page 5.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kobaltkween posted Tue, 23 March 2010 at 7:21 PM

well, it's not exactly lazy programming.  the wiki system they're using is the most popular wiki system out there by far, and it was made years and years ago when they decided the best way to deal with security and regular users (not people who knew how to hand code)  was to use pseudo-code. javascript wasn't as advanced as a language, i think, and i know the practice of clean DOM scripting wasn't in place.  unless i'm remembering wrong, there were no rich HTML editors for textareas yet.   iirc, the most i saw at the time in terms of javascript and forms was a little bit of input validation.  so pseudo code enabled people to add HTML properties without having to know HTML.  phpBB uses pseudo code, too, so much rich editing online was done that that way.

things have changed and advanced, and there are both free and commercial JS modules that can duplicate a full HTML editor.  but there's a huge community around that wiki system now.  it's the backend  for the entire Wiki Media line, for instance.  almost everyone who uses wikis at all are used to using this system.  so even if most of the Web is doing something different, most of the people on it who post to wikis are still used to this system and its pseudo code.

that said, my guess is it's possible to implement some JS rich HTML editing on the client-side and keep the backend mostly the same.  but it would be a lot of trouble to work against usability norms, which is generally a bad idea and has its major drawbacks in the best of situations.



bagginsbill posted Tue, 23 March 2010 at 7:45 PM

I found a tool to do the conversion here:

http://toolserver.org/~diberri/cgi-bin/html2wiki/index.cgi

My point was the WIKI editor should have a button to paste HTML and convert it. My opinion stands. If it's done already on that page it could be done in the WIKI editor.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill posted Tue, 23 March 2010 at 7:47 PM

Anyway I did the bulk of the conversion from the big post on page 5. It's here:

http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads

Assuming the big post on page 5 was up to date, we can re-organize it. But I'll let it settle and get tested a bit first. Then after sorting it, we can add the individual posts that were added besides those.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


kyhighlander59 posted Tue, 23 March 2010 at 8:11 PM

Acadia was looking for your discussion of skin shaders in another thread, is that in the wiki as well?


bagginsbill posted Tue, 23 March 2010 at 8:27 PM

No. I hate that thread. But it's better than the Daz3D "beautiful skin" thread.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Mon, 29 March 2010 at 4:58 PM

Quote - Anyway I did the bulk of the conversion from the big post on page 5. It's here:

http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads

Assuming the big post on page 5 was up to date, we can re-organize it. But I'll let it settle and get tested a bit first. Then after sorting it, we can add the individual posts that were added besides those.

You're a gem!

It took so long to put the original up, and then to update it with this one, only to have RDNA go and redo their whole site and break all of the links.  I just lost steam and really wasn't up to resorting and making yet another thread.
Thanks for putting it all on that Wiki site. 

Once you are done, I'll just add new links to that and not bother with this thread anymore.

I have a whole slew more links to add, just haven't felt up to it though.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Mon, 17 May 2010 at 12:57 PM

upsy

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Haarspalter posted Sun, 20 June 2010 at 9:48 AM

Both first links are dead


nruddock posted Sun, 20 June 2010 at 2:53 PM

Quote - Both first links are dead

Work your way backwards through the thread as the links have been updated (due to site changes here and elsewhere) several times.
The wiki page should have the most up to date links.


Acadia posted Fri, 16 July 2010 at 10:52 AM

Leather and Suede

This thread includes a download for an .mt5 file as well as a matmatic script.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Fri, 13 August 2010 at 7:19 PM

Ok, I started to update the wiki page. I"ve managed to incorporate the 1st 2 pages of this thread with the updates.  I should have the rest done by the end of the weekend.

After that I'm going to work on the wiki page and try and sort it out better and update any dead links.
 

After that I'm going to create other wiki pages with other bookmarked threads that I have created for things like lighting, cloth room etc.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Dracoraven posted Sat, 14 August 2010 at 2:37 PM

Most excellent! Many thanks !

