Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
yes, you have to start with an OBJ, as if it was modelled in some other 3D applicaton.
Aside from the modelling part, it's almost like making a piece from scratch.
Any particular reason you would want to do this?
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Wardrobe Wizard 2, made by philC. It's one of the 'must have' utilities for poser.
http://www.philc.net/
(I have it, but I have to admit, I haven't gotten around to using the new version yet)
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
Store BadKittehCo Freebies
and product support
Word of warning: Some clothing will just not look as good in a conforming version as it does in the dynamic version. Things like long coats, dresses, etc. Mainly the "flowing with the wind" sort of clothing. There are tricks of course, but unless you have a gazillion morphs, the result will never look quite as nice.
If you don't mind the time it takes to calculate dynamic clothing, I'ld stick to dynamic for those items.
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I know the answer to this may be obvious, but... I've seen tuts on how to convert conforming clothing to dynamic, but I haven't seen any on how to convert dynamic clothing to conforming. I assume (usually a mistake) that I would treat it like an obj that I imported and start doing the grouping thing? Any good tuts on this?