Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
1- http://www.geekatplay.com
2- In your general preferences, under "file" menu, you can set display units to "real world units", and choose meters, feet, etc. Then your poser imported character should load at the right size ( eg 1m80)
Real world units are set, yet Poser models are imported too small (a character is around 10 cm tall).
But this does not matter: I have just learnt how to scale them.
My real question is about backgrounds and PROPORTIONS. Let's assume I want to create a mountain behind a character. What is the best path to follow?
OR
I hope to have been clear enough: I am not English mothertongue. My question derives from my recent experience: I have tried to create a distant mountain with an ecosystem on it, but trees were absolutely huge compared to the mountain, so I wonder if I should move the mountain or the texture.... ;)
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
The April newsletter from e-on had a great artical on this.
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
Thanks Peggy. The article is about aerial perspective, that is, the fading of distant elements when seen through a spectral atmosphere.
My question is a bit different: it is about size and proportions.
The article says: "In effect, the mountain is often much closer to the camera, and much smaller, than what it would be in reality."
So it seems that the correct path is 2) (referring to my previous post). Is this correct? And if this is correct, how can I scale the textures and the ecosystems to be put on the "much closer" mountain?
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
I always try to stick to real world scale. Make the mountain big and move it back. When you try to make terrains small, but the figure it large in relation to them, you can end up with weird shadows that ruin the scale you are trying to create.
LVS - Where Learning is Fun!
http://www.lvsonline.com/index.html
To scale a texture there is a little box named Scale in the right sidebar texture window. You can use that to increase or decrease the texture scale on any object I believe. I know I've played with it to do just what you are describing, making texture on hills smaller so they look farther away. In the case of my Junk render (posted at Cornucopia but not here yet) I used it to enlarge an environment to make small plants appear to be trees or large plants seen from a distance. The reason for that was poly count, when I tried it with a tree environment my count went into the billions, where with the smaller plants it stayed at a more reasonable level.
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Hi to all,
I have just purchased Vue 6 (actually it was a gift from my wife!) and I am starting to play with it. I am a Poser user and.... what a difference! The program is surely powerful and friendly enough, but there are so many new concepts, I hope to be able to understand them all.
Some really newbie questions, to start:
My head hurts! But I am very happy, it's a great program!
Thanks in advance,
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and everywhere else.