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Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)



Subject: customizing models in V6


checkthegate ( ) posted Fri, 02 May 2008 at 11:58 AM · edited Mon, 23 October 2023 at 5:15 PM

Quick question...

I am working on matte painting....with a dystopia model pack......but the buildings come in city grids....

Is there a way to just use 1 building instead of a whole city block?

and...

is there a way to trim off and delete a peice of the model that isnt working in the scene? (from these stock Cornacopia models)

also the Cornacopia models come wrapped in shaders, pre-textured..etc.....how do non Vue stock models work in V6? (say a ship from turbosquid?)


Red Dog ( ) posted Fri, 02 May 2008 at 12:40 PM

On some models, you may be able to "Edit" the model, and separate the materials, and from that separate the model pieces. I have done that with some of the included Vue content as well as imports from other programs.

Other models that you import may be textured, or may just have shaders. Most models I have used that weren't already Vue specific VOB files, I have had to tweak once imported. Some a little, such as Pozer files, some extensively, such as some 3ds files that have no textures included.


wabe ( ) posted Fri, 02 May 2008 at 1:15 PM

I think what Red Dog meant was the "split" command in edit object. This will break up the model into pieces, reference are the different materials used in the scene. May be a bit difficult in the dystopia items. What you could try as well is to use boolean functions to cut the parts off that you do not want - should work too.

Regarding other models than the ones that are provided directly in Vue native format work fine as long as they have two thibgs provided. #1 the object is separated in pieces so that you can apply your own materials to these parts. Or #2 minimum the model already has different materials applied to the parts. Then it is an easy practice to exchange these (basic) materials with the ones you want.

One day your ship comes in - but you're at the airport.


Mazak ( ) posted Fri, 02 May 2008 at 1:45 PM

file_405314.jpg

Here is what I did. I use a Cornacopia house and did a boolean difference with a cube. Then I bake the result to polygons (that is important !) This is a quick and dirty solution but very effective :biggrin:

Mazak

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Trepz ( ) posted Sat, 03 May 2008 at 2:22 AM

Or you can find which material is on the model you wanna get rid of and reset them all the flat grey and then give them 100% transparency with a refraction of 1.00,that will also make them disappear.

"Many are willing to suffer for their art. Few are willing to learn to draw."


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