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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)



Subject: Help/Hint needed with skin color - Face shows off darker or different tone than


Rhiana ( ) posted Mon, 11 February 2008 at 11:06 AM · edited Sun, 28 July 2024 at 8:25 PM

file_399714.jpg

Hi everyone,

I have taken an existing skin texture (For Victoria 4.1 V4HILimbsM/TorsoM/HeadM) and changed it into a different color. (in my case purple)

What I did:
To ensure that all will have the same tone, darkness/lightness and yaddayadda - I made each texture black&White to make sure that everything will have the same dark/light tone.

Then I took the first texture and played with the color balance - wrote down the values and used the very same values for all skin textures (all from the same model/texture version) I want to use on my toon.

While unrendered it shows off nicely, all tone in tone.
As soon as I render the whole character - her face shows bluish purple, while the rest of the body shows pinkish purple. That's what I don't understand :-/ They have all the same color values.

I also toyed around with light to see if it is just fooling my virtual eye... but nope - the face as a bluish tinge as soon as it is rendered and the body remains pinkish purple :-/
The light setting, also material setting (Diffuse, Highlight and so on) are all the same.

Is there anything I haven't taken care of? Shall I turn the whole stuff from RGB into YCM?


Angelouscuitry ( ) posted Mon, 11 February 2008 at 11:44 AM · edited Mon, 11 February 2008 at 11:53 AM

Check the PoserSurface's Diffuse Color, and DIffuse Value; in the Material Room.  They should be White, and "1"; when you start. COmpare the default Material ZOnes, to the other Material ZOnes, to make sure they are all the same, then play.  This is about where you could have started some of your photoshop work, with just poser.

FYI - You could have Desaturated, and Shifted the Hue, by putting an HSV node; between the Image_Map node, and where it is plugged into the Diffuse Color!

Also sheck that your light have no Saturation.  Click on a Light's color, to open the color picker, and turn the light's saturation to zero if need be.

BTW - Why Blue skin?  IF you'd picked something like Pink, Tan, Yellow, etc. you'd have been on your way to something very realistic; be this one of your first efforts, or not.


Rhiana ( ) posted Mon, 11 February 2008 at 12:10 PM

This character I try to render is one of my novel characters I wanted to render.
She has dark purple skin, more with a bluish tint than pinkish :-(

I have no problem at all with human skin colors. That's why I was confused.

About the desaturation. I have tried that one, too.
About three different attempts I havde done to change the skin colors into purple/dark lilac.
It always ended up that the face was in the end darker or differently toned than the rest of the body.

But I will try to play with the material surface lights. Perhaps I can find something.


Angelouscuitry ( ) posted Mon, 11 February 2008 at 12:30 PM

Oh, wow, a novel!

Look into Ockham's Free Stuff.  There you will find a python called lightssamesolor.py(If it's not there I can send a copy of mine.  WIth it you will adjust the color of one light, run the script, and the script will change the rest of the lights to match the one you've selected.  So, unless you lights have different Intensities, this is a real timesaver!

I bet one, or more of the lights, has a saturation in it; where you so carefully changed the textures themselves.

If you get stuck, I'll show you how to use the HSV node, tonight!

BTW - I think you shouldbe in the Advanced Mode of the Material Room.  I never could get much done without it.  ANd you can look up each Light's Settings from there also, and the actual color of the light will be there too(To open with the color picker.)  Remember, for the most part, lights should only be grey-white; unless you're looking to change the color of you figure's textures.


Rhiana ( ) posted Mon, 11 February 2008 at 1:40 PM

Hello again,

My novel is more or less my freetime hobby to improve my english skills, with the slight wish to get it published one day even if it is only for the ego stroke to have people reading it :)

I checked with the material room, also adjusted all the advanced settings - even exchanged some textures as I found that there were some old human skin colored base versions left.
I made certain all the light colors are the same and still have the same effect.

It is as if the face is meant to have a different skin color sigh

I also looked for the python file, and it's not there anymore :-( at least I can't find it. Also checked the www for it.


Rhiana ( ) posted Mon, 11 February 2008 at 2:18 PM

weee finally got the problem solved.
And it was such a stupid mistake. blush I accidentally have taken a facial texture that used to have make up... the make up was not strikingly visible as human skin color. But with purple it got visible sigh wow and I was really close to get frustrated


Angelouscuitry ( ) posted Mon, 11 February 2008 at 6:40 PM

file_399736.jpg

Even in Photoshop you could just have just shifted the whole Hue of the image, with Image > Adjust > Hue/Saturation.  And with Poser, Desaturating was redundant also.  Here is an example of the HSV node.  Had you wanted to desaturate first, you would have just needed another HSV node to replace the saturation.


Angelouscuitry ( ) posted Mon, 11 February 2008 at 7:00 PM

BTW - All I did to the the default HSV node was keep adding to the Hue value, until I got to blue.  FYI, the default is 1.


Angelouscuitry ( ) posted Mon, 11 February 2008 at 7:18 PM · edited Mon, 11 February 2008 at 7:26 PM

file_399739.jpg

You know what, you were actually correct to desaturate first.  Here is how the Material Room would look, to do what you wanted.

BRB...


Angelouscuitry ( ) posted Mon, 11 February 2008 at 7:27 PM

file_399740.gif

...As we tried to get to blue, other colors shifted also; but to colors not necessary in the blue spectrum, given the Shift Value.

In the attached GIF, frame "1." was rendered with the first Material Room Preset I posted; and Frame to with Frame "2'".  Each image has a single Material Applied to each of this V3's Head Material Zones.

I'm not sure why Frame 1 is so granulated, though?


Rhiana ( ) posted Tue, 12 February 2008 at 3:20 AM · edited Tue, 12 February 2008 at 3:23 AM

Sorry for answering so late. Living in CET time zone, and currently I am at work.

As for the granulated look of the other face - I believe it has something to do with the skin-texture itself plus surface shimmer/reflection. I have this effect usually when I use too much contrast (in PS) or use bright lights for the hue.
Sometimes this effect happened to me when I used a colored texture for the bump texture.

Thank you for the help and hints! :) Will make good use of them as soon as I am home again. I am quite Poser addicted :D and got also myself now a tutorial book for practical poser 7 character creation.

I probably will be around a lot here for now. It's amazing how much new stuff I find out each day (just got my tutorial book today, and did most stuff (http://rhian-skyblade.deviantart.com/) without any books/manuals).

Not certain if they are worthwhile enough to be shown off here at the gallery.


Angelouscuitry ( ) posted Tue, 12 February 2008 at 10:12 AM

These are very nice images, "Getting Comfy" is especially interesting!


Rhiana ( ) posted Tue, 12 February 2008 at 12:46 PM

Thank you :) I am currently working on my female character I showed in this thread where I have now the hair I wanted for her :)

But there is currently an issue with Victoria 4 files. I fear there will be another dead weekend to get it all re-installed and previously my custom files saved away somewhere.


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