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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: in search of: an old Poser 4 DoF trick...


TheWolfWithin ( ) posted Wed, 05 March 2008 at 2:30 PM · edited Fri, 22 November 2024 at 5:14 PM

there was, at one point, this tutorial on tricking poser 4 into creating something similar to actual depth of field......something involving pointing the camera at an invisible prop or something.....anyway, it was damned nifty, but i can't seem to remember exactly how to do it or where that tutorial was......any and all help will be appreciated....


geoegress ( ) posted Wed, 05 March 2008 at 2:52 PM

Try useing a sphere, make it invisable and point the camera at it. Then parent the main camera at it and move the sphere way back.

I haven't done it. This is just a guess. :)


momodot ( ) posted Wed, 05 March 2008 at 3:44 PM

The idea was to take a depth cued render and use that as a mask for a blur layer in Photoshop I believe. The use of the sphere prop was to determine the extent of depth cue effect since it is calculated based on the depth of the scene and without a far distance prop the effect was either too subtle or too extreme... I/m not sure which. Remember that the depth cue coloration is based on either the background color or something.



momodot ( ) posted Wed, 05 March 2008 at 3:49 PM · edited Wed, 05 March 2008 at 3:53 PM

Attached Link: 10 More Tips for Poser Beginners

Here is SnowSultan on Depth Cue: [http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=193&page=3](http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=193&page=3 "Linkification: http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=193&page=3")



Miss Nancy ( ) posted Wed, 05 March 2008 at 3:51 PM

a poser 4 render with depth cue enabled produced an image which, if exported as uncompressed
tiff, would show the depth mask in APS.  obviously the scene must have objects in foreground,
middle ground and background, otherwise there's no point in using said effect.  the closest surface
to the camera would have no masking, and the farthest surface might have 100% masking,
exclusive of ground plane.



momodot ( ) posted Wed, 05 March 2008 at 3:52 PM

Attached Link: Adding Depth of Field in Post

Found the link to Stewer's tutorial: http://www.keindesign.de/stefan/poser/dof_tutorial.html



momodot ( ) posted Wed, 05 March 2008 at 4:00 PM

This might help?
http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1735&_m=d
or?
http://www.daz3d.com/i.x/tutorial/tutorial/-/?id=1745&_m=d



lesbentley ( ) posted Wed, 05 March 2008 at 4:33 PM

This might have been to do with Depth Cueing. The Depth Cueing effect depends on how far back the scene extends relative to the camera. With one figure in an empty scene the effect is very strong, you can lessen the effect by adding a primitive and moving it back to say 'zTran -10.000' or '-20.000'. You can move the primitive so it is hidden behind your figure.


lesbentley ( ) posted Wed, 05 March 2008 at 4:43 PM · edited Wed, 05 March 2008 at 4:46 PM

file_401350.jpg

Here is an example.

You will find Depth Cueing in the menu bar Display menu.


TheWolfWithin ( ) posted Thu, 06 March 2008 at 6:31 AM

**momodot...that's just the one i remembered.....thanks to you and to everyone else who replied and gave me other options to investigate.....
**


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