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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 05 1:41 pm)



Subject: Adding tatoos to body textures


blaack-widow ( ) posted Sun, 14 September 2008 at 1:00 PM · edited Sat, 17 August 2024 at 10:07 PM

anyone have a good tutorial on how to modify body textures? I am new at this and trying to add some tats to one of my figures.

 

 

thanks all!

 

 


Jestertjuuh ( ) posted Sun, 14 September 2008 at 6:26 PM

I dont know what graphic program you use but adding tattoos is not that hard to do.

Just open the skin texture you want to modifie in your graphic program and add a layer.
Draw your tattoo on that layer and save it under a diferent name.
Thats the basic.

The problems you can run into is deformation of the tattoo becouse of the skin stretch on the model.
Search in the freebie section or the net for a seam guide for the model you use, they can be of a great help to plan out your tattoo.

Also some trial and error might help :biggrin:

I did this a few times and its not all that hard.
The only hard part is if your tattoo is crossing a seam, planing out to fit both parts can be a tidyous job.

Also I think you can add a tattoo with nodes in the material room, I think Dr Geep has a tutorial about that...but I am not shure.

I hope this helped a bit.

I am not a complete idiot, some parts are missing :)

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Acadia ( ) posted Sun, 14 September 2008 at 6:48 PM · edited Sun, 14 September 2008 at 6:48 PM

There are some tutorials in this thread that show you how to add decals and such to textures using the material room.  Scroll down and look  for "Node Masks".

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2722867

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



ashley9803 ( ) posted Mon, 15 September 2008 at 1:42 AM

This program is supposed to help.
DecalMaster


bagginsbill ( ) posted Mon, 15 September 2008 at 5:09 PM

Attached Link: best method for tattoos in Photoshop

And if you want to know how to use nodes to make it look realistic, read the linked thread.



Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 15 September 2008 at 5:18 PM · edited Mon, 15 September 2008 at 5:20 PM

Attached Link: Dual Materials with Stencils

Related to tattoos - decals.

Similar technique, but to get that glossy paint look you want a different shader setup.

Follow the link.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Mon, 15 September 2008 at 5:29 PM

Content Advisory! This message contains nudity

Whoops - forgot to flag nudity. I'll flag this post. Hope that helps.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


elzoejam ( ) posted Mon, 15 September 2008 at 6:49 PM

I have Decal Master, it is pretty cool, though I am sure Baggins look a bit more real. If you take your tattoo imaage into PSP (or whatever) you can play with the settings until it is more muted and looks like it sits in the skin. I am a very tattooed woman, and my problem with most of the inked textures I have seen is that the tats are very bright, and look like someone painted them on, rather then put them in, the skin, if that makes sense :-)

-Sarah


Jestertjuuh ( ) posted Mon, 15 September 2008 at 9:45 PM

Yup, I agree with the above.

What I did is, make a new layer and create your tattoo on that layer.
Than fidle around with layer visability/transparency.
Result is that the tattoo gets a bit pale and a litle skin is shining trou it.
This gives a bit more realistic result.

Just fidle around with the settings untill you get the right look.

I am not a complete idiot, some parts are missing :)

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lkendall ( ) posted Tue, 16 September 2008 at 10:53 AM

9/16/08

I have turned tattoos into paint burshes.This allows me to turn twist and size them. It probably would not work so well with multicolored tattoos.

I have seen suggested to use a transparent layer for the tattoo, then to copy the original texture to another layer, and adjust transparency on that layer, and then sandwich the tattoo between the layers by flattening the image.

LMK

Probably edited for spelling, grammer, punctuation, or typos.


arcebus ( ) posted Tue, 16 September 2008 at 1:23 PM

file_414054.jpg

A tattoo that "sits in the skin" shouldn't be a layer that paints over the skin. Try the "multiply" function - means, mulitply the layer with the original skin. That helps and keeps the skin structure better than just transparency.

In the sample I wanted bright, crisp colour on the shoulder, while the dragons should have been paler, "older".
You can have pretty much what you want with that "multiply" thing.


www.skin2pix.com


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