Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 04 8:39 am)
2nd part 1st ('cos that's probably easier...)
I suspect that you didn't set the cloth to collide with the ground (or whatever V3 is kneeling on). The back is OK 'cos it's resting on V3's legs, but at the front there's nothing for the cloth to collide with.
A couple words of advice when colliding with the ground:
As for the poke-thru...
I suspect that there are several culprits.
Apart from that... there are so many things that might go wrong it's difficult to give specifics. However, one thing I would suggest is to step very carefully through the simulation, viewing each frame form all angles. Try to pin-point where the poke-thru starts to happen. Very often that can give you a clue as to what is the root cause, which is a great step forward:-))
Best of luck, and
Cheers,
Diolma
You caught me just in time (off to bed very soon.. - it's just gone midnight here) :-))
No, not a separate sim, everything that the cloth should (or might) collide against should be added to the "Collide against" list. Clear the existing Sim then re-run it.
Word of advice: When you've got your Sim all set up and ready to roll - SAVE! When the Sim goes FUBAR (and it happens often) you can just quit (or terminate with extreme predjudice) and reload the saved file, knowing that all the settings are still applied. Then you go in and alter just the ones that you know were wrong. Oh, and when the FUBAR happens it's always best to exit Poser (if that's not already happened) and restart it to free up memory.
Dynamic cloth just reacts to (sort-of) physical events. It knows nothing about what's happening around it except when something hits it (if that something is in the collision list). The only things other than that it does "know" about are Gravity (always) and Wind (If you've added a wind-force oojit). However, it DOES take "momentum" (and "air pressure" - but that's a bit more esoteric) into account.
It's all experiment, experiment, ex...... (and try to remember what causes what..)
BTW. If you ever want to get your character sitting on a chair (or setee, bed, whatever), try the following..
Pose your character so that it's sitting on the whatever. Try to do this such that there is a minimum of movement - people who are sitting don't move around much.. move the chair rather than the figure to get the pose. Then, in Frame 1 move the chair backwards and downwards, well away from any clothing, so that it glides up and forwards during the sim.
In the "Final pose" frame, force a keyframe, enter the anim editor and break spline there (that stops any possible "overrun" of the animation of the figure or the chair).
SAVE! Run the sim...
When all works well, shift the rest of the scene to match:-)) (There are better, simpler ways to do this, but I don't have time right now to go into it.. - and this only works for still shots, not for animations, which is a whole different ball-game, although interesting.)
Cheers,
Diolma
Once the pose is set up, go back to frame 1 and move the chair down and backwards
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Poke thru(It's far worse than it looks as I've made some parts invisible & scaled down various parts) & V3 is kneeling & as you can see the front part of the robe did NOT bend back underneath her. Whereas the back part did crumple as it should.
Where have I gone wrong?
Thanks :)