Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Feb 13 6:48 pm)
Visit the Carrara Gallery here.
I wish I could help Fran, but I've never tried the 3D Basics ver. of Carrara and I don't know if the mapping/shader functions are the same as in Carrara Standard/Pro. I have had no problems in importing Wings-built models and texturing them in Carrara. Wings is still my preferred modeler.
I usually just run my Wings models through UVMapper standard and save out the UV mapped mesh object. When I bring it into Carrara all my material groups arrive as the default gray material. If I want to use simple colors as you describe, it is a simple matter to select each separate material group and then go to the texture room and use the color picker in the color channel to assign a simple color. Sorry I'm not at my home computer right now or I'd post some screenshots for clarification.
This model comes into Carrara with a plain bone colour - a pale yellowish bone - on the handle, and a soft greyish colour on the blade but it doesn't look very metal like, since I just put these colours on in Wings3D.
This image shows what it looks like before I tried to improve it.
By the way, why did Carrara start to render an .avi instead of just a simple image, when I pressed render?
**Miss Nancy,
**There is something there that says "browser" but it's empty - dunno if that's the browser you mean? - it's visible in the image... ah, now wait a minute, I've managed to get some textures into that window after all - but, now I find I can't select the blade alone, or the handle alone, so I can't change just the blade or just the handle - only the entire object.
Bummer!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Carrara 3D Basics is like Carrara Studio 2. And I've forgot how that interface worked. The browser is in a different place than in Carrara 5 and 6.
www.youtube.com/user/ShawnDriscollCG
bwtr, Well, thanks for your advice. I just cannot afford CarraraPro6. So not crazy just poor.
However a mate of Ian's gets 'Computer Shopper' regularly so Ian's going to ask him on Monday if I can have the disc with Carrara 5 on it.
Miss Nancy, I do as it happens have Poser5 - the free one - *natually.
"*import that, spawn props, then export the grouped prop."
er... pardon? Not sure I understand that.
So are you saying I need to import the knife model into poser5 and then re-export it again from poser to carrara... huh?
Like what's "spawn"?
"grouped prop"???
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
IIRC, it's similar to Carrara interface:
[menu] Windows -> Texture to get the texture/shader room.
Then click on 'shaders' tab in the window on the bottom right corner of the screen. Each of your materials should have a shader listed w/ the name of the material that you assigned in Wings; double click on one.
That will open the shader window. Change the values in the shader sections. I can't remember what shader options Basics has... basic, I guess. Color, highlight, shininess, bump, so on.
As for .avi, change file formats in the Render Room -> Output tab.
Friends don't let friends use booleans.
Managed to change the render to bmp no more avi's so thanks for that.
But I can't find the materials I assigned in Wings - there should be "Blade" and "Handle" but all I see are cube2 and default and ButterKnif - not even "ButterKnife"! None of those shaders are yellow in any way, all are some form of grey - one does look a little shinier than the other two, but... shrug
And there must be some yellow in there somewhere because the object arrives with the wings materials on it - you can see them on the butter knife object in the assemble room.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Try this:
From the assemble room.
In the scene window -> instances tab. Click on the object in the list.
See if there is a 'shading' tab in the top right window.
If there is:
You can see the 'shading domains' (which should be the same as your material assignments) applied to the object.
Then double click on a 'shading domain and you can edit the domain's shader directly from there.
If that isn't available/doesn't work; I don't what else to tell you.
Friends don't let friends use booleans.
I'm guessing in the Assembly Room there is an Instance list that will tell you the names of the objects imported from Wings3D. I'm curious if the knife is in two pieces, since there are two different shaders.
If the model is in two (or more) pieces, you can click on one piece in the list and edit its shader (change it's Top Shader to Multi Channel) and tell it what color, hightlight, shine, reflection, etc to use. Then go back to the Assembly Room and click on the next piece and change it's Top Shader to Multi Channel and assign its color, highlight, shine, reflection, etc to a different setting.
Metal has no color, but has lots of highlight, shine, and reflection. The handle will have very little highlight and shine if made of wood. And more highlight and shine if made of plastic. But no reflection for either case.
Post a render of it to show us your progress.
www.youtube.com/user/ShawnDriscollCG
But these are the Wings Material/colours, and I just cannot find anywhere to adjust each colour separately.
And it looks - from the shaders tab - like carrara thinks the knife actually has a shiny grey material all over it - which you can see isn't true, just from the un-rendered view of it in the assemble room.
Will now render this...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Which... isn't looking too good.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Something else I thought of to try.
Re-export the object from Wings and make sure that the boxes labelled 'One group per material' and 'Export normals/smoothing groups' are checked in the export dialogue. I don't know if that will do anything; but it is worth a try.
Friends don't let friends use booleans.
But I now have a shinier blade... not convinced by the handle though.
And another problem - when I tried putting a plane in the scene and putting a mottled black & grey marble texture onto the plane - it rendered grey.
I then inserted an infinite plane, and put "desert beach" material onto it and that rendered - grey.
Very dis-appoin-ted!
Sigh
Ah, just saw your post Dv, tried that but 3ds export from Wings doesn't have the option for 'One group per material' and carrara will not import .obj - which does.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Can someone explain - very simply - how to apply 2 simple colours to a knife in carrara 3d basics? This model was made in wings3d and has a yellow/bonish colour on the handle and a greyish-metally colour of the knife blade, but as these colours are just wings materials, they are not very good, so I wanted to see what it looked like in carrara3d basics
But I can't find any basic colours in carrara nor how to adjust the colours I have - i.e. what arrived on the model.
When I just tried it, the whole model just went black.
I have tried the carrara backroom - nothing, I have tried the tutorials - nothing
and the help in carrara is a super fast video - I just can't follow it.
Please can someone help?
Measure your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
Fran's Freestuff
http://franontheedge.blogspot.com/
http://www.FranOnTheEdge.com