molsmith opened this issue on Feb 12, 2008 · 122 posts
molsmith posted Tue, 12 February 2008 at 8:01 PM
It has arrived: V4.2!
I have just downloaded and about to install (about 90% the way in to brininging out a massive pack for 4.1... {sigh}.
Now I have to test everything all over again.
So I thought a thread was needed.
Let us all know how you got on and your issues and maybe we can work it out quicker together.
mol
bopperthijs posted Tue, 12 February 2008 at 8:10 PM
Okay, lets start with something positive: Poser7 morphtool can be used on V4 without crashing, and it works! so that's one issue less.
-How can you improve things when you don't make mistakes?
molsmith posted Tue, 12 February 2008 at 8:29 PM
I just loaded V4.2 and renamed all the 4.1 figure files in my poser 7 directory. Since my product (to be) calls up the V4 cr, this should? let me know if my stuff still works.
It seems to so far. The new 4.2 is loading in place of the old 4.1.
More tests to do, but so far - so good. Textures, morphs etc, yet t work through.
12/02/08 2.30 am GMT
I have to check a previous product. I will do this first.
mol
randym77 posted Tue, 12 February 2008 at 9:10 PM
The installer won't let you install V4 into an external runtime.
Is there any reason for this, that moving the !DAZ folder to the main runtime won't fix?
I installed V4 into the main P7 runtime (since I didn't have any choice). Then I moved all the files to my external V4 runtime, and it seems to be working fine. Is there any reason this won't work?
ProudApache posted Tue, 12 February 2008 at 9:10 PM
First of all I'm still wondering why they felt the need to upgrade V.4 again which I'm guessing because of the support she has. I think DAZ ought to upgrade M3, David and the MIL Kids but they don't. I received V4.2 base and when installing it, it says it can't read the INI file so it stops the install. I recently formatted so does that mean I have to re-install the entire V.4 to the C drive? TIA.
molsmith posted Tue, 12 February 2008 at 9:16 PM
Well, I am pleased to say my stuff works okay in poser, both existing and new stuff about to be launched. Although, when I go into the renderoisty control room to update the existing products to confirm they are fit for V4.2, I am unable to make amendments. Different issue, I know, but annoying!
mol
molsmith posted Tue, 12 February 2008 at 9:20 PM
Hey bopperthijs
I am 57... and I try not to be Grumpy.. but I feel the need to and resist :)
Cynism is there in me, and for good reason. Have we not seen it all?
I love Holland and go there a lot.
Keep in contact.
mol
Fumanshoo posted Tue, 12 February 2008 at 10:40 PM
Quote - First of all I'm still wondering why they felt the need to upgrade V.4 again which I'm guessing because of the support she has. I think DAZ ought to upgrade M3, David and the MIL Kids but they don't. I received V4.2 base and when installing it, it says it can't read the INI file so it stops the install. I recently formatted so does that mean I have to re-install the entire V.4 to the C drive? TIA.
The reason for the upgrade to V4 has mostly to do with the future soon to be Aiko4 and the necessary new file structure that V4.2 has. So, installing V4.2 into external runtimes may work...for now, but once Aiko4 comes out and you try to install it, her files won't work and you'll get all sorts of errors.
schtumpy posted Tue, 12 February 2008 at 10:46 PM
I'll throw mine in, then probably instantly find my mistake, but I can get everything to work but the male morph.
Crappity.
molsmith posted Tue, 12 February 2008 at 10:59 PM
I just found some problems in my new product and it seems V4.2 too.
I load v4.2 and when I enter (Poser 7) the Morph edit tool and try to morph the figure: poser crashes out to nothing.
The only + thing is that it unloads poser quicker than anything I have in Windows :) {sigh!).
I will look again in the morning. 5.00 a.m. here. What a bummer.
Anyone else?
Something is not right!?
mol
kuroyume0161 posted Tue, 12 February 2008 at 11:37 PM
Which files are required to be downloaded here? Daz seems to have reset ALL of my downloads for everything. Since I have the V4 Pro Bundle, there are tons of extras probably not required (hairs, clothes, shoes, textures). Can't tell though.
I'm still confused here. In order to install the udpate, V4.1 MUST be installed in the target location first?
Whadda mess...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
dogor posted Tue, 12 February 2008 at 11:37 PM
Quote- "For best results, we recommend that you uninstall any other versions of Victoria 4 from your system completely, including any previous versions of the Victoria 4.x Muscle Morphs, Morphs++, and Creature Creator Morphs products and THEN install Victoria 4.2 and her add-ons."
Uh oh.
I never install the uninstall feature. This is going to take awhile.
Limerick posted Tue, 12 February 2008 at 11:43 PM
Backed up all my 4.1 files and loaded up all the 4.2s from the free downloads offered by DAZ. No problems so far. She still has toes like hot dogs, but hey, so far everything works.
dogor posted Tue, 12 February 2008 at 11:46 PM
Apparently that was only if you owned the creature morphs.
kuroyume0161 posted Tue, 12 February 2008 at 11:48 PM
Same here. ;) That's because I don't intend on ever uninstalling V4 or V4.1 (need them for customer support, gaddangit!, Daz). That's going to be difficult to do here.
Okay, so I see only these are required:
And, these are all that I downloaded. ;)
Still a mess... ;D
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Madbat posted Wed, 13 February 2008 at 12:28 AM
Attached Link: Victoria 4.2 - Q&A - What's new and how to install, etc
I installed V4.2 according to the instructions [ here](http://forum.daz3d.com/viewtopic.php?t=77545&postdays=0&postorder=asc&start=0) and the only issue I have is the creature morph for toe claws and the male morphs do not work, plus she loads with all the basic morph++ data the same as V 4.1 did. I take it this is because i neglected to get rid of a V 4.1 I have in a separate runtime, and there is a conflict. If this is the case, Is there a list of the files for V 4.1 and her morphs that should be deleted so I can do this manually, as I also have no uninstall for the second runtime copy?dogor posted Wed, 13 February 2008 at 12:34 AM
Now the installer doesn't want to put things where I want them and I have to manually type in the directory, but that didn't do any good because it wouldn't do it to my designated directory. I don't want to overwrite anything. It wants to put them in a Curious Labs folder. I don't have one anymore.
Like I said. This is going to take awhile.
dogor posted Wed, 13 February 2008 at 1:43 AM
Quote- "I'll throw mine in, then probably instantly find my mistake, but I can get everything to work but the male morph."
I'm in the same boat. Tomorrow's another day. I'll see if I can get this da burn new fangled thing to work. I can't say as I like the new way of doing things at all.
bantha posted Wed, 13 February 2008 at 2:20 AM
Is the male morph supposed not to work? Otherwise I will wait until everything works....
