Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
In this picture, preview is on left and render is on right. The ball is 'B'
and the wall on right is 'C'.
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Try this tut by Dr Geep:
www.drgeep.com/p4/l1/l1.htm
it's about "dist end" and "dist start". BTW you can find there MANY other tutorials (not only lights).
Another hint: if your scene is complicated, use primitives like these
for quick testing, then copy the light parameters and apply them
to the light in your real scene.
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Is there a ruler or something akin to that in Poser7? What I'm trying to do is have the light (=<) shine on "A", but then stop at "B" so it doesn't hit the wall at "C", below.
=< - - - A - - - - B - - - - C
I'm trying to use the "dist end" dial, but that makes the light start to fade at B so it's just dimmer at C. If I shorten the "dist end" value, then it just starts dimming at A. I want to get it to stop dead at point B so it doesn't hit point C but will hit A at full intensity. Will getting the exact distance from the light to "B" and putting that into the "dist end" make that happen?
And a^2 + b^2 = c^2!