Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Oct 21 3:26 am)
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Hmmm.. I didn't even think of using the snow shader. That should be pretty cool. Thanks for the idea. I wish you could have a single shader that randomized as a procedural for every instance. The best you can do that I have found is to set the scale really small and set it to world instead of local. But it still doesn't look all that great. The snow should be interesting, I will let you know how it looks.
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Hi
I was wondering if anyone knows of a good free tutorial on giving something an aged appearance without sinking cash into Anything Goos? I just don't have the budget for it and my normal methods aren't producing the desired results. I need to make some distressed and rotting wooden planks for the Halloween Contest. I have tried making an texture map in PSP to use as a layer, but I need to make it more of a procedural so they don't all look the same. Any help appreciated.
Rich
Sparrownightmare