Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 9:33 pm)
Attached Link: "Walk Designer" Tutorial compliments of Dr Geep Studios
*(click the image to view full size) (click the link above the image to view the complete tutorial)*Hi xmhscspo,**
**Here is a tutorial that may help answer your questions.
The "Walk Path" is a special prop. See Page 6 in the tutorial for details.
View it in good health and enjoy the Holyday Season. ... ;=]
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Here are a few handy facts.
A walk path can be saved to a Props pallet for future use.
You can add a node (aka "control point") to the path by clicking on it. If you hold down the Alt key whilst clicking a node on the path the node will be deleted.
There are two types of node (control point) in the path, nodes that are part of the path as walked, I call these "walk nodes", and the two end nodes which I call "tweaking nodes" for want of a better word. The tweaking nodes are used to set the angle of the curve at ends of the path.
You can make a straight path by deleting the two middle nodes from the default path, then aligning the two tweaking nodes. Another way to make the default path straight, is to turn down its 'xScale' in the paramiters pallet.
A walk cycle always makes the figure walk on the GROUND plain, here is how to make a figure walk above the GROUND. Apply the walk cycle as normal. In frame one load a Poser square primitive, in its Properties, set it to be invisible. From the Figure menu 'Set Figure Parent' to be the square. yTran the square to the desired hight, the figure will now walk at this hight. You can also use rotations and translations of the square to make the figure walk on a wall or ceiling. Only move the square in frame one, otherwise it will animate.
In a walk path saved as a pp2 (uncompressed prop) the nodes are represented by 'pt' lines, here as an example is a block of code that discribes a circular walk path:
numControlPts 11
pt 0.480000 0.000000 0.520000
pt 0.000000 0.000000 0.800000
pt -0.560000 0.000000 0.560000
pt -0.800000 0.000000 0.000000
pt -0.560000 0.000000 -0.560000
pt 0.000000 0.000000 -0.800000
pt 0.560000 0.000000 -0.560000
pt 0.800000 0.000000 0.000000
pt 0.560000 0.000000 0.560000
pt 0.000000 0.000000 0.800000
pt -0.480000 0.000000 0.520000
calcCurve
Each 'pt' line defines a node, with the three numbers in each line being respectivly the X, Y, and Z coordinates in Poser Units.
The Walk Designer will always make the figure start its walk from the position of the first walk node, if the figure is in some other place it will gump to this first node when you apply the walk cycle. So to change the start position of the walk, before applying the walk cycle, use the path's translate and/or rotate dials in its paramiter pallet. To change the start position after the walk cycle has been applied, you can set the figure parent to be an invisible prop, then position the prop in frame one, as mentioned in my previoue post.
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How do you edit a walk path once it's been created in the walk designer?
How do you get rid of some of the way points, I can add some but I can't seem to delete any. Can the Fuigure be moved into a different position also?