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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)



Subject: Poser 64 bits and 'what is on'?


softcris ( ) posted Tue, 27 May 2008 at 9:18 AM · edited Fri, 31 January 2025 at 11:27 PM

que pasa amigos?

back to renderosity after an almost 5 weeks off...and eager to know about what is going on with people that brought Poser newest 644 and how are they doing using XP 64 bits or Vista 64 bits..
Anyone can tell or give me links where to find the likes and dislikes as well refererence to both OS individually.
Thanks very much appeciated.
Cris

"'you shut up!  or I'll bring democracy to your country! "
Cris Galvão aka Softcris  - www.crisgalvao.com
(or softcris, SoftCris)
Rendering since 1997 and
at Renderosity since 1999.

OS Win 8.1     64 bit


Gareee ( ) posted Tue, 27 May 2008 at 9:33 AM

The only difference in 64 bit is the background renderer, and I see almost twice the rendering speed over xp32 and poser 7 sr2.

Way too many people take way too many things way too seriously.


renderdog2000 ( ) posted Tue, 27 May 2008 at 3:04 PM

Well, Poser itself is still a 32 bit application in the new "Pro" version, only firefly (the render engine) is 64 bit, but in all honesty other than being able to render slightly larger scenes without memory issues it's really not much to write home about.

The new network and render in background features are nice, but firefly itself hasn't improved in render quality much at all, which is really a shame. 

-Never fear, RenderDog is near!  Oh wait, is that a chew toy?  Yup. ok, nevermind.. go back to fearing...


jeffg3 ( ) posted Tue, 27 May 2008 at 3:15 PM

Poserfusion does not support 64bit.


renderdog2000 ( ) posted Tue, 27 May 2008 at 3:24 PM

Interesting - didn't realize that.  Don't have the pro version at home (only played with it a bit at work) and never tried the fusion thing, but thsts great info to have.  Thanks!

-Never fear, RenderDog is near!  Oh wait, is that a chew toy?  Yup. ok, nevermind.. go back to fearing...


softcris ( ) posted Wed, 28 May 2008 at 3:54 PM

Quote - Poserfusion does not support 64bit.

have not a clue what is that?
---thanks for the comments...I needed some opinios, since I'm still trying it...before buying it...
also I have only use it at work, and seems kind of same, at the point it is taking eternity to move the V4 in the scene (using 4 X V4  with clothes and one hair and 3 hats, plenty of objects...big file - about  316,448 KB and a simple fast light - takes about 22 minuts to render (FF size 1773 X 1026) but anoying is the delay (still in saving and also move stuff in the scene...takes too long for the program to respond...not worthing the price charge..in my opinion...but probably will buy it.
Exctly what makes me furious, they could make it worth couldn't they? Like a real 64 bits softwRE using all the cpu  machine have...today we have Quads...before tomorrow will be standard a Quad and comercially avaiable 16 or more Core..so Why do they mess it up so much?
Maybe we should make a benchmark, again for this time: PoserPro

"'you shut up!  or I'll bring democracy to your country! "
Cris Galvão aka Softcris  - www.crisgalvao.com
(or softcris, SoftCris)
Rendering since 1997 and
at Renderosity since 1999.

OS Win 8.1     64 bit


ahudson ( ) posted Thu, 29 May 2008 at 7:23 AM

Poser itself has changed not a jot. All changes are in the rendereing arena with Gamma correction and 64bit Firefly. I have the craziest problem at the moment and have tried everything to no avail... All of a sudden, when rendering on the queue, the only thing that renders is the character itself. All clothes, props, everything is not rendered. if I render in foreground or background the scene renders fine.. put it on the queue to be rendered on the local machine or a remote one and poof... everyhting but the character is gone.. sooo weird.

Smith Micro tech support said  and I quote "DO NOT USE QUEUED RENDERING if you only have one machine. DO NOT Install Queue Manager if you only have one machine" (this was before they knew I had more than one machine).  What a load of codswallop!!! Queue Manager installs as part of the base installation, and is MEANT to be available even if you do have one machine so you can stack renders up, if you so wish"

So, PoserPro? Marks out of 10 from me... 1. Don't waste your money.


manoloz ( ) posted Fri, 30 May 2008 at 9:00 AM

You forgot having true support for both tangent-space and object-space normal maps.

BTW I use network rendering queue with my network of one machine, and for single images. Without any problems.

And PoserPro now saves thingies to the library with relative paths, following standarized Poser convention, which is, IMO, heaven sent.