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
thefixer posted Wed, 13 February 2008 at 2:20 AM
I haven't decided yet if I'll install it, my personal view is that going back to having to inject the morphs is a poor idea, I much prefer having them already there like in 4.1 so all I have to do is turn the dial, why go back to having injects, anyone know? Seems a strange decision to me!!
I'll wait to install until I need to!!
Injustice will be avenged.
Cofiwch Dryweryn.
AntoniaTiger posted Wed, 13 February 2008 at 2:26 AM
I'm afraid that V4, in its verious iterations, has eroded my confidence in DAZ as a creator of figures. They just don't seem able to ecplain things. Why this huge change to the morph system? Why installer filenames that don't get altered to reflect the changes? Why do the inanely limited readme files still refer to earlier versions of V4? We saw all this when they revamped the She-Freak figure from a seperate mesh to a set of injectable morphs. There's advantages to both, but they didn't tell you about the risk of overwriting the old model. And I'm not all that confident about their support for Poser. If you aren't set up to maximise Studio compatibility (things such as no extended runtimes) you're going to get bitten. You install for Poser, and get materials settings little better than for P4. And then I look at all the V3 stuff I have, and all the other unimesh figures, and my accumulated experience. and it becoems so hard to be enthusiastic about V4--one figure, with a few male morphs, compared to all the unimesh figures and textures and clothing. Just what is special about V4?
dogor posted Wed, 13 February 2008 at 2:31 AM
It appears to me(don't hold me to it because I'm just figuring it all out) that they have changed some things around with the morph dials. I think maybe I was just looking in the wrong place. I thought it wasn't loading them, but now I think it is.
The only thing I don't like is having to load it into my main Poser 7 directory, but I guess it's the only place V4.2 works right because it wouldn't let me load it in just any runtime folder that I had created.
I loaded it in my Poser 7 runtime. Then tried to use V4.2 in Poser 6 with the Poser 7 runtime and it locked Poser 6. Not a big plus in my book, but then it's still early. I'll be looking for the fixes and go around's for sure.
jefsview posted Wed, 13 February 2008 at 2:39 AM
dogor, I installed V4.2 into an external Runtime without a hitch. I then did what one does with external runtimes, and just copy and pasted the deltas into the Main Poser Runtime.
Unlike the earlier V4 installs, I wasn't forced to install into the main Poser 7 Runtime.
V4.2 runs fine for me. And she/he now has some great legs, unlike the previous versions :)
-- Jeff
jefsview posted Wed, 13 February 2008 at 2:46 AM
Quote - I haven't decided yet if I'll install it, my personal view is that going back to having to inject the morphs is a poor idea, I much prefer having them already there like in 4.1 so all I have to do is turn the dial, why go back to having injects, anyone know? Seems a strange decision to me!!
I'll wait to install until I need to!!
Apparantly, people asked for it, according to the DAZ forum posts from the techies.
Some folks resist change, even if it's generational. The majority of current DAZ users musn't have used the original Mi figures that had the morphs embedded. Users are complacement and seemed to be comfortable with the bloat INJ files create. I like using the original Mil folk, as well as Apollo, who also has all morphs embedded. I find it easier than INJ. And the morphs are deletable just the same using svdl's script.
But, I assume, the transition for one generation to the next is diffucult, and so they went back to V3's bloat.
Just INJ and then save the modified .cr2 into your runtime and you'll be all set. That's what I plan on doing.
-- Jeff
kuroyume0161 posted Wed, 13 February 2008 at 2:48 AM
Just to clarify some things here with respect to morph dials and injection:
Morph dials (targetGeom channels) and morph deltas must exist in the CR2 to morph the figure.
In V4.0 and earlier Millenium figures, this was accomplished by a static set of morph dials in two parts - user and private - into which you "INJected" the morph deltas. Note: Except for Aiko3/Hiro3 where the morph dials and deltas were completely included in the CR2.
In V4.1, Daz decided to use a new method (EXP) wherein the static morph dial sets were replaced by scripts that added the required morph dials to the CR2 during package installation (not the morph deltas!). When you install V4.1, you basically get the private morph dials automatically inserted into the CR2.
The biggie: there is no difference in morph injection between the two methods (theoretically). One must separate the 'morph dial' EXP tech from the morph deltas and unhiding process of INJ tech.
Unless Daz has changed the tech again (which I haven't heard about), V4.2 is using the same EXP tech that V4.1 employed. This involves the scripted creation of morph dials to support further injection of the morph deltas. This does not add much improvement in file size - except that instead of a voluminous static dial set (V4.0), you now have a more 'in-demand' dynamic dial set (V4.1+) added during installation only. Empty dials, though, don't consume much space in the file. The consumer of space in the file are the morph deltas (Injection tech).
In plane terms, you still need to INJect the morph deltas for the morph dials to, well, morph. The deltas aren't added - just like they weren't added in level-3 Millenium figures or V4.0/4.1. V4.1/4.2 do change the paradigm on the idea of the morph dials themselves - they are no longer a static commodity (which all products must use to an extent) but one that can be added to on a product basis.
Someone correct me if this is incorrect.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
AntoniaTiger posted Wed, 13 February 2008 at 3:01 AM
INJ morphs were always a bit picky: I think the reasons are buried in how Poser handles file references. So I keep a full copy of the !DAZ folder, with all the INJ system files, in my main runtime and the externals which contain DAZ figures. Maybe this would work.
kuroyume0161 posted Wed, 13 February 2008 at 3:27 AM
Most of the pickiness is in where you install and keep the parts. The readScripts are all relative references which are seemingly made to the main Runtime (of the Poser install) - which usually means that the !DAZ folder must be in the main Runtime no matter in which Runtimes the other files reside.
The problem with EXP tech is that now you have this extra censorship on where you put the other files since it seems to expect the CR2 to reside in the main Runtime (so that is can be updated with new morph dials). Thinking about this, maybe the problem resides in the install process making assumptions not about where the CR2 is to be updated but in some default process on how to make readScript references (?). I don't know - haven't examined this tech in enough depth to understand the limitations.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
pjz99 posted Wed, 13 February 2008 at 3:34 AM
Of course, much of this trouble with directory locations would have been avoided if they had at least built in SOME control over how the 'updater' script runs, like a simple dialog box, a prompt during execution, or even an ini file, but nooooooo.
Tashar59 posted Wed, 13 February 2008 at 3:37 AM
I just put an X to the name of my old V4 folders and installed the new V4.2.
