Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
Try setting it up as a figure. When you have all the parts properly
parented in the scene (and nothing else except the GROUND),,,
open the hierarchy window, select the topmost item and hit the
"Create Figure" button. This will give you a complete figure in
the New Figures library section.
You'll need to make one manual edit in the resulting CR2:
find the wheel and change
bend 1
to
bend 0
After that, you'll need to load the figure and use the Joint Editor (alt-W-J)
to put the center of the wheel (green cross) into its true center, because
the Create Figure will most likely put the center of the wheel at the top.
Resave, and you should then have a fully usable barrow figure.
My python page
My ShareCG freebies
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Hi All
In Poser4 using primitives and other props I am creating an old fashioned flat bed wheelbarrow. I was wondering how props like this are made. I have the basic components assembled and all parts are childed to one basic parent part the bed itself. What I don't understand is how others create these items and call it say "Wheelbarrow" and everything is in the prop library as "Wheelbarrow" but all the separate components retain their original names.
Is there a grouping methodology I am missing in getting this set-up?
I have tried exporting it as an .obj file but the individual elements with separate textures seem to get bunched together as one obj file with one texture and I can't figure out how to fix that.
I tried putting it in the prop library by selecting the parent component the bed and save it and click on all the sub components as required and I name it "Wheelbarrow" in the prop name field but for some reason the bed gets named "WheelBarrow" when I try bringing it back into P4.
Any ideas here?