Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
I'm assuming your talking about Vector Motion Blur. I also am guessing that the clouds are contributing to an extended render time. The real clouds, especially if you have some environment lighting enabled, take some time
Motion blur is cool but it's a mixed bag because it does add to the render time. It's great for stills and good for animation. The temptation is to "over set" the parameters which can create render times of days instead of hours. Fundamentally, motion blur is for destroying detail in the image. For an animation, confining the blur to two or three frames is best. For stills I'll usually use a blur of ten frames.
It's important to understand how motion blur works. If you set it with an "Extra Frame" value of 5 and enable Before and After, for every "real" frame in your scene, Carrara will actually render 11 frames - 5 before, 5 after plus the real frame and then it composites them together. So, using your example numbers, an animation with only 168 real frames might actually be tasking Carrara to render 1168 frames. If your average frame render time is 5 minutes per frame, there's your hour: 11x5 minutes or 55 minutes per 'real' frame.
The faster your object is moving in scene, the less Pre and Post frames are needed for animation. Since it's a moving, detail destroyed object, the eye fills in the missing detail - you don't really need to render it out.
However, for stills, since there is no actual visible motion to hide low fidelity, a greater frame blurring number is warranted.
Why would you use Carrara's motion blur at all? Because it also renders the blur in reflections and through transparency - something that's very difficult to do, even in post production for animations. For stills you can cheat a little and use Photoshop.
There's a reason that in animation studios, all the 3D work is done during the day and then everything is sent to the render farm overnight.
Mark
Yeah - back when I bought my copy of after effects it wasn't as expensive. Now they automatically include the pro bundle - this was a bad marketing decision. You used to be able to get the basic version for about $300.00 US. Adobe is becoming the new Micro$oft.
I guess you just have to put up with slow render times... sorry.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm experimenting with something, and barely even started with some animation and it's taking forever. Doing motion blur is rather expensive, isn't it?
Rendering is now on frame 5/168, and over 4 hours already... Is it really worth continuing? (The animation isn't anything epic either. Just a jet zooming by through some clouds.)
If anything, maybe some recommendations for blur settings. I'd suspect Carrara allows a range that can get into ridiculous territory. (Or at least for doing animation and not a still - as I could see where a simulated long exposure blurring effect could be neat with a still.)
Barbequed Pixels?
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.