These new installers are crap, they don't have a browser. So you have to type your path in or do what I did. I ran the developer .exe and used it's browser to find the path and then copied it. Quit the install and then ran the V4.2 .exe and pasted the proper path. installed fine then and all the other new .exe used the same path.
Unfortunatly your screwed if you want a different path.
Other than that, it all seems to work fine. The morph brush issue is fixed. The male morphs work , though I don't have much use for them. The transform dials are still hidden, to bad, I had hoped they would have fixed that.
kuroyume0161 posted Wed, 13 February 2008 at 3:38 AM
pjz99, Agreed 100% fully wholeheartedly. :)
I'll need more info on how V4.2 works (or doesn't) with iPP. I've already one crash notification with this figure on Windows XP Pro x64 (stack overflow (?)).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Madbat posted Wed, 13 February 2008 at 3:53 AM
I've had the new v4.2 in my runtime for a number of hours now and see no advantage to it at all. In fact, I still have issues with fingers that don't bend and other minor annoyances that won't get fixed untill i go into my alternate runtime and delete the alternate V4.1 I have there. The pain in the butt is not at all worth the hassle this lemon seems to be causing.
cspear posted Wed, 13 February 2008 at 4:08 AM
Holy crap! You'd think they'd taken one of her legs away, listening to all the whingeing and complaining in this thread.
What the f*ck is wrong with you people? It's the same model, it just handles morphs a tiny bit differently (better in my opinion). And you get a decent male morph, for $0.00.
Can anyone point to something about V4.2 that is actually worse than V4.1?
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
Madbat posted Wed, 13 February 2008 at 4:14 AM
You want to know why people are whingeing and complaining?
Have a look at the 27 pages of "whingeing and complaining" HERE
Tashar59 posted Wed, 13 February 2008 at 4:17 AM
I have her on my XP 64 bit side and working perfect so far. No crashes, all morphs inject and work including all the creature and muscle morphs.
FarawayPictures posted Wed, 13 February 2008 at 4:21 AM
OK, probably the dumb question of the day, but why would you want male morphs? Why not just use a male figure?
Madbat posted Wed, 13 February 2008 at 4:28 AM
Good point. I already have Apollo, David, M3, M2, and M sitting in my runtime, I don't care about yet another one. V 4.2 is really nothing special. I found V 4.1 worked just fine.
kuroyume0161 posted Wed, 13 February 2008 at 4:38 AM
FarawayPictures: because Daz neglected to make a David/Hiro/Michael/Luke/Matt 4? ;D
cspear: This is a mess. 1. When I went to My Account and Available Downloads, ALL OF MY PURCHASES (EVER) were (reset) there. It took forever to distinguish the actual files to be downloaded. 2. Installing V4.2 means overwriting V4.0/4.1 which is not in my interest. I need each figure to be available for customer support (yes, even V4.0.1.a.yesterday's udpate). The recommended solution - install on another system/drive. Yikes! I can't do THIS on my Mac system (as it only has one drive!). This is bordering on pathetic.
Sorry. The entire situation is complex (depending upon Poser this or that, D|S this or that, existing V4.x installs, V4.x third-party installs, OS, system, configuration, main or external Runtime, ...). Daz needs to stop forcing conformity to unreaslistic parameters. Look, I'm not whining. My business depends upon having a wide variety of configurations available for resolution. The 'you must update V4.1 completely to V4.2' methodology doesn't provide much of a workaround for this without going atomistic and complicated. At this time, that just adds more complication to the complication of my complicated complication complicating my complicated situation. Sorry if you can't understand that... ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Tashar59 posted Wed, 13 February 2008 at 4:41 AM
Actually, there were code problems in 4.1, like crashing Poser if you used the morph brush on her. 4.2 it's fixed.
The only thing I can find to complain about are the hidden dials.
kuroyume0161 posted Wed, 13 February 2008 at 4:49 AM
In my interPoser Pro plugin, I have options to show hidden dials. Why Poser hasn't implemented ways to show them or create individual master-slave connections is beyond me. Instead, one has to edit the file or run a Python script for a built-in feature. Think about it - master-slave connections can only be done (atomically) by editing the file. You can create FBMs within Poser, but not general master-slave connnections. So weird. Magical Mystery Tour. Need LSD! ;P
The idea of 'hidden dials' is 'hands off' - don't touch these. But, as you have noted, Daz is doing this in a sort of roundabout way - don't touch these, use these instead, bad bad boy. 'Controlling' comes to mind...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Tashar59 posted Wed, 13 February 2008 at 5:03 AM
That and Daz made sue that DS can unhide them. I also think the hiden dials has a lot to do with the lazy. There were a lot of complaints about the dials and they were not needed or used. This being more the Daz fans that just buy and buy and want it all made for them and work with one click instead of trying things out for themselves.
But then, it's only a hassle to those of us that like creating our own ideas. So we hack the file like the true poser users we are or thank those that can write the scripts for us.
kuroyume0161 posted Wed, 13 February 2008 at 5:15 AM
Unfortunately, there is not much difference between hidden dials and not - the same memory is still consumed, for instance. Except maybe for the sparsity of the dial parameter interface - but even then, with dial groups, an apparent sparsity can be accomplished by group organization alone. So the real effort is in restricting control - that is, subsuming control to the default interface provided.
I'm not convinced there is a purpose beyond this (control). One can 'hide' infrequently used dials in an infrequently accessed dial group for so-called 'experts' without resorting to draconian measures (file hacking).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
randym77 posted Wed, 13 February 2008 at 5:47 AM
FWIW, over at the DAZ forums, some people are getting around the BitRock installer by copying their Poser.exe to the runtime they want to install to.
cspear posted Wed, 13 February 2008 at 6:06 AM
Quote - FWIW, over at the DAZ forums, some people are getting around the BitRock installer by copying their Poser.exe to the runtime they want to install to.
I've just done a full install of V4.2 and 4.2 morphs using this method, with absolutely no problems.
