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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: By Far the Best Software Ever Offered at Renderosity 5 Star Review


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Jan19 ( ) posted Fri, 06 February 2009 at 2:52 PM

Thank you all for helping me...:-)

Okay, I talked to the guy at DAZ -- again -- and he said that DAZ smiled upon add-on content makers, as long as they did NOT use the actual geometry from the V4 figure.  Therefore, if a content maker wanted to make a morph to improve the functionality of an add-on item -- a bodice say -- then that was okay.  And it did not really matter whether the morph was made by man or by machine.

Sorta like what you said, pjz99.  :-)

So I guess I can use this clothing morpher without fear the DAZ team will come after me with their lawyers.  :-)))  (Just because I'm paranoid...that don't mean they ain't after me.)  :-)))

Oh!  Ariana, you will really love this little do-hickey.  It is...totally awesome!!!   And talk about a time saver!  I used to struggle with magnets for hours, trying to get the different looks of V4.

All right, I can go to the grocery store now, with an easy mind.

I love me some Modo!  :-)


Cage ( ) posted Fri, 06 February 2009 at 3:09 PM · edited Fri, 06 February 2009 at 3:09 PM

Quote - Well, in general, you can use Morphing Clothes to transfer any morphs between any figure. But the resulting morphs will be useful or well working only, if the source and target figure have a similar enough shape.

I love this program, but have been a bit baffled by how "similar enough" is being determined.  I have some garments which deviate from the shape of my base figure, but work fairly well for the transfer.  Yet there is always trouble if I try to port morphs between the base figure and her catsuit.  (I'm using Vicky 1 and her catsuit.  There seem to be inevitable problems in the chest area when trying to transfer morphs.)  :(

Is there any way to improve the results I'm getting for this case?  I've read and re-read the documents for the program, but have found no settings which will change the results.

A great program!  :D

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Jan19 ( ) posted Fri, 06 February 2009 at 3:35 PM

That's strange...Lord, why'd I get interested in this thread?

The morph maker made my upper body clothing look better!  :-)))  And I modeled from scratch.

I realize the developer can answer this question better than me, but I remember there are numbers that you can change giving you a 'quicker' morph and a 'smoother' morph. 

Perhaps you could play with those?

I love me some Modo!  :-)


FutureFantasyDesign ( ) posted Fri, 06 February 2009 at 3:39 PM

ThanX Jan19! I have to say that magnets and I are not too simpatico! LOL!
 

Hugs

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Cage ( ) posted Fri, 06 February 2009 at 4:10 PM · edited Fri, 06 February 2009 at 4:12 PM

Quote -
I realize the developer can answer this question better than me, but I remember there are numbers that you can change giving you a 'quicker' morph and a 'smoother' morph. 

Perhaps you could play with those?

Oh, I have!  I've tried altering all of the parameters which can be tweaked, in various different combinations.  No dice.  :(  I think I even tried altering the garment base geometry so that it was "shrink-wrapped" to the surface of the base figure, then using that for a run.  It didn't help.  There's something going on there which I don't quite grasp.  Hmm.  :(  :(

I'm sort of assuming that the problem is in the way the figure and garment are grouped in the chest region.  The chest is just a narrow strip, two polygons wide, between the collar parts.  The program seems to have trouble deciding how to handle that area, perhaps due to the size of it and the fact that the bosoms stand out on either side.  I'm hoping some insight into how mesh "closeness" is determined might help resolve the problem.  Or perhaps this situation reveals an area where the program could be expanded somehow.  I have no idea whether there could be other user-settable parameters created for a run, which might help fix such cases.

But I must reiterate that this seems to be an unusual case, and this is a fabulous program!  :D

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Dimension3D ( ) posted Fri, 06 February 2009 at 5:19 PM

I'm not sure, which catsuit for V1 you use. The one of the DAZ clothing pack is built from the same mesh as V1 and should work well with Morphing Clothes. In general, "closeness" means a similar shape and preferrably also a similar polygon resolution.

Grouping should be no problem, all morphs are transferred for the full mesh, not for single actors. But if the clothing is rather low poly in that area, this may be the reason for your problem.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


Cage ( ) posted Fri, 06 February 2009 at 5:49 PM

Quote - I'm not sure, which catsuit for V1 you use. The one of the DAZ clothing pack is built from the same mesh as V1 and should work well with Morphing Clothes. In general, "closeness" means a similar shape and preferrably also a similar polygon resolution.

Grouping should be no problem, all morphs are transferred for the full mesh, not for single actors. But if the clothing is rather low poly in that area, this may be the reason for your problem.

Hi, Dimension3D!  Thank you for the response.  I'm using the DAZ/Zygote catsuit, from the Vicky 1 clothing pack.

I'm not sure the mesh is low resolution in the area per se, until grouping is taken into account.  The chest in that area has very few polygons, just that narrow strip I mentioned.  The density of the mesh is regular in the overall area, if grouping isn't taken into account.

Given that it is a catsuit, the mesh between the breasts is less "close" to the base figure mesh than elsewhere.  I thought that might be the problem, so I did some tests with re-shaped meshes, but still had these odd problems.  They still recurred.  :(

What ends up happening is that the collars transfer effectively, but the chest area ends up with too much influence from somewhere and it bulges forward when it should actually draw closer to the underlying figure. 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Dimension3D ( ) posted Fri, 06 February 2009 at 6:17 PM

I think this is a general problem with the female breasts. Morphs in the clothing would have take into account if clothes span between the breasts, but the morph transfer is done in this area the same way as anywhere else.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


SSAfam1 ( ) posted Fri, 06 February 2009 at 6:37 PM

Dimension3D----if you could take a look at this thread...the OT has a question about your Morphing Clothes. Specifically the post written at 9:50am.

http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2762880


Jan19 ( ) posted Fri, 06 February 2009 at 6:46 PM

Me either, Ariana! :-))) They simply refuse to do what I want 'em to do -- they pull too much, too little, warp the mesh...ugh! Thankfully...hopefully...I'm done with those unless I need something custom. :-) But so far, my major problem has been getting my figures to fit other incarnations of Vicky. :-) Now..that's a snap! There is a god...

