Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
*2.)Â I can already see the sun; and when I do increase the Sun Size, it is that big spark that get bigger and brighter.Â
*"...and turn off lens flares to get an accurate representation of what you're looking at."
*3.)Â It is'nt on.
quote: "the bottom image is what I get when I export that same scene."
What do you mean by "export a scene"? What do you specifically?
I'm curious about it: why do you want to export a sky to Poser? I suppose you want to render in Poser. But why not the other way around? I mean, export the Poser contents to Vue and render in Vue? Vue render engine is far superior to Poser's and you would probably get a better result.
Attached Link: Poser Based Sky Domes
Rutra - The reason Vue scenes look the way they do; is because there is a giant sphere object embedded onto the outermost limits of the scene. When you look at a rendered Vue scene you are actually looking at the inner surface of this sphere. The map used to make this surface appear flat; and whatever colors, clouds, etc. are in your sky, can be had from File > Export Sky.Poser does'nt have a Sky Dome, much less the ability to create a Map for one. This has really adverse effects when trying to render acruate Reflective, and Refractive materials. In both images the ball has a miror material; but the first image just has a background image, while the second image has a Sky Dome...
FYI - You can also export a UV Sphere, from Vue, to apply the Exported Sky Map to, within any other application.
BTW - This second image is really a Semisphere Sky Dome fFigure(free from Ajax, at DAZ.)Â That is why my mirrored ball has that dark round spot at it's bottom.
Attached Link: Sub Surface Scattering
Poser does skin a little better, and it's Shader System is most handsome.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hear are two images. The top image is what I see in my Vue render window, and the bottom image is what I get when I export that same scene.
There are a couple things I do'nt understand about these two renders.
First is why the Sun Light(the big star from the upper right hand corner of the first above image) does'nt appear anywhere on the exported sky? I understand why the bottom of the export is white, because an infinite plane was there; but I thought the Sun would shine through...:ohmy:
And second is where that yellow smudge comes from, in the lower left hand corner of the above image? I think it is a lens flare; but I did'nt see any Sky Editor, or Render Options, to change this to white with?