When I've finished testing, I'll run all the assets (CR2s and injection PZ2s, textures and geoms) through Hogsoft's Correct Reference Pro using my standard practice of having Full Path References (rather than relative). This should mean that I can set up a separate Runtime for all my new V4.2 stuff and retain V4 and V4.1 in their current locations.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017
AntoniaTiger posted Wed, 13 February 2008 at 8:46 AM
I am not going to try to analyse what the V4.2 initialiser does. I'm holding off on installing it until I get a better explanation of just what the new features are. Earlier versions put a shortcut on the desktop which calls a .bat file which calls the executable with two command-line options, neither of which seems to be a directory. The first one looks to be the name of the subfolder ("Victoria 4") under "!DAZ" in which the script/pose files are put. The second is "V4". which doesn't seem to have an obvious significance in filenames or folder names. I surmise that there must be some hardwired pathnames buried in the program, relative to the !DAZ directory. The actual initialiser program runs in the same window as the batch file, and adding "pause" to the file lets you read the output reporting the files which are written. It looks very low tech, not that there is anything wrong with that. The V4.2 version, with the new approach to morphs, must be doing some different stuff. But what the initialiser is doing may not be horribly complicated. And how does it find the V4 CR2 What if I take a V4-with-some-morphs and save as a character, later buy a set of new V4 morphs, and want to use a couple with that character? I have some idea about how V3 works. I don't have the same confidence in how V4 works.
molsmith posted Wed, 13 February 2008 at 9:20 AM
Actually, if I load a character I made from V4.1 which has a set of morphs on the hip, and try the morph brush on her, but now 4.2, I get a problem. If I try to morph the head (of my character), Poser crashes and disappears quicker than I can blink. Morphing anywhere else is fine.
A strange one.
Anyway, I guess I can use this to shut down poser in the future as it is quicker than trying to 'offically' close the program. (Poser 7).
mol
Quote - Actually, there were code problems in 4.1, like crashing Poser if you used the morph brush on her. 4.2 it's fixed.
The only thing I can find to complain about are the hidden dials.
SamTherapy posted Wed, 13 February 2008 at 9:48 AM
Downloaded, installed, loaded into Poser, INJ all morphs. Works like a charm. Absolutely no problems at all.
Oh, Poser 6 SR3.
Coppula eam se non posit acceptera jocularum.
JQP posted Wed, 13 February 2008 at 10:19 AM
Quote - Holy crap! You'd think they'd taken one of her legs away, listening to all the whingeing and complaining in this thread.
What the f*ck is wrong with you people? It's the same model, it just handles morphs a tiny bit differently (better in my opinion). And you get a decent male morph, for $0.00.
Can anyone point to something about V4.2 that is actually worse than V4.1?
Judging by the replies, the installer is options-free and thus screws up the delicate balance of V4.1 that users have, with little apparent benefit.
Judging by the replies, that is.
SamTherapy posted Wed, 13 February 2008 at 11:18 AM
The installer isn't options free. There's an option to browse to whatever folder you want, same as in the past.
Coppula eam se non posit acceptera jocularum.
magicmoondesigns posted Wed, 13 February 2008 at 11:41 AM
Quote - The installer isn't options free. There's an option to browse to whatever folder you want, same as in the past.
Yes, it will let me browse to any folder I want, but insists that V4.2 can ONLY be installed to the folder where the Poser executable is. Please, tell me how I get it to install to where I want it because I haven't been able to.
Turtle posted Wed, 13 February 2008 at 11:52 AM
No Problems, installed in Poser 7 fine. Male morphs work and so does morph tool.
On Daz account besure and download newest exp, file. I had two of everything.
Love is Grandchildren.
Klutz posted Wed, 13 February 2008 at 11:53 AM
Just copy your Poser.exe to the folder above where you want the installation.
Worked for me! :biggrin:
Klutz
********************************************************************************************************************
Life is a beta.
In faecorum semper, solum profundum variat.
Darkworld posted Wed, 13 February 2008 at 12:02 PM
hmm.. is there anywhere to get the base V4.1 morphs for V4.2? the figure seems incomplete. i installed every INJ i could find but she still only has a handful of body/chest/head morphs.
wow... i just checked at DAZ. do they actually expect us to pay full price for the body morphs, muscle morphs, and creature morphs all over again?
lkendall posted Wed, 13 February 2008 at 12:03 PM
2/13/08
To install V 4.2 to ANY runtime you want, copy the Poser.exe to the same directory where the "RUNTIME" folder is located. This has already been mentioned in this thread, but some may not have understood the reference.
DAZ says to use the main runtime because Poser has a primative search routine that defaults to the Windows generic search of all disks if a file isn't found where the search expects it to be. If one has V4.0, V4.1, and V4.2 in seperate runtimes and a search finds a file from the wrong runtime first, it will try and load that file with unpredictable results.
Moprhs for any figure can be loaded in any runtime, but the wait for the morphs to be found and loaded from the unexpected location can take a very long time. Once morphs are loaded, save the loaded figure, and it will work fine.
LMK
Probably edited for spelling, grammer, punctuation, or typos.
nyguy posted Wed, 13 February 2008 at 12:08 PM
Here are some of the issues I have with V4.2
After uninstalling all of my V4.1 figures and morphs, took 4 times to install to get some morphs to work. FMB and Creatures morphs still don't work, and custom morphs work fine.
Loading V4.2 takes longer to load than V4.1 does.
V4.2 updater icon doesn't work
Did not get a V4 to V3 update icon after installing the morphs for the figure.
After getting V4.2 to load it does take time for morphs and textures to load.
Daz support has been no help so far, keep telling me I have V4.1 still installed
Poserverse The New Home
for NYGUY's Freebies
Darkworld posted Wed, 13 February 2008 at 12:10 PM
yes but V4 never DID come with an INJ version of her full body morphs- it was all packed into the CR2. So how are you folks reloading all the body morphs that came with the morph pack into V4.2?
I was able to reload the creature/muscle morphs again no problem, but all the standard full body morphs/chest/legs/arms/head morphs I need are not there, and only the expression morphs load when you click INJ V4.2 base!
gagnonrich posted Wed, 13 February 2008 at 12:24 PM
The advantage of having a male figure and Aiko4 built into V4 is that Wardrobe Wizard conversions become much cleaner (and won't have to be new conversion files by Phil which could cost $4.95). It also means that all the morph packs and texture packs will work with all the figures. People won't have to buy A4 morphs if they're happy with the ones for V4, though there will probably be some unique A4 toon style morphs that will be unique to that version.
My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
SWAMP posted Wed, 13 February 2008 at 12:25 PM
I installed to a separate folder as I always do (with a copy of the Poser exe and rsr file), then just copy/paste into Poser’s runtime.
I then “initialized” V4.2 with the new files in the “!Daz” folder which “activates” all the build-in morphs,.. and all works fine.
Note: The weather here in Miami has become extremely windy and a “Tornado Watch” has been issued…but…I don’t think that had anything to do with the V4.2 install (I could be wrong).
SWAMP
nyguy posted Wed, 13 February 2008 at 12:31 PM
Quote - The advantage of having a male figure and Aiko4 built into V4 is that Wardrobe Wizard conversions become much cleaner (and won't have to be new conversion files by Phil which could cost $4.95). It also means that all the morph packs and texture packs will work with all the figures. People won't have to buy A4 morphs if they're happy with the ones for V4, though there will probably be some unique A4 toon style morphs that will be unique to that version.
