Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
According to my experience, when I import high poly models/objects all i get is a box display of that object. However if after about a miinute and some changing between view windows, Open GL has a chance to catch up and display it properly---at least according to the settings I have set up in Preferences.
Hope this helps.
I think Xpleet has the right idea - change that setting for "...when resources drop below x" in your display options.
That said, the viewports have to change to less resource demanding renders at some point - to keep from crashing. I set mine from the default 25% resources down to 20%.
I guess switching to wireframe view demands even more resources, since it's farther down the display options list.
Another way to deal with this might be to move different objects into their own layers in the objects list and turn off display for those layers you are not currently working on.
Or maybe you could do a model version in Silo 3d having fewer polys (like a different SubD level), while you work on your scene - then later substitute in your fully detailed model, after your Vue scene is all done?
BTW, I don't think you have to restart your computer to return memory resources to normal - just exit Vue and launch it again. That brings up the issues of how much memory you have installed and how your virtual memory is adjusted. A Google search on virtual memory setting (assuming your using Windows) might be a valuable for you as it has been in the past for me.
Quote - I have similar results as well, but I was hoping there was a way to stop it from happening all together....oh well...thanks anyway!
A faster CPU gets rid of it sooner.
www.youtube.com/user/ShawnDriscollCG
Windows is a very, very unefficient system, it's so unefficient it hurts..it hurts that it's the primary personal computer OS of the world.
Restarting Vue won't help you, because Windows sucks your RAM up that won't return until you restart the entire OS. So practically, 2GB after a couple of hours of actual PC use = 1gb RAM for you. That's why we need 4gb to effectively have 2gb on our PCs... get it? ;-)
Windows is a buy more,get rid of the problem-OS, a financial conspiracy.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Sometimes, for reasons I'm not sure (amount of polygons comes to mind) an object's display becomes a box instead of an outline of what that object is. Now I know you can choose what kind of preview mode you want, but this seems to happen on its own from time to time (and again, I assume it's because of polygon size, or something)....
The model I'm working on was made in Silo....it's a tree with roots flowing over a terrain, and I would like to be able to populate the ecosystem with better precision (between the roots, etc.) but because the tree and its roots have become a box in the preview I can't see anything. Does anyone know a way to fix this so that I can see the basic outline of the model again....
Thanks!