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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Can you move full body morphs to body part listings?


Paloth ( ) posted Fri, 22 August 2008 at 1:16 AM · edited Sat, 11 January 2025 at 12:01 AM

Is there a way to relocate a full body morph to one part and remove the full body morph’s component dials from the individual parts? For example, can you move a full body morph that affects mainly the forearm and just a bit of the bicep to the forearm panel?

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EnglishBob ( ) posted Fri, 22 August 2008 at 6:09 AM

Yes, if you hack the CR2. Poser allows you to generate a remote control dial (that's all it is) only in the BODY actor - but it can be situated in any actor you like. The DAZ figures include features like this.

You can't remove the individual body part dials that make up the morph, but you can hide them if you wish.


santicor ( ) posted Fri, 22 August 2008 at 8:36 AM

Hi E Bob -
can you or someone else give a little more detail on that hack?
I am also extremely intested in this capability - I want to work with V4.2 in Poser and make, for instance, just her shoulders more "Amazon"  but not the rest of her. I think that is where Paloth is going with this too.....




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Paloth ( ) posted Fri, 22 August 2008 at 9:34 AM

Thanks, English Bob. I will attempt to cut and paste the full body morph remote control dial from the Body actor to a new location. How does one hide the 'component morph' dials that comprise a full body morph?

santinocorleone, I'm in the process of creating morphs for an original figure. I'm mainly interested in organizing some of these in a less confusing way. I'm not sure what result hacking the cr2 would have on modifying existing morphs, particularly when V4+ 'morphs' might be joint controlled magnet setting.  

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lesbentley ( ) posted Fri, 22 August 2008 at 9:41 AM

An FBM works like this. Various morphs in different actors (body parts) have five lines of slaving code that tells them the name and location of the master channel they must take their "instructions" from, and how strongly to be affected (usually 1 to 1). For example:

                        valueOpDeltaAdd
                                Figure 1
                                BODY:1
                                MyMorph
                        deltaAddDelta 1.000000

To move the FBM to the lForearm you would change the line "BODY:1" in the slaving code to read "lForearm:1" in all the 'targetGeom' (morph) channels that you want to be affected by the FBM, e.g: valueOpDeltaAdd Figure 1
lForearm:1 MyMorph deltaAddDelta 1.000000

Next you would create a 'valueParm' channel in the lForearm actor, to be the master (controler). The channel should look like this: valueParm MyMorph { name MyMorph initValue 0 hidden 0 forceLimits 0 min -100000 max 100000 trackingScale 0.004 keys { static 0 k 0 0 } interpStyleLocked 0 }

Of course the name "MyMorph" is just an example. You can use any name you like so long as the name of the master channel matches the name in the slaving code. Then you would delete the original valueParm channel from the BODY actor. To hide a dial from the parameters pallet change the line 'hidden 0' to 'hidden 1'.

To do these edits the character file needs to be in uncompressed cr2 format, not crz. You can do the edits in a text editor, but that can involve a lot of searching and scrolling. You may find it easier to use a cr2 editor such as the free CR2Builder. Always make a backup copy of a cr2 before editing it in case something goes wrong. An FBM is an example of ERC also know as EMC. you can find more information at these links:

Extended Motion Control

ERC (Enhanced Remote Control)


lesbentley ( ) posted Fri, 22 August 2008 at 9:50 AM · edited Fri, 22 August 2008 at 9:52 AM

P.S.
In P6 or above, it should not matter where you put the master valueParm channel, it can go in any actor so long as the slaving code points to that location. In P4 the master channel should not be more than one step below any of its slave channels in the hierachy. I'm not sure about P5, but I think it works the same as P4 in this respect.


santicor ( ) posted Fri, 22 August 2008 at 11:47 AM

Sorry I was assumptive about your plans, E.B. ;-)

Les thanks for that info I will try it.

slightly off topic: Les,
when i use Mirror mags and want to affect custom polygon groups,  I am creating a group called rbreast  and a (mirror) polygon group called lbreast ( trying to avoid affecting the rest of chest)  First, i am assigning Mag1 zone to rbreast.  then i create mag2....when i load MM32 to affect mag2 everything seems to be going nicely, in other words i am morphing only the rbreast group with Mag1  and  the lbreast group is responding nicely to mag2.... but if a make an EXTEME magnet  move i notice that the left polygon group is getting violated, and deformations  to the left breast caused by mirrored magnet #2 go outside of my selected polygon group called lbreast. (rbreast deformations are correctly staying to only the rbreast group)
sugestions? ( aside from "don't do extreme moves to the magnet"    ;-)  ....!!!  )
 




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lesbentley ( ) posted Fri, 22 August 2008 at 2:39 PM

Hi santinocorleone,

I don't have a ready answer for that one. Personally I have only very rarely used group feature of Mag Zones, and never used it with mirrored magnets. I suspect that it is likely to be an issue with the way magnets work, rather than something specific to MM32, but I can't be sure of that.

As an investigation of this problem could take us a long way off topic, I'll ask you to start a new thread. Call it "MM32 Question", or anything with "MM32" in the name, and I'll reply to that thread. If you could post an image of how the problem manifests  that might help.


EnglishBob ( ) posted Fri, 22 August 2008 at 5:51 PM

Quote - Sorry I was assumptive about your plans, E.B. ;-)

No worries - I hadn't even realised you were being assumptive about my plans. 😄

Also thanks to Les for filling in the details of my admittedly sketchy advice. I was at work and didn't have time to research the full story.


Paloth ( ) posted Sat, 23 August 2008 at 1:24 AM

lesbentley was very helpful, indeed. There are so many Poser experts in this forum. I'm just begining to tinker with things that were mapped out eight years ago.   

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