A4 mesh will be based on V4.2 mesh. It will be like the original Aiko which was based on the Stephine mesh. There has been discussions on this over at Daz due to people thought it was going to be a morph built in to V4.2.
Poserverse The New Home
for NYGUY's Freebies
AnAardvark posted Wed, 13 February 2008 at 12:34 PM
Quote - Most of the pickiness is in where you install and keep the parts. The readScripts are all relative references which are seemingly made to the main Runtime (of the Poser install) - which usually means that the !DAZ folder must be in the main Runtime no matter in which Runtimes the other files reside.
The problem with EXP tech is that now you have this extra censorship on where you put the other files since it seems to expect the CR2 to reside in the main Runtime (so that is can be updated with new morph dials). Thinking about this, maybe the problem resides in the install process making assumptions not about where the CR2 is to be updated but in some default process on how to make readScript references (?). I don't know - haven't examined this tech in enough depth to understand the limitations.
Which is why I have a very special runtime just for V4.x to live in by herself. Whenever it gets updated, I copy the !DAZ folder to each of my runtimes containing charactes, and copy the correct Character and Pose folders to the place in my DAZ runtime where I keep such things. (I've divided poses according to what they affect, so I have Injection poses in one place, character packages in another, clothes poses in another etc.)
AnAardvark posted Wed, 13 February 2008 at 12:38 PM
Quote - OK, probably the dumb question of the day, but why would you want male morphs? Why not just use a male figure?
Drag queens.
Nosiferret posted Wed, 13 February 2008 at 1:01 PM
Quote - > Quote - OK, probably the dumb question of the day, but why would you want male morphs? Why not just use a male figure?
Drag queens.
I agree, I've not seen anything so far from the new 4.2 male morphs that doesn't look like a female taking male hormones. Looks creepy seeing images of the male 4.2 cuddling the female 4.2. If that's all 4.2 has to it, then I'm sticking with 4.1 and DAZ can keep the male morphs. And hope that this is not DAZ's answer for the M4.
Ariah posted Wed, 13 February 2008 at 1:17 PM
OK, the thing I hate about V4.2 (and V4.1, to be exact) is the lack of eye transitions.
Most of my morphs change the eye size and level - and now i can't adjust it. So, back to V4.0, I guess.
richardson posted Wed, 13 February 2008 at 1:42 PM
acadia or someone put a nice Runtime file structure along with a Poser.exe in freestuff, I think. This can help if you have a lot of upgrades and keep a different file system. You can run all the daz.exes into a (desktop) runtime and then drag and drop without having to search it out of Poser. I hate exes sometimes. I put Geometries, textures, DAZ! and python scripts in the Poser runtime, though. Seemed like standard Daz format(like with V3) this time too. Scrolling on that V4 pose inj file will give you a rush..
2ni posted Wed, 13 February 2008 at 1:49 PM
Do you think it's possible to create folders in the Morph++ ?
I mean the Morph++ list in Poser is VERY big and it's not very easy to manage scrolling to the right morph, the legs morph were at the beginning or at the end of the list, arrrgghh I don't remember , let's start from the beginning ??!!!....
macmullin posted Wed, 13 February 2008 at 1:56 PM
I must say over the last 8 years working with Poser - I have learned not to change my Poser setups to far from the factory defaluts. I basicly un-installed all my old V4.0 and V4.1 files and re-installed V4.2 files. Every thing is working fine all but the male body morph which works OK, with the exception of still having breasts. I figured there would be a "no breasts" morph target, but I did not locate any If anyone has any ideas I would apperciate it?
Ariah posted Wed, 13 February 2008 at 2:13 PM
The male body morph is in the base folder, entitled MaleBody.
RetroDevil posted Wed, 13 February 2008 at 2:19 PM
hey guys i just wanted to check if anybody has had this problem with v4.2.
i set the male morphs for the body and some of the face plus my own character head INJ. i then applied one of the GW male textures,a preset pose and used v4 real skin shader by face off.
when the skin shader finished applying the MAT the lights dissapeared for a second, i thought nothing of it and saved the scene.
when i later reopened the scene the lights were gone and the pose has reset. its not a huge deal re applying the lights and pose but im just checking if anyone knew what might be happening? and whether they can replicate this situation and see if it is just me :D
thanks
kobaltkween posted Wed, 13 February 2008 at 2:21 PM
Rebelmommy has a script in freestuff for unlocking/revealing the eye dials.
http://www.renderosity.com/mod/freestuff/index.php?user_id=276283
imho, this is a PITA. this is just content, and having to uninstall previous installations is not only ridiculously complicated, it's problematic for a lot of merchants for exactly the reasons described. and just to say, how does this affect existing custom morphs? i have Morphia, NGM and NGM petite already. for the first time, i'm glad Posermatic hasn't released NBS for V4 yet. >D
they could have done all this without taking away so much user choice. they chose not to do that work. i understand why, but i think they misjudged how much of a trial this is to a user. it took me a while to upgrade to 4.1 because of the whole directory issue (i hate all that bloat in my main directory), and now it's going to take me even longer because i first need to get my previous installs in order and basically make stand-along cr2's for them, with all the relevant morphs and add-ons. as far as i can tell, i'll have to take a whole day or more just to set up all my V4 characters (V4.0, V4.x with V3 mapping by dph, V4.1, and V4.2) with all my morphs (Muscle Morphs, Creature Morphs, Morphia, NGM, NGM petite, Operaguy's shoulder fix, etc.) and appropriate scripts like the above opening up dials. i would rather spend those hours on artwork. i'm not angsting or upset about it, but it is creating work for me i'd rather not have to do. work that i didn't have to do to install V3 male or Aiko 3.
the original Aiko is not great, though awesome for a first attempt by Americans. and even the Unimesh Aiko has way too long of a waist. if Aiko 4 (though she'd be the 3rd in the series) is just a morph for V4 (which is the only reason i can see V4 needing to update for her release), she's going to have significant (imho) limitations as an Anime character, especially in the areas of expressions, eyes, and proportions. and, again imho, i don't think they should bother unless they actually get some Japanese artists involved. that said, i'm curious to see what they come out with.
the main reason i'm interested in upgrading V4 is Aiko 4 (that and working with the P7 morph brush, though i don't own it yet). i bought male stuff for "Vince," the V3 Male, when he came out because i thought they might not bother to do an M3. it was the shortest fad of all my content. and i don't like M3, but he's still better than V3 Male. so i'm going to pass on this V4 male stuff, and see what happens. until then, i'll have to make do with only Apollo, James, James G2, Koji, Koji G2, Kelvin, M3, David, Hiro, Freak, M2, HIM, Project Human Male, Behemoth, Z-Man (Zygote Male rigged by DAD)... since i don't use males much (enough) in the first place (and haven't posted anything here with one), my guess is that it will be some time before i need to "upgrade" from my current choices.
actually, i'd rather have a resource about working with males artistically than a new male figure. i have a book of reference photos that shows that scarcity of good male content isn't just endemic to CG. for centuries, women have played the primary role in visual language, and that's doubly true in commercial art. so i'd love to see more about poses, camera angles, maybe even morphs to create, etc. but that's just me, and way off topic ;D.
boggers posted Wed, 13 February 2008 at 2:22 PM
Quote - "OK, probably the dumb question of the day, but why would you want male morphs? Why not just use a male figure?"
