Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)
I agree with TheOwl. Mimic is much better than Talk Designer and can be used more generically (on any figure besides Daz figures). You can export an animated pose file to use in Poser so there is little work beyond that involved in doing the lip-sync.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Well, thanks. :)
For use of Daz figures in Mimic, you want a figure saved with all of the head morphs. This way, the 'visemes' (the mouth speech morphs) and other expression morphs are in place for Mimic's use. What I do is run Poser, load the Daz figure (D3 for instance), inject the head morphs, and save this figure to the library as a new figure (say, 'David 3 Mimic') specifically for Mimic use. Now Mimic recognizes all of the morphs needed.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Thanks, Koroyume, that's exactly what I needed to know. I need a decently lip-synched D3 Santa, fast. Cool part is, just a short sentence will be enough, but hand tweaking even a short sentence in Poser's god-awful animation utilities are enough to trap me in the NIghtmare Before Christmas.
Jeez, what don't I hate about (the actual) animating in Poser?: let's see: keyframing, animation layers, splines, selecting... yep, hate all of those. I guess there isn't anything i don't hate about (the actual) animating in Poser. Still, I maintain, at this point it's merits outweigh it's infuriations. It's a must-have for me...all those cheap assets,!
Okay, I did all the steps correctly,
-Everything is correct, yes sir, correct I heartily say again-
but, hit play, the character in Mimic has only one movement, the head movement. No blinks, no eyebrows, no eyes, not even a lip tremor, let alone synch.
That dmc file (David) that's in the default menu...that's the one to use, right?
What kinda dark xmass voodoo is in this DAZ Santa for David that makes all lipsynching schemes go to sh*t?
or is it just my weary brain cells, my frazzled limbic system, and that I' m not seeing something obvious?
Don't use the built-in Mimic Character File (CR2) for David, specify the figure CR2 that you saved (D3 Santa) instead in Mimic.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I see from your other post that you've also encountered the Mimic-doesn't-understand-PMD issue. Best to turn off "Use External Binary Morph Targets" and "Use File Compression" in Poser for characters to be used in Mimic.
Don't understand why Daz couldn't add this support into Mimic 3. My C4D plugin supports both file compression and PMD external binary morphs. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Yeah, see, that's the thing. i did all those things (finally), and it's better (now there is lip synching and head and eye movements, and the santa morph came thru) but far from perfect: no blinks, no eyebrow motion, and can't make meaningful keyframe changes when back in Poser with the pose/animation applied. Meaning, I can't for example apply some smile or lip pucker in a layer on top.
In Mimic, the keyframes for the blinks, etc are present, but they have no effect.
Weird. An obvious case of shit not working like it's supposed to... either my brain or their crap.
It may be the strength is too low.
Make sure the Gestures are enabled in the Session Manager.
You basically can use expressions and/or keyframe the gestures yourself. Not very automated in this case. And it would be nice to be able to copy/paste keyframes from one gesture to another (say, Blink Left to Blink Right).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
You are using the default DMC file for David? And your David figure with All Head Morphs Inj (D3 Santa)?
I'd definitely go to DAZ forum for support on this then. I intentionally did the same thing earlier (my David 3 Mimic figure) and there were eye blinks (added Gesture keyframes) and expressions all working - at least in Mimic. Didn't export and load into Poser but I could try this.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I'll bet dollars to donuts that it's the Santa custom face morph that's the cause of what I'm seeing.
The fact that you're spending time pulling for me is a cause to say "aringato gozaimas"
On this matter of all head morphs injected: the documentation with D3 Santa indicates that David Base is all that's needed. And, I can find no "extra" (inj/rem) head morphs for David in the library. The "preloaded" David base morphs (as you know) include the necessary
That pretty much narrows it down to the custom face morph screwing things up, I think. YOu're right, time to go to Daz for help.
Bringing David into Mimic without the custom face morph does indeed work as it should.
The realism even without tweaking exceeds what I am getting from the Santa-doped David.
I'm going to try taking that pose file into poser, applying it to a Santa-doped David, just for the #$^@ of it.
Okay, here is what worked, contrary to all the advice and documentation:
Do the Mimic stuff on a regular David. Bring that Pose into Poser and apply it to a regular David.
Then, inject that David with the Santa morph. Works like a charm now, eyebrows, blinks and everything. I'm so excited, I rushed to post this and forgot to check and see if it's gonna let me do any tweaking in Poser, but...I'd say this is progress :)
Interesting. How the Santa morph affects Mimic is very weird, but glad that it works going the other way.
Oh, doo itashimashite. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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I'm curious, why would it succeed in creating head movements but not blinks or eye movement, when those options are checked in Talk Designer?
I understand that David is not bla bla bla but I got the expansion pack and thus I'm at least using proper David Viseme, you know, xml file.
The realism sucks really bad, but having the blinks and eye movements would have been nice as well.
Also, just checking in with a possibly premature opinion, and without getting into any gory details, but having made an initial pass at it over the past 2 days, the Talk Designer seems to me as buggy as a late July barbeque the day after a rain...anyone else chalk it up like this after lots of time on it?