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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
Enjoy , create and share :)
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
no idea. I am not at all experienced in flash
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Attached Link: http://img147.imageshack.us/img147/4666/testing02ec6.swf
Some more cheesiness... I figured some things out. Still needs work though.Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
at last i figured out how to make turns with those things :p
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Not that hard... Especially if you remember some games from back in the Atari 2600 days.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
I barely played atari 2600... :p
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
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Attached Link: http://img509.imageshack.us/img509/8559/testing02ui6.swf
Just goofing around and got two things to fly around based on keyboard input... Now I just have to figure out how to make the shooty bits, scoring, and explodey bits...It's a bit cheesy, but I'm just having some fun with it.
If you know of any pointers on doing this kind of thing, that'd be useful.
Barbequed Pixels?
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.