"*Drag queens."
"Every thing is working fine all but the male body morph which works OK, with the exception of still having breasts."
There we go - just morph the breasts to look like a ludicrous pair of falsies and you'll get Danny La Rue.
Sorry - I've just gone very silly with it all. I'm all V4.2'd out I think!
macmullin posted Wed, 13 February 2008 at 2:28 PM
Hi Ariah,
I already knew where the target was located, but it seemed to be deforming the figure when I applied the morph target to the folder. I just re-started Poser 6 again and re-opened up V4.2, then applied the male body morph - bingo its working fine. The problem is now gone.
nickedshield posted Wed, 13 February 2008 at 2:40 PM
Want to install to a dummy folder? No problem. Copy your Poser.exe, whatever version, I happen to be using PPP, to the dummy folder than install to that folder. Examine folder, the !Daz has to be under your main Poser but the rest, scatter around to your hearts content.
I must remember to remember what it was I had to remember.
kobaltkween posted Wed, 13 February 2008 at 2:47 PM
right. and the !DAZ folder is chock full of stuff that needs to load every time you open Poser because it's in the main Runtime. one of the advantages to multiple runtimes is the quicker load. which disappears if the main one is full of hundreds of morphs.
Magic_Man posted Wed, 13 February 2008 at 4:17 PM
You can install it to any folder you want, the installer just checks for a poser.exe file in the root of that directory. Just create an empty text file there with that name and you can install it without issue.
richardson posted Wed, 13 February 2008 at 4:25 PM
Happy so far. P6 loads from desktop in 8 seconds. V4.2 had no effect on mine. whew.. I'm usually not this lucky
kobaltkween posted Wed, 13 February 2008 at 4:27 PM
right. but if you don't move the morphs, loading takes a very, very, VERY long time. i don't have P7, i can't tell it just to look in the active runtime. i've waited several minutes for it to load (as in done something else for a long time) before giving up, looked at the scripts and paths, and haven't found a way around that load time outside of buying a new version of Poser (a relatively expensive solution), switching to D|S only, or (my choice) just making characters with all the morphs already injected. if you have a way around that, i'd love to hear it. i looked in the forums, but the search isn't great.
Magic_Man posted Wed, 13 February 2008 at 4:35 PM
I've got the V4.2 base only, installed in it's own runtime.
Poser loads no differently, adding the V4.2 base figure takes longer than previous model but still loads fine, female figure with short cropped hair and base underwear texture.
What am I missing by doing it this way as opposed to upgrading 4.1 etc.?
richardson posted Wed, 13 February 2008 at 4:38 PM
cobaltdream, I did drop a copy of both !DAZ and libraries>Pose>DAZ's Victoria 4 (where the monster .pz2 inj files are) files into both my runtimes as space is no longer an issue. That is, one in P6's main Runtime and also in the external runtime. Geometries and textures in P6 main Runtime. Edit>Set Prefs with External Runtime selected... The rest is sheer voodoo. sacrifice a chicken,,,
kuroyume0161 posted Wed, 13 February 2008 at 4:39 PM
Continuing with my requirement to have both V4.1 and V4.2 installed somewhere but concerning the !DAZ folder being bantied about above, my question is this: Does the V4.2 install overwrite the V4.1 morph injection files in the !DAZ folder? This is my one big concern here (and why I'll be backing up V4.1 everything prior to installing V4.2).
For some reason, Daz has decided that this is an udpate to the existing V4.1 figure (period). When you're done, you really don't have a V4.1 figure anymore - you have a V4.2 figure standing in its place. I can understand the part about installing V4.2 into another location (with the copied Poser.exe) but that doesn't mitigate the !DAZ folder issue.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Magic_Man posted Wed, 13 February 2008 at 4:42 PM
You don't need to copy the poser.exe, just a filename (any file) named poser.exe, e.g. a blank text document will do.
Tashar59 posted Wed, 13 February 2008 at 4:43 PM
P7 takes longer to do things than the other versions. I think it has to do with writing the delete files.
Anyone that sayed they don't have problems with the morph brush, we're talking P7 the only version that has it, did not use the brush on the V4.1 head. Instant crash if you do. We, well I started both threads here and at Daz and with some smart members, fixed the code ourselves.
V4.2 works fine. for me anyhow.
I found that V4 to V3 didn't work. I don't have an update icon for v4v3. Just the one for V4. I had to run update batch file found in the !Daz folder in the runtime and it works perfect now too.
So all in all, V4.2 works fine, Just a PITA to get there. Now, this should be the last time to do this, with luck. V3 went through the same thing but was very simple for the user to update. Why Daz had to make it so difficult is, well, DAZ.
richardson posted Wed, 13 February 2008 at 4:49 PM
kuro, Looks like it overwrites the DAZ! file. All mine were modified Feb 08, 2008
dogor posted Wed, 13 February 2008 at 4:52 PM
Quote- "dogor, I installed V4.2 into an external Runtime without a hitch. I then did what one does with external runtimes, and just copy and pasted the deltas into the Main Poser Runtime.
Unlike the earlier V4 installs, I wasn't forced to install into the main Poser 7 Runtime.
V4.2 runs fine for me. And she/he now has some great legs, unlike the previous versions :)
-- Jeff "
I made a folder and directed the installer to load into it and it stopped and wouldn't do it. Now remember I was trying to make it not overwrite previous installations. I had too anyways and I think it was looking for a previous load of V4.1.
You did it smooth as silk and it gave me a little guff. Probably because I wanted more control.
kobaltkween posted Wed, 13 February 2008 at 5:39 PM
oh, i know about copying the files. that's what i did, and it works fine now. and Poser does not load quickly at all for me. V4 base isn't very useful to me. if i have morphs for a figure, i tend to use them. maybe one day i'll get to the point of using only my own custom morphs, but until then, it's important that i be able to use the morphs i've bought.
does anybody have verification of the uninstalling Creature Creator issues? DAZ only mention 4 files, and someone has only mentioned 2 morphs, but DAZ goes on and on about needing to uninstall 4.1 stuff to be able to use Creature Creator. that seems unnecessary if you only need to delete 2 morphs, but what do i know.