But to each his own. If you don't need the new extras from Poserpro, stick with Poser7 :)

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


ahudson ( ) posted Fri, 30 May 2008 at 9:09 AM

yes, true. I did forget those. Nice feature I will admit. i wonder how many content providers will support that since it will not work in Poser 7 they will have to create 2 versions of content(??)

Update on the queue rendering problem. Smith micro confirmed to me it is a bug they are looking at for SP1. If you have content in multiple runtimes other than the default one and the downloads runtime (I have several runtimes stored externally) then queued rendering ignores content in the scene from those runtimes.

I may have been a little harsh with the marks out of 10.. I'll give it 3 (4 when they fix the rendering bug)


Darkworld ( ) posted Sat, 31 May 2008 at 2:58 PM

wait a sec... so queue rendering is worthless if you only have 1 machine?  that doesn't make any sense.  i've actually used it several times while i was working on the scene and it's worked fine.

of course other times it just sits on "waiting" forever... even if i'm not doing anything but staring at it, so i guess i need to install PPro on my other PC now...


arcebus ( ) posted Sat, 31 May 2008 at 3:27 PM

Queue rendering worthless? Kidding, hm!?!?

Even if you are working with just 1 machine (which happens sometimes when my other ones are busy with other stuff), the queue is the one thing that gave me an occasion to sleep back.

SImply set up what I need - let's say 10 different files (even 21 Megapix for poster prints, no problem), save the files. Before going to bed, load/put to queue one after the other and let the queue work for you.

Works fine with any number of machines from 1 to 4 (haven't got any more) and even if in stills the full advantage of distributed rendering won't come out (yet), I find my stuff when I arrive in the office in the morning. After some sleeping!!

4 comps, each Q6600 @ 3,something GHz (differs), 8 GB Ram each, ATI 3850/1GB, a Western Digital Raptor system disc and a changing number of space-providing HDDs. XP64 and Poser Pro on one machine. XP64 and the Queue Renderer appl. on all other, GBit network (which isn't the point, 10/100 works as well).


www.skin2pix.com


Darkworld ( ) posted Sat, 31 May 2008 at 4:33 PM

so why then does it sometimes just sit on "waiting" forever?


manoloz ( ) posted Mon, 02 June 2008 at 9:15 AM

No idea why that happens to you. But the render queue has made crash-prone scenes to render properly in my machine. Why they crash in foreground or background rendering, and not in the queue, I have no idea.
I systematically "flush" all that appears in the render queue. I did have one time when something appeared to never stop rendering. But I cancelled the job, re-sent to the queue, and it rendered out just fine.

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


jfbeute ( ) posted Mon, 02 June 2008 at 9:33 AM

SM has indicated there are known issues with queue rendering and using multiple runtimes in a scene. These should be fixed in the next Service Release. These problems are apparently intermittent so there is no real way of predicting when the problem occurs.
This is all new stuff for Poser so this is the area where one could have expected problems, there are some more problems reported with the queue. So we will have to wait until these problems are fixed. Still it does work sometimes and when it works it helps.

Overall few problems have been reported, so I think P7P is a fairly stable release and most new features appear to work as intended.


ahudson ( ) posted Mon, 02 June 2008 at 10:16 AM

Mine isnt intermittant! It just doesnt work with multiple runtimes. Tried it on 3 PCs.


Darkworld ( ) posted Mon, 02 June 2008 at 10:17 AM · edited Mon, 02 June 2008 at 10:18 AM

i'm not using multiple runtimes; and i love the queue when it works; but about 50% of the time it just forgets what i sent to the queue, the little info box says "talking to poser..." and the queue says waiting, forever...

canceling the job and resending when this happens doesn't work.  im not sure if rebooting poser would fix it- i don't have time for that, i just render them in the background when the queue breaks down.


manoloz ( ) posted Mon, 02 June 2008 at 10:27 AM

Mmmm. This reminds me of problems with the hub and Lightwave. Are you donwloading with a bittorrent client or something is consuming insane amounts of bandwidth? It can choke even local TCP/IP connections...

still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D


Darkworld ( ) posted Mon, 02 June 2008 at 12:18 PM · edited Mon, 02 June 2008 at 12:19 PM

im not downloading anything no... just running poser and some other software.  maybe thats it- resource hogging?

sometimes i run flash and dreamweaver in the background, or photoshop- i guess i should shut those down first?


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