Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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Very cool little plane ! There is a way to split a single polymesh without affecting its geometry in order to ease UV mapping. It's simple : give a name to a selection using the "name polygons" function, and the polymesh will split into different groups once exported in the OBJ format . Of course, this is useful only if you define the UVs with UVmapper . You should have asked ! :) litst
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Everything is a vertex model except the engines. It took forever to texture. Things would have been a whole lot easier if i could have defined different UV map methods within the same polymesh. Its a plane that paratroopers jump out of. Im just making this up, i dont know anything about planes.