Madbat posted Wed, 13 February 2008 at 6:07 PM
There are 4 files (2 inj poses and 2 rsr's) that need to be deleted for creature creator to work, as covered in the instructions at Daz...thats it. Both files pertain to the V4-V3 creature morphs. I did have creature issues, plus some general ones (fingers not moving body parts dissapearing) but I cleared the problem (at least temporarily) by eliminating a second runtime with V 4.1 from the Daz search directory and deleting 4.2 characters saved prior to this. The second 4.1 was causing issues with deltas not loading...even after injecting. In fact, the first time I attempted to load V4.2 I got a V4.1 instead.
All fixed and running so far, but a character saved with morphs seems to take up to twice as long as a similar V 4.1 character to load. Most of that time is taken up by reading the .daz file as opposed to the actual loading. In fact, characters take forever to load, I'm still waiting.....
yarddog posted Wed, 13 February 2008 at 6:23 PM
Anybody else having eyebrow problems with V4.2 ?
Here they float about a poser foot away from her head
very interesting look
molsmith posted Wed, 13 February 2008 at 6:41 PM
Quote - > Quote - Holy crap! You'd think they'd taken one of her legs away, listening to all the whingeing and complaining in this thread.
What the f*ck is wrong with you people? It's the same model, it just handles morphs a tiny bit differently (better in my opinion). And you get a decent male morph, for $0.00.
Can anyone point to something about V4.2 that is actually worse than V4.1?
Judging by the replies, the installer is options-free and thus screws up the delicate balance of V4.1 that users have, with little apparent benefit.
Judging by the replies, that is.
From Mol:
I am not complaining but there are differences from a developer point of view. For example, V4 can now crash my Poser 7 if I do things to figures I created from V4.1.
Most users will not actually have this happen to them as they will be unlikely to work through my combinations of testing but whereas I was about to put ou a 100% perfect product, it will now be invisibly only 95% perfect. I do not like changes which somehow, inexplainably shift the workings of things. I gaurantee you there is a bug in this new version and it was brought out to fix several bugs in the previous 2 versons. As an X programmer, I understand all the issues, but it seems that we, the users, especially the product creators, are the unsung testers of DAZ V4.
That all said. I am stunned and delighted with this figure and the advance of the technology in creating images from 3D models. Complain...? Never!
mol
ps: There are other adjectives you could use for your self-censored swear word. use that if you like, but it shows sometimes that people are talking emotively instead of carefully selecting something something more precise. I hope you are not creating products the same way :))
Tashar59 posted Wed, 13 February 2008 at 6:46 PM
Molsmith, why not tell us what that sequence is or what your trying to do that crashes P7 and some of us can try and crash P7.
yarddog posted Wed, 13 February 2008 at 6:56 PM
Madbat posted Wed, 13 February 2008 at 7:23 PM
I had the same issues because of a second V 4.1 I had in a separate runtime. Although I'm using Daz and not Poser, the problems are from the same source. Daz states that V 4.1 has to be either completely overwritten or uninstalled, and that only one instance of her can be installed or there will be conflicts. Some have suggested installing to a separate runtime on a separate drive, but I haven't heard any of the results from that. Mind you, there have been a few people who have 4.2 and 4.1 running with no problems, I'm curious as to what their setup is like.
yarddog posted Wed, 13 February 2008 at 7:42 PM
Thanks!! Off to see where V4.1 might be hiding
as this is supposed to be a bare runtime and the only one.
Madbat posted Wed, 13 February 2008 at 8:02 PM
If you still have issues with that SKondris and one of the other admins at the Daz forum recommend you submit a bug report. I haven't noticed it yet since I fixed my 4.1 issues, but apparently a few people have had this problem on proper installs.
sandmarine posted Wed, 13 February 2008 at 8:25 PM
Thanks for this thread.. I did download v 4.2, but haven't trusted it enough to install her yet, so I'll wait for things to flesh out and then see...
I'm not sure what was changed though... because,clearly, I can't just install V 4.2 and install , on top of her, all the morphs++ and whatnot that were meant for V 4.1... meaning I have to redownload all the morphs for v 4.2...
so is the ExP the main change here?? and pretty much we have to get used to that if we ever wanna use A4?
kobaltkween posted Wed, 13 February 2008 at 8:26 PM
the ExP was in place in V4.1.
yarddog posted Wed, 13 February 2008 at 8:40 PM
Quote - If you still have issues with that SKondris and one of the other admins at the Daz forum recommend you submit a bug report. I haven't noticed it yet since I fixed my 4.1 issues, but apparently a few people have had this problem on proper installs.
Thanks again, maybe getting bleed from shared network file.
Did submit a bug report at Daz and got link to general help page
Say's V4.1 does not have to be uninstalled and other interesting
tidbits. Maybe an updated installer is in the works
daz.custhelp.com/cgi-bin/daz.cfg/php/enduser/std_adp.php
May help someone
yarddog posted Wed, 13 February 2008 at 9:04 PM
Got it figured out :)
Morphs ++ has to be installed or reinstalled after V4.2 install
If not done in that order problem arises
Hope this helps someone
yarddog posted Wed, 13 February 2008 at 9:23 PM
And no uninstall of V4.1 needed if done in that order
V4.2 then Morphs++
Madbat posted Thu, 14 February 2008 at 12:05 AM
The install will overwrite V4.1, so unless you have creature creator (like me) it isn't necessary, OR unless you have V 4.1 sitting in alternate runtimes, then you'll likely have to uninstall one of them to prevent conflicts.
Again however there are a few people who do have both running, there's got to be more than a couple of folks around here who'd like to know what they did to avoid problems. Personally, I really don't need the second v 4.1, but other people do.
Magic_Man posted Thu, 14 February 2008 at 3:00 PM
I've got 4.1 in one runtime and installed 4.2 base in another runtime but then all this is still very new to me so I'm not even sure if everything is as should be anyway.
The model loads fine.
Madbat posted Thu, 14 February 2008 at 5:01 PM
What I noticed (in D|S) is that before I cut the connection between runtimes, is that V 4.1 from the second runtime would load, but named as V 4.2. She loaded just like V 4.1, but without some of the deltas. Cutting the connection (in D|S) to the second runtime and a restart solved the problem.
Both my runtimes are on the same drive, I wonder if it makes a difference if they are on alternate drives?
boggers posted Thu, 14 February 2008 at 11:43 PM
Sorry for previous flippancy. V4.2 seems to be causing a lot of trouble for not much gain IMHO.
