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Subject: Motion blur is time expensive, isn't it?


pauljs75 ( ) posted Fri, 14 March 2008 at 10:30 PM · edited Sun, 01 December 2024 at 2:07 PM

I'm experimenting with something, and barely even started with some animation and it's taking forever. Doing motion blur is rather expensive, isn't it?

Rendering is now on frame 5/168, and over 4 hours already...  Is it really worth continuing? (The animation isn't anything epic either. Just a jet zooming by through some clouds.)

If anything, maybe some recommendations for blur settings. I'd suspect Carrara allows a range that can get into ridiculous territory. (Or at least for doing animation and not a still - as I could see where a simulated long exposure blurring effect could be neat with a still.)


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MarkBremmer ( ) posted Fri, 14 March 2008 at 11:27 PM · edited Sat, 15 March 2008 at 5:50 PM

I'm assuming your talking about Vector Motion Blur. I also am guessing that the clouds are contributing to an extended render time. The real clouds, especially if you have some environment lighting enabled, take some time

Motion blur is cool but it's a mixed bag because it does add to the render time. It's great for stills and good for animation. The temptation is to "over set" the parameters which can create render times of days instead of hours. Fundamentally, motion blur is for destroying detail in the image. For an animation, confining the blur to two or three frames is best. For stills I'll usually use a blur of ten frames.

It's important to understand how motion blur works. If you set it with an "Extra Frame" value of 5 and enable Before and After, for every "real" frame in your scene, Carrara will actually render 11 frames - 5 before, 5 after plus the real frame and then it composites them together. So, using your example numbers, an animation with only 168 real frames might actually be tasking Carrara to render 1168 frames. If your average frame render time is 5 minutes per frame, there's your hour: 11x5 minutes or 55 minutes per 'real' frame.

The faster your object is moving in scene, the less Pre and Post frames are needed for animation. Since it's a moving, detail destroyed object, the eye fills in the missing detail - you don't really need to render it out.

However, for stills, since there is no actual visible motion to hide low fidelity, a greater frame blurring number is warranted. 

Why would you use Carrara's motion blur at all? Because it also renders the blur in reflections and through transparency - something that's very difficult to do, even in post production for animations. For stills you can cheat a little and use Photoshop.

There's a reason that in animation studios, all the 3D work is done during the day and then everything is sent to the render farm overnight.

Mark






Hoofdcommissaris ( ) posted Sat, 15 March 2008 at 3:57 AM

 Adding motion blur (and depth of field) to stills and animations also takes away some of the typical 'computer generated' feel, but you really need to have time. And 25 extra computers.


Miss Nancy ( ) posted Sat, 15 March 2008 at 4:45 PM · edited Sat, 15 March 2008 at 4:48 PM

I've noticed it calculates each frame 4 or 5 times when I enable it, but if it's an animation,
they can't be very large to begin with. it goes pretty quick for me.
images9Bu20574.gif



jerr3d ( ) posted Sat, 15 March 2008 at 5:13 PM

Don't know about motion blur, but I always render a few frames as a time test so I will know before hand what I am looking at for a total render time. ^ ^


scotttucker3d ( ) posted Tue, 18 March 2008 at 11:24 PM

Or render the motion blur in post. There is a great plugin called reelsmart motion blur for Adobe after effects that does amazing work and gives you a ton more control. It also renders the motion blur for your entire animation in less time now than it is taking you to render 1 frame.

-Scott


-Timberwolf- ( ) posted Wed, 19 March 2008 at 5:49 AM · edited Wed, 19 March 2008 at 5:50 AM

Oh no ,is there no post effect plug-in solution for carrara available? C6 costs about 450 € --- After Effects about 1500 € .Do you know what I mean?


scotttucker3d ( ) posted Wed, 19 March 2008 at 4:47 PM

Yeah - back when I bought my copy of after effects it wasn't as expensive. Now they automatically include the pro bundle - this was a bad marketing decision. You used to be able to get the basic version for about $300.00 US. Adobe is becoming the new Micro$oft.

I guess you just have to put up with slow render times... sorry.


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