Tue, Feb 18, 7:16 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Moderators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 2:22 am)



Subject: Looking for conforming sack cloth dress


momodot ( ) posted Wed, 22 October 2008 at 11:24 AM · edited Mon, 29 July 2024 at 6:36 AM

Attached Link: Riot Grrrl Bootz

file_416078.jpg

The 2nd and 3rd promos for this fine product features a very nice sack cloth dynamic dress: http://www.renderosity.com/mod/bcs/index.php?ViewImage=95042

Has anyone seen a conforming dress that could be adapted to an "institutional" hopital/prison dress similar to this? I am trying to use PhilC's tools to make a dress like this from a morphing pillowcase I have but if this already exists as a conforming style dress it would save me a lot of work :)



pjz99 ( ) posted Wed, 22 October 2008 at 11:36 AM

You could take any loose-fitting conforming dress and make parts of it transparent by material ...

My Freebies


ockham ( ) posted Wed, 22 October 2008 at 12:48 PM

Isn't it basically the same thing as a sleeveless blouse? 

My python page
My ShareCG freebies


randym77 ( ) posted Wed, 22 October 2008 at 2:34 PM

Maybe the V3 Morphing Starlet dress, with a transmap to shorten the skirt.


momodot ( ) posted Wed, 22 October 2008 at 3:07 PM

Quote - Maybe the V3 Morphing Starlet dress, with a transmap to shorten the skirt.

That might be the thing! I'll try it.
Maybe the V4 Morphing Fantasy Dress?



randym77 ( ) posted Thu, 23 October 2008 at 6:08 AM

The Morphing Fantasy Dress is close-fitting.  The Starlet Dress is rather baggy, which is why I suggested it.  It's sleeveless, and has very low-cut armholes.  The silky textures it comes with look like a modern evening gown, but with plainer textures, it makes a good "primitive" looking dress.


Plutom ( ) posted Thu, 23 October 2008 at 9:00 AM

I like everyone's suggestion and especially agree with using transparency maps to modify any garmet be it conforming or dynamic.  One question, do you know how to create transmaps using a 2d program and applying it?  Jan


pjz99 ( ) posted Thu, 23 October 2008 at 10:18 AM · edited Thu, 23 October 2008 at 10:19 AM

file_416174.jpg

It depends on how hard or easy the UVmap is to work with.  e.g. I try to make an easy UVmap for any model I do, like attached.  Basically, your transparency map would be WHITE for areas that are 100% of the Transparency value (which may not necessarily be 100% transparent, incidentally) , and BLACK for areas that are 100% opaque.  For another application, you could do lace or mesh like this, where the spaces between lace bits are WHITE (transparent) and the lace itself is BLACK (opaque).

edit: note that the example UVmap template I'm showing is NOT a transparency map, those are grayscale, this is the template to tell you what parts of your map will go to what parts of the model.

My Freebies


momodot ( ) posted Thu, 23 October 2008 at 2:07 PM

How do you get those solid shapes? It is hard for me to trace the shapes along the curve of the mesh when using a "wireframe" template... I have found it easier to just chose the polygons to assign to a new material in Poser with the grouping tool.



pjz99 ( ) posted Thu, 23 October 2008 at 6:42 PM

Are you asking about the UV template I'm showing?  If so, I filled in the map with different colors during the UVmapping process when I was modeling the dress in Cinema 4D.  I don't do enough texturing to say which is easier to work with, wireframe or filled, but in a commercial model I'd provide both in PSD format (some of my freebies are handled that way also).

My Freebies


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.