I did a straight install over V4.1 in my poser 7 runtime - I was good and did what Daz said. So far no problems with any previous characters or the new V4 morphs. The male morph loads fine and does not have boobies although frankly the result is disturbing - especially if you leave the default texture on. I haven't done anything with the creature creator morphs yet though and I believe there may be an issue there. I will let you know if I encounter any problems.
dogor posted Fri, 15 February 2008 at 12:51 AM
Does anyone know where to find" V4toV3BodyBrps.pz2"? When I try to load V4.2 to V3 Poser 7 is asking for this file. I've done a search and cannot find it. Does anyone know where it is supposed to be located?
Madbat posted Fri, 15 February 2008 at 1:06 AM
You need to go to the !Daz folder in your runtime/libraries directory, find and run the V4-V3 batch installer for V4-V3 to work properly...I think it's called DzCreateExPFiles-V4V3.bat
dogor posted Fri, 15 February 2008 at 1:35 AM
That fixed it. Thanks!
Madbat posted Fri, 15 February 2008 at 1:37 AM
Excellent! :D
FarawayPictures posted Fri, 15 February 2008 at 2:02 AM
Installed it last night. It would only install to the main poser folder, but when that was done I just moved it to a seperate runtime. Works fine, and I have 4 and 4.2 working seperatley.
Also, just for note, I saw Daz have some 4.2 stuff 50% off. I bought the catsuit and expansion set for £12.
Madbat posted Fri, 15 February 2008 at 2:20 AM
I used my coupons and snagged the bodysuit expansion!.
I don't think there was an issue with 4.1 and 4.0, just 4.1 and 4.2. Some people are having a heck of a time, and some aren't.
TrekkieGrrrl posted Fri, 15 February 2008 at 5:19 AM
Hm I just installed V4.2 into my V4 PBooost bank. Everything works.. EXCEPT the male morphs. Also all the morphs were already injected so I suppose there's something leftover from a previous version (I have V4.0 in the same folder. Can't remember where I put V4.1)
So in short it seems like what I have is a hybrid now. The male FACES works, but not the body sigh And those were my only reason to update...
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Madbat posted Fri, 15 February 2008 at 10:18 AM
Trekkiegirl, I had the same problem. I have V4.1 in 2 different runtimes, and got the same hybrid you did when I installed V 4.2 (Into DazStudioContent) I was able to solve the problem by cutting the connection between runtimes, restarting and reinstalling the V 4.2 Those two gals really don't seem to mix well
tuxedomask posted Wed, 05 March 2008 at 7:10 PM
Is there anyone who can help me there With V4.2/A4 .I have been struggling for the last 2 weeks to fix the problem of no body morphs for either of them.I installed everything as I was told to and althought both models will pose to a particular body pose (sitting , lying etc) they do not respond to facial morphs or any of the 4 standard body morphs for A4.DAZ has been less than helpful.All they keep saying is to follow the thread on how to install V4.2.Which I have done and still V4.2 does not work properly.I must admit that I am not that clever when it comes to the computer and do have a basic knowldge of things .i am using poser6 i have installed the V4.2 and the V4.2 morph+++.I Have run the !DAZ files and the updater and also injected the morphs but still V4.2 does not work .
Can anyone help me to get V4.2 working ?Or tell me where the files should be to get her to work .I am totally relying on the installers .And they maybe installing into a wrong folder.I'd appreciate the help .that is if anyone can .
Madbat posted Thu, 06 March 2008 at 3:05 AM
Do you have a V4.1 still installed in a separate runtime? If so this can cause conflicts with V4.2.
tuxedomask posted Thu, 06 March 2008 at 6:32 AM
No i don't have any of the Victorias except for V4.2 she is the only one I have .
Madbat posted Thu, 06 March 2008 at 4:59 PM
Odd?! Are you installing to Daz or Poser?
Did you try a reinstall of the morphs and running the updater? I wonder where RHasseltine is when you need him...this sounds like something up his alley.
tuxedomask posted Thu, 06 March 2008 at 5:53 PM
I am installing to Poser6 and yes i have tried a reinstall of the morphs and running the updater.But this did not work also .i have even uninstalled Poser6 and all its contents and started with a fresh install of Poser6 and installing V4.2 , Morphs+++ and Aiko4 with nothing else in Poser.This did not work either ,i have also run the !DAz bat files .Which did not help either.i wonder if its in the right directory ?How can i check if All files are in thier right directories?
Madbat posted Fri, 07 March 2008 at 12:27 AM
It sounds like everything is going into the right directories. If you've installed all the morphs then they should be injectable...All I can recommend is to have another go at the Daz forums, and give as detailed a description of your problem and what you've tried as you can.
tuxedomask posted Fri, 07 March 2008 at 6:36 AM
ok thanks for your help .But honestly do you think anyone can really help me find out thats going wrong with V4.2 /A4 and why the morph dials are not appearing.Do you think I'm not injecting the morphs properly ?Thanks once agaiin .
nickedshield posted Fri, 07 March 2008 at 9:01 AM
Question: Did you run the new initilization bat file?
I must remember to remember what it was I had to remember.
tuxedomask posted Fri, 07 March 2008 at 6:46 PM
I run all the files it asked me to and have installed all the files that where supplied.And have initialised all files i was asked to .I'm not sure what you mean by the "new initialisation bat file" ? CAn you be a bit more specific.
Thanks
Madbat posted Fri, 07 March 2008 at 7:01 PM
The install asks you to update V4.2 after install, and after installing the morphs. It also puts an 'Update V4.2base' icon on your desktop, I take it you ran that?
nickedshield posted Fri, 07 March 2008 at 9:33 PM
Yes, that is what I was referring to.
I must remember to remember what it was I had to remember.
tuxedomask posted Sat, 08 March 2008 at 7:10 AM
Good news !! I have managed to solve part of the problem. I now have the morph dials for V4.2 and A4 .But A4 still wont morph to her petite morph when I click the icon for the petite body morph, and she wont morph to some of her facial morphs .V4.2 is the same wont morph to any of her icon in the drop down menu.How did I fix it partially ? I was not clicking on the actual character listing when it came to the morph injections,If you know what I mean .In the character listing there is a White + symbol on the character Icon and up until today i was not aware of this and did not know that I had to find that and click on that to inject the morphs.
So thank you to all the people who have tried to help me resolve this .It was your encouragement and perserverance that helped me to find a solution.
Madbat posted Sat, 08 March 2008 at 8:22 PM
Well, at least you have part of the problem solved.
tuxedomask posted Sun, 09 March 2008 at 6:20 AM
Yes and thank you for your help with this problem.