**
Eric Peacock
dracoselene@gmail.com

Blue Dragon Creations

<a href="http://zazzle.com/brianadragon
">My Stuff at Zazzle.com


whipporwill posted Sun, 22 August 2010 at 10:01 PM

awesome, ty acadia!!





nruddock posted Sat, 16 October 2010 at 3:10 PM

Attached Link: http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads

Resurrecting from the archives.

MistyLaraCarrara posted Thu, 18 November 2010 at 10:30 AM

Super duper Stickie.  Thanks so much for creating it.

 

a suggested link for one of my favorite how-to's 

'Create Perspective UVs' on the group palette

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3662790

😄  from day when bagginsbill had chicken pot pie for lunch.**
**



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Acadia posted Wed, 05 January 2011 at 4:58 PM

Moving this up for the time being. I'm still working on fixing the links and moving everything over to Wiki.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



LilyHawk posted Sun, 30 January 2011 at 6:15 PM

Thanks for all your hard work in organizing all this :-)



nruddock posted Fri, 18 March 2011 at 8:42 PM

Time to revivify the stickiness of this thread.


Kalypso posted Tue, 03 May 2011 at 3:25 PM Site Admin

What he said.


joequick posted Sun, 05 June 2011 at 10:06 PM

any thoughts on achieving a sculpty/clay kinda look? something kinda wallace and grommity?

@Daz3d
@ShareCG


joequick posted Mon, 06 June 2011 at 2:45 AM

Quote - any thoughts on achieving a sculpty/clay kinda look? something kinda wallace and grommity?

I think I got it, http://forum.daz3d.com/viewtopic.php?p=2945860#2945860

@Daz3d
@ShareCG


estherau posted Mon, 11 July 2011 at 6:14 PM

Attached Link: http://www.runtimedna.com/60-Off-One-Day-Sale/

advanced material manager is on sale for one day only today.

It's one of the most useful python scripts I ever got because i really hate changing materials one by one.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


wolfmanjim posted Thu, 21 July 2011 at 12:54 PM

I changed the texture jpg on a floor and now want to make tiles out of the texture I have used.  How do I do that?   I can't seem to attach an image map node to the Poser SUrface.


bagginsbill posted Thu, 21 July 2011 at 1:18 PM

Quote - I changed the texture jpg on a floor and now want to make tiles out of the texture I have used.  How do I do that?   I can't seem to attach an image map node to the Poser SUrface.

Start a thread - or two. That seems to be two different questions or I totally don't understand what you mean by "I can't seem to attach an image map node to the Poser Surface".

This thread is supposed to be links to threads, not a conversation.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia posted Sun, 04 September 2011 at 4:13 PM

upsy

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Thu, 06 October 2011 at 5:47 PM

Up

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



DarksealStudios posted Sun, 23 October 2011 at 10:26 AM

http://www.renderosity.com/mod/rrwiki/index.php/Poser_Shader_Threads It's dead for me...


My Store   My Gallery    Contact


bagginsbill posted Sun, 23 October 2011 at 10:34 AM

Rendo management killed the wiki. The senseless destruction of this feature is cause for great concern, IMO.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


DarksealStudios posted Sun, 23 October 2011 at 7:03 PM

In fact, every link that sounded halfway interesting to me is dead.... Yes BB, it is disturbing to find out that something like this has been done voluntarily. If anyone knows "why" I'd like to know, but more importantly, I'd like to know if there are plans to reroute this information to somewhere else!?


My Store   My Gallery    Contact


Acadia posted Mon, 24 October 2011 at 6:53 AM

Quote - In fact, every link that sounded halfway interesting to me is dead.... Yes BB, it is disturbing to find out that something like this has been done voluntarily. If anyone knows "why" I'd like to know, but more importantly, I'd like to know if there are plans to reroute this information to somewhere else!?

