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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Poser Textures


Fidelity2 ( ) posted Wed, 23 April 2008 at 7:08 PM · edited Sun, 01 December 2024 at 10:39 AM

Dear Friend: How can I create and up-load textures for Poser figures? When I paint textures in Photoshop and upload them into Poser everything jumps, colors are not accurate, and a mess is created as a result. How can I create realistic textures in Adobe Photoshop for Poser figures? Thank you. Sincerely, Fidelity2.


Santel ( ) posted Wed, 23 April 2008 at 7:19 PM

Hi, you'll have to work with the uv templates supplied for the respective figure or a specialized program like Deep Paint 3D or Bodypaint which can automatically read the uvs from the obj file.

Regards...


chris1972 ( ) posted Thu, 24 April 2008 at 4:49 AM

There is an entire science and methodology behind mapping 3d characters. It's not something one can give a simple "how to" answer to. I would suggest reading as much as you can on the subject, books,internet, tutorials here and on the web etc. Buy a product here at Renderosity or use one of the characters that comes with poser. dig into it, find out where the maps are, study how their made. It's not something you will learn over night.
In short a uv map is the 3d mesh flattened into a 2d plane. It is on this uv flat plane that you paint, color, etc. The 3d vertices have xyz coordinates in 3d space, a uv map converts these to points into uv coordinates in 2d space. They must corrispond exactly. There is free software available on the web such as UV mapper and lithunwrap that will unwrap (create the uv map) for 3d objects. The 3d objects are contained or exist in an .obj file.
Look at an object in Poser or other 3d program with wireframe turned on, then compare this with the corrisponding uv map, you will see how the mesh is flattened and will help visualize what is going on.
To find maps and obj files for Poser objects look in C:program filesefrontierPoserruntime and then maps are in a texture folder, and obj files are in geometry folders.


EnglishBob ( ) posted Thu, 24 April 2008 at 5:17 AM

Attached Link: http://www.morphography.uk.vu/tutorials.html

I have some tutorials on my site: Texturing for Beginners is probably a good start, and you can work onwards from there.


Fidelity2 ( ) posted Thu, 24 April 2008 at 2:30 PM

Dear Chris1972: I have UV maps, texture templates, for the Visctoria 3 model. However, when I paint them in Adobe Photoshop, a mess is created in Poser 5/7 with inaccurate colors. How can I paint the UV maps, texture templates, in Adobe Photoshop, and apply them to figures into Poser 5/7? Thank you. Sincerely, Fidelity2.


chris1972 ( ) posted Thu, 24 April 2008 at 2:49 PM

You may be saving your images as 16 bit photoshop files which I dont think Poser can use.
Try saving them as jpg's make sure You convert or save as 8 bit images.
I cant imagine what else the problem could be. If thats not the solution continue to post and I will try to help.


markschum ( ) posted Thu, 24 April 2008 at 2:57 PM · edited Thu, 24 April 2008 at 3:03 PM

Can you post a picture of your image map , and the result in Poser ?  That would give us a better idea.

The default lights in Poser are colored. That can distort the color of items in the scene . You could change all your lights to white and see if that makes a difference .

Also in the material room , an image map is attached to the diffuse channel. If the diffuse color is not white it will affect the color of the texture, so check that your image map is attached to a white diffuse channel. 

Make sure your color mode in Photoshop is RGB .


Fidelity2 ( ) posted Thu, 24 April 2008 at 3:38 PM

file_404835.jpg

Dear MarkSchum: I have attached the file I worked with for my Victoria 3 model. Perhaps, you can tweak it and send it back to me. Thank you. Sincerely, Fidelity2.


chris1972 ( ) posted Thu, 24 April 2008 at 3:56 PM

I'm sorry but I have no Idea. Iv'e never seen anything like this


EnglishBob ( ) posted Thu, 24 April 2008 at 3:58 PM

file_404837.jpg

Does this match up with what you were intending? As Mark is saying, you have to set the figure's materials to white first (as I have here) - V3 loads coloured by default. And you need white lights, again as I've used here - Poser's default lights are coloured. It isn't the texture that needs tweaking, but your Poser scene.


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