Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
Check the PoserSurface's Diffuse Color, and DIffuse Value; in the Material Room. They should be White, and "1"; when you start. COmpare the default Material ZOnes, to the other Material ZOnes, to make sure they are all the same, then play. This is about where you could have started some of your photoshop work, with just poser.
FYI - You could have Desaturated, and Shifted the Hue, by putting an HSV node; between the Image_Map node, and where it is plugged into the Diffuse Color!
Also sheck that your light have no Saturation. Click on a Light's color, to open the color picker, and turn the light's saturation to zero if need be.
BTW - Why Blue skin? IF you'd picked something like Pink, Tan, Yellow, etc. you'd have been on your way to something very realistic; be this one of your first efforts, or not.
This character I try to render is one of my novel characters I wanted to render.
She has dark purple skin, more with a bluish tint than pinkish :-(
I have no problem at all with human skin colors. That's why I was confused.
About the desaturation. I have tried that one, too.
About three different attempts I havde done to change the skin colors into purple/dark lilac.
It always ended up that the face was in the end darker or differently toned than the rest of the body.
But I will try to play with the material surface lights. Perhaps I can find something.
Oh, wow, a novel!
Look into Ockham's Free Stuff. There you will find a python called lightssamesolor.py(If it's not there I can send a copy of mine. WIth it you will adjust the color of one light, run the script, and the script will change the rest of the lights to match the one you've selected. So, unless you lights have different Intensities, this is a real timesaver!
I bet one, or more of the lights, has a saturation in it; where you so carefully changed the textures themselves.
If you get stuck, I'll show you how to use the HSV node, tonight!
BTW - I think you shouldbe in the Advanced Mode of the Material Room. I never could get much done without it. ANd you can look up each Light's Settings from there also, and the actual color of the light will be there too(To open with the color picker.) Remember, for the most part, lights should only be grey-white; unless you're looking to change the color of you figure's textures.
Hello again,
My novel is more or less my freetime hobby to improve my english skills, with the slight wish to get it published one day even if it is only for the ego stroke to have people reading it :)
I checked with the material room, also adjusted all the advanced settings - even exchanged some textures as I found that there were some old human skin colored base versions left.
I made certain all the light colors are the same and still have the same effect.
It is as if the face is meant to have a different skin color sigh
I also looked for the python file, and it's not there anymore :-( at least I can't find it. Also checked the www for it.
In the attached GIF, frame "1." was rendered with the first Material Room Preset I posted; and Frame to with Frame "2'". Each image has a single Material Applied to each of this V3's Head Material Zones.
I'm not sure why Frame 1 is so granulated, though?
Sorry for answering so late. Living in CET time zone, and currently I am at work.
As for the granulated look of the other face - I believe it has something to do with the skin-texture itself plus surface shimmer/reflection. I have this effect usually when I use too much contrast (in PS) or use bright lights for the hue.
Sometimes this effect happened to me when I used a colored texture for the bump texture.
Thank you for the help and hints! :) Will make good use of them as soon as I am home again. I am quite Poser addicted :D and got also myself now a tutorial book for practical poser 7 character creation.
I probably will be around a lot here for now. It's amazing how much new stuff I find out each day (just got my tutorial book today, and did most stuff (http://rhian-skyblade.deviantart.com/) without any books/manuals).
Not certain if they are worthwhile enough to be shown off here at the gallery.
Thank you :) I am currently working on my female character I showed in this thread where I have now the hair I wanted for her :)
But there is currently an issue with Victoria 4 files. I fear there will be another dead weekend to get it all re-installed and previously my custom files saved away somewhere.
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I have taken an existing skin texture (For Victoria 4.1 V4HILimbsM/TorsoM/HeadM) and changed it into a different color. (in my case purple)
What I did:
To ensure that all will have the same tone, darkness/lightness and yaddayadda - I made each texture black&White to make sure that everything will have the same dark/light tone.
Then I took the first texture and played with the color balance - wrote down the values and used the very same values for all skin textures (all from the same model/texture version) I want to use on my toon.
While unrendered it shows off nicely, all tone in tone.
As soon as I render the whole character - her face shows bluish purple, while the rest of the body shows pinkish purple. That's what I don't understand :-/ They have all the same color values.
I also toyed around with light to see if it is just fooling my virtual eye... but nope - the face as a bluish tinge as soon as it is rendered and the body remains pinkish purple :-/
The light setting, also material setting (Diffuse, Highlight and so on) are all the same.
Is there anything I haven't taken care of? Shall I turn the whole stuff from RGB into YCM?