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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: ---> Poser 7 Service Release 3 Now Available


DigitalDreamer ( ) posted Wed, 23 July 2008 at 12:53 PM

On the validation issue, if anyone is still having problems, I cut and pasted my serial and noticed that it had picked up a space at the end of the number. This would have led to an incorrect serial as far as the validator is concerned as it views a space as a character.


VegasLarry ( ) posted Fri, 01 August 2008 at 7:38 PM · edited Fri, 01 August 2008 at 7:39 PM

Took my serial ncey, got a nice e-mail from them thanking me for registering.

But....................
Where the H*LL is the link for the SR3 dl?

Dazed and confused, as usual....

All these wanna be web desingers that can't

P.S.

Is this somethig I REALLY want to do?
I am actually haveing very few probs with P7


slinger ( ) posted Fri, 01 August 2008 at 7:45 PM

Here's the link to the Smith Micro downloads page, updates are on the right....

http://my.smithmicro.com/downloads/index.html

The liver is evil - It must be punished.


LazyLeopard ( ) posted Sun, 03 August 2008 at 3:57 PM

Quote - > Quote - According to Smith Micro iin an official tech support response: "One thing you could try is reducing the irradiance caching down to zero.

It certainly has some effect, but it's not the whole story.

Further experimentation has resulted in some improvement. I also learned a few things:- It is entirely possible that the Ambient Occlusion wasn't actually being affected by some surfaces in Poser 7 SR2. That would be consistent with what I say on this image. When it started to work properly in SR3...

  • The MaxDist and RayBias values in the Ambient_Occlusion node depend on the units you have selected. If you are using "Feet" but you type in values suggested by someone working in "Inches" then... Well, let's say the results will be a way off base. I ended up with a MaxDist of 0.02777 feet, and a RayBias of 0.013888 feet. My original MaxDist was 0.645 feet, which certainly didn't help any!
  • The skin shader I'm using has a node train connected to the Alternate_Specular channel. The Ambient_Occlusion node is connected to the primary Diffuse_Value and Specular_Value channels. These may be working against one another, but I'm not quite sure how...
  • The SR3 Irradiance cache probably does do a rather better job than the SR2 one, but it does still have flaws. Renders without it do look better, but take rather longer.


Tomsde ( ) posted Tue, 05 August 2008 at 7:54 PM

Poser 7 slowed to a crawl with open GL enabled after the update.  I did as suggested and updated my ATI video card driver.  Now the Poser room works fine, but I'm still having issues with the materials room being very slow unless I switch to SCreed.  Anyone else having this problem?


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