 

Scroll down the thread.  The links have been updated....or rather most of them anyway.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sat, 19 November 2011 at 2:06 PM

Upsy

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Kalypso posted Fri, 03 February 2012 at 10:33 PM Site Admin

 


bugatti posted Wed, 15 February 2012 at 3:55 AM

Please, I am trying to get a texture based on a jpg (an ivy, a texture and a corresponding transparency map) applied to a curved surface, but no way, it always splits the image on single polygons. Is there a way to achieve continuity?

bagginsbill posted Wed, 15 February 2012 at 4:25 AM

Start a new thread for your question. This thread is for listing links to useful threads, not for actually answering questions. When you start the thread, explain what you know about UV mapping and what you did for this prop.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bugatti posted Wed, 15 February 2012 at 7:44 AM

Did that. How do I remove it from here now?


bagginsbill posted Wed, 15 February 2012 at 9:16 AM

We cannot remove postings after 15 minutes. That is why it is so important not to clutter the forum. We can't clean it up.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MistyLaraCarrara posted Thu, 22 March 2012 at 8:37 AM

this thread was about blending skin and tattoos with nodes.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2716576



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mysticeagle posted Tue, 03 April 2012 at 6:23 AM

sorry guys, but most of the rdna links are dead, for the last two weeks they've been saying we are moving to our new home, anyone know when they might resurface?

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


nruddock posted Tue, 03 April 2012 at 8:02 PM

Quote - sorry guys, but most of the rdna links are dead, for the last two weeks they've been saying we are moving to our new home, anyone know when they might resurface?

Try again, the links appear to be working now.


Acadia posted Tue, 10 April 2012 at 7:07 PM

Bagginsbill's Wax Candle Shader for Poser 9/2012

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Sun, 20 May 2012 at 1:48 PM

Up

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia posted Tue, 12 June 2012 at 5:26 PM

Bagginsbill's Random Shaders, including:

BazzeMats2.zip

BloodPuddle.zip

Clouds1.mt5

GCGeneric.mt5

Grate.zip

Marble

UnderWater.zip

VSSAlbinoSkin.mt5

VSSM4HairBooster.zip

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



MistyLaraCarrara posted Wed, 27 June 2012 at 9:06 AM

was there a thread on how to make movment morphs for strand hair?

i remember reading it was possible, but can't remember where?

thanks.



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bagginsbill posted Wed, 27 June 2012 at 10:59 AM

This thread is not for morphs, and not for questions either. It is a list of links to material threads.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MistyLaraCarrara posted Wed, 27 June 2012 at 3:16 PM

oh.  i saw the '- tutorials and discussions' in the title and thought they had broadened the thread topic. 

mods have the power to delete posts, yes?



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Tucan-Tiki posted Sat, 07 July 2012 at 11:43 AM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2852511

Tucan-Tiki posted Sat, 07 July 2012 at 11:44 AM

my ice recipe

Tucan-Tiki posted Sat, 07 July 2012 at 11:45 AM

2

Tucan-Tiki posted Sat, 07 July 2012 at 12:14 PM

if only i had a decent leather texture to complete Neo most of the ones i find just don't look right.

Tucan-Tiki posted Sat, 07 July 2012 at 12:24 PM

something with a actual leather bump would be just about right lol.

Eric Walters posted Thu, 26 July 2012 at 11:21 PM

Nice! Do you have 2012? There are some leather textures in the materials that look good. You may have to fiddle with the amount of reflection.

Quote - something with a actual leather bump would be just about right lol.



Kalypso posted Fri, 27 July 2012 at 12:46 AM Site Admin

Bagginsbill has the best leather shaders I've seen.  Do look up the thread he has linked too for more.   Oh and the download is the little arrow on the far right of the page (I had to look for it too first time!)

https://sites.google.com/site/bagginsbill/free-stuff/leather


Acadia posted Sat, 01 September 2012 at 2:58 PM

Upsy.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



primorge posted Tue, 04 September 2012 at 5:55 AM

Do you think the RDNA links will work again eventually? So much archived knowledge that I've missed.