Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)
if you have a modeling program which can import OBJ files without moving or scaling it in any way, you could export the head and drag the points around until you have what you want, then export it as OBJ, either as points or polygons.
that would be my advice, but I prefer to do it that way anyway, insted of using the prefab dials.
You might try Poser's magnets otherwise.. They're difficult to work with at first, but you get used to them.
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I have the V4.1 morph++ pack and am trying hard to create a face morph from a photo. However, no matter how long I spend, I can't seem to use the dials to get the face structure I'm looking for. The face is a little more elongated and the jaw structure is a bit hard to replicate as well.
Can you give me any advice on face morphs for the jaw and face width/length overall or perhaps I need to look into something else like custom morphs/bones? What do most market place characters do for their custom characters? I want it to be able to be used by anyone with V4.1 and morph++ pack but I don't know much about doing custom faces or where to start. I'm NOT wanting to make a whole new head, just achieve the look I need from the picture.
Thanks for any help or hints on what to do or where to go to learn more about making faces.
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.