I love me some Modo!  :-)


FutureFantasyDesign ( ) posted Fri, 06 February 2009 at 9:39 PM

OT!!!

Hey Jan read your bio....LOL! I also have a zoo! Sent you a friend thingy!

Hugs

Ariana

 

 

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


FutureFantasyDesign ( ) posted Fri, 06 February 2009 at 9:43 PM

Cage! Here is some help...instead of trying to "force" the catsuit to conform to the V1, try adjusting the breasts to fit in the catsuit better. I often have had to adjust the area between the breasts, or thier diameter to achieve good fits in certain outfits.  If you have tried this then I guess it may be a matter of some light postworking to achieve the desired results.

Hugs

Ariana

Is there water in your future or is it being shipped away to be resold to you?
Water, the ultimate weapon...

www.futurefantasydesign.com


Jan19 ( ) posted Sat, 07 February 2009 at 7:45 AM

OT:  Thank you, Ariana!  :-)  That was very sweet.  I'll certainly accept the friend invitation, with thanks, and I look forward to more conversation!

BTW, I love your icon!

Back to product...Cage, she's probably right...since the software doc says the closer the fit, the better the morph, Ariana's advice makes sense.  :-)

Y'all know what?  I had no idea this forum was here before I started researching this software.  :-)  So good to meet everyone...

And thanx, D -- for that morph software.  ;-)

I love me some Modo!  :-)


Jan19 ( ) posted Thu, 12 March 2009 at 2:21 PM

Hi...it's me again.  :-)

I have a question...well, duh...if she didn't have a question, she wouldn't be here.  ;-)  Nah, I haunt this place...

But my question is:  If I make a custom head for V4 in Zbrush, can this Morphing Clothes program be used to make a file to redistribute the morph only?

I've used Morphing Clothes on my last two freebies, I think, and had wonderful luck.  Just wonderful...the program works like a charm.

And my gut tells me that it could be used to redistribute a custom morph, without including the base mesh (because I can't redistribute Vicky's head obj) -- I just can't figure out how to do it.

Can someone enlighten me?  Can this program do what I'm trying to do, which is make a file to re-distribute the custom head morph only, without including an obj?

Thanks,

Jan

I love me some Modo!  :-)


adp001 ( ) posted Thu, 12 March 2009 at 4:35 PM

If you load a morph into a character with Poser, the original OBJ file is not manipulated. That means: If you export your character, your morph-data (the differences relative to the original object) is only stored into the CR2-file, in plain text format ("deltas").

So, to distribute your morph, make sure your CR2-file contains no DAZ-related content (original DAZ-morphs, for example).




Jan19 ( ) posted Thu, 12 March 2009 at 6:28 PM · edited Thu, 12 March 2009 at 6:29 PM

Ok, so I can distribute this custom face as a cr2 file then?  I've already tried that, and it does work...I thought I had to distribute it as a pz2 file though.  :-)

All righty, so I just check my custom morph option only, transfer the morph to the Vicky4 base, then distribute the resulting cr2 file -- the user will have to have the V4 object to use the cr2 -- that oughta work.  :-)

I kept trying and trying to get a morph file that didn't have my specs in it (you know, c/poser/runtime...and could not edit one that would work!

But I do know how to manipulate a cr2.  ;-)

Thank you!!!

Jan

I love me some Modo!  :-)


vholf ( ) posted Thu, 12 March 2009 at 6:29 PM

Highlights:

  • User friendly interface
  • Almost instant transer even with high settings (1/2 a seccond).
  • Batch procesing
  • Ability to choose the method of transfer (directty to mesh, INJ)
  • Works great in conjuction with Crossdresser or any similar program.
  • Gets the job done 100% of the times.

Wishlist:

  • Make REM poses along with INJ
  • ... nothing else =P


Jan19 ( ) posted Thu, 12 March 2009 at 6:32 PM

To remove, couldn't you just use a file that switched the user back to the base character?  'Course you're right...would be nice if this program would do that for us.  ;-)

I love me some Modo!  :-)


Jan19 ( ) posted Thu, 12 March 2009 at 6:32 PM

Then, again, that would be re-distributing a DAZ cr2...never mind my idea.  Not good...

I love me some Modo!  :-)


adp001 ( ) posted Fri, 13 March 2009 at 12:10 PM

Quote - Then, again, that would be re-distributing a DAZ cr2...never mind my idea.  Not good...

As I said: Remove anything DAZ related from the file.

Start with "V4 Dev Foundation.CR2". Load your Morph into this figure. Save it.
Then use a Cr2-editor to remove anything unwanted (see freestuff or google for "CR2Builder") from the file.

By the way: CR2Builder is able to support you with making INJ-poses (read the help and search for CR2Builder in the poser-forum here).




Jan19 ( ) posted Fri, 13 March 2009 at 4:29 PM

Thanks!  :-)  Only thing is...the Dev Foundation doesn't have a head, does it?  Or does that matter, since the morph file only contains 'vertex relationship' info?

Thanks, too, for the CR2 Builder info!  I'd never heard of that.  I've heard of Cr2 Editor, think I have that -- but I can usually edit a cr2 in Notepad or Wordpad, one or the other.  I'll get that Cr2 Editor, though, for the inj capabilities.

I appreciate the help!

Jan

I love me some Modo!  :-)


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