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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: HELP! Need help making wrinkles in fabric!


Vile ( ) posted Wed, 22 October 2008 at 6:02 PM · edited Sun, 19 January 2025 at 11:55 PM

I have created a poser figure using Daz and used an costume for Micheal but it looks flat. How can I add wrinkles either post effect (photoshop) or to the model without a lot of skills needed?

HELP!


Vile ( ) posted Wed, 22 October 2008 at 6:11 PM · edited Wed, 22 October 2008 at 6:11 PM

file_416110.jpg

See FLAT! ARG this is why I do not do poser images!!!!


sangelico ( ) posted Wed, 22 October 2008 at 8:55 PM

If you have Poser 7 you can try using the morph tool (next to the view magnifier in the main view) on your outfit around the places you want folds. This will cause some texture stretching though, so you have to do it carefully.

It's true that most conforming clothing fits very closely. 


momodot ( ) posted Wed, 22 October 2008 at 10:03 PM

file_416141.jpg

Here is what a very quick bit of post-work looks like if it is any help. At least how I do it. This was just a minute or so using my laptop touch pad so not as good as with my wacom tablet. I created a new layer set to "overlay" mode and did a paintbucket of 50% gray. I then just drew into this with a soft brush set to 50% opacity flipping between black and white using the "X" keyboard shortcut. Then I did a gausian blur on the layer. The right is the starting image, the middle is the post-worked image, and the right is the postwork overlay layer isolated for visibility. I did not pay much attention to the rationality of my folds but you can study folds, photos of actual folds and texts for traditional artists on creating folds to develop a more acurate understanding of fold dynamics then represented in this image. This really did take just a minute though. Still looks toonish but in part that is the lighting and the shaders. You need to add at least noice displacement and IBL/OA to the render ...I usually then use curve effects and photo grain filters in the post work. Hopes this helps a /bit/ :)



momodot ( ) posted Wed, 22 October 2008 at 10:17 PM

file_416143.jpg

Here it is softened and with the free optic verve photo grain filter but i am not happy with it :(

Edge blenders on the shader for the diffuse node in Poser might boost the contrast and shading.



Vile ( ) posted Wed, 22 October 2008 at 10:59 PM

THAT'S WHAT I NEEDED! AWESOME! THANK YOU! now how did you do that?


momodot ( ) posted Thu, 23 October 2008 at 10:23 AM

I drew dark lines on my overlay layer where I thought creases or shadows might go and then light lines directly over these to suggest the bulge of the cloth over a fold. Conceptually I guess it is dark where I want to "push" back the cloth and light where I want to pull it forward. Also I tried to radiate these folds out from any corners like the crotch or anywhere the cloth would be pulled in such as near fasteners or detailing. I think the illusion really comes from having these lines of dark with lines of light hugging them above... not realistic but a pictoral convention or illusion... also works for aging faces with wrinkles. You can make a duplicate layer set to "luminosity" mode and use dogde and burn but I prefer working in black and white on the "overlay" layer since I feel I have more control... blending the dark and light lines with the smudge tool helps but the finaly effect really comes with the gausien blur I think.



momodot ( ) posted Thu, 23 October 2008 at 11:35 AM

file_416182.jpg

Here is a Renaisance drapery study by Durer. We used to set up drape studdies and draw/paint them over and over back in school studing classical paintiung.

There is an other trick when it comes to doing folds without a drapery model to work from for Poser post-work... it has to do with the folds in the robes in Medieval art... cainery (sp?)  folds but I can't remember the spelling.

Medeival and early "proto" Renaisance art featured conventions for depicting volume and space which were pictoral or schematic rather than optical... shading that was based on volume rather than incident lighting, lighting that was all-over (light of God) rather than projected from a source, and cloth folds that were schematic rather than observed.

Cainaery folds were so-calledby art historians because they were an abstract schema for creating the illusion of draped cloth based on the shape of chains supended from either end... they followed the curve made by such a chain hanging from two points. The folds were created by imagining two fixed points of tension where the cloth was held fast to the structure of the body underneath (maybe by a closure or a bone such as at the shoulder or knee) and "hanging" the folds between these points represented by the dark inset cloth alternating in horizontal or vertical bands with the light projecting cloth.

With Poser this applies when you look for the "fixed" points of the cloth on the figure and simulate folds with theses light/dark bands hanging from these points to imply both the dimensionality of the folds and the draping effect of gravity pulling on these folds... they will curve down at the point between the fixed points and the bands will be softer and broader while at the fixed points such as at the bent joints the bands become narrow and compressed as well as sharper... like "crows feet" at the corner of someone's eyes when they smile.



momodot ( ) posted Thu, 23 October 2008 at 11:40 AM · edited Thu, 23 October 2008 at 11:49 AM

file_416184.jpg

Here is a nice example of such folds in a painting by Gozzoli...

The Chainary fold refers to the fold held by two fixed points such as a robe draping between two kness but here you can see all the folds look like chains or ropes draped across the volumes of the figure implied beneath such as the arm. The puckered cloth is "projected" with high light and then set up from the base volume with contrasting shadow "creases".

What is more dificult is dealing with patterned cloth... there are Photoshop tutorials for creating a waving flag effect where the pattern of light and shade used to create the folds is then used as a mask for a displacement filter or the "liquid tool" so that the pattern can be offset to conform to the folds... people also use that technique to get things like tatoos aplied in post work to conform to the volume they are supposed to be applied to... e.g. to get the tattoo to conform to the curve of contour on a shoulder for instance... but that pattern stuff is tricky.



momodot ( ) posted Thu, 23 October 2008 at 11:41 AM · edited Thu, 23 October 2008 at 11:55 AM

file_416185.jpg

Something Earlier by Cimabue...

Even on the broad volumes the creases are very tight and sharp... only later did people start to soften and broaden the folds in the large plains keeping the narow sharp creasing for right in the fold points or anchors.  Here the light and shade are painted in with monochrome... first cross hatched ink on the gesso then a monochrome shading layer... the color was applied over this transparently like hand tiniting a black and white photograph... in the earlier periods the lightest part of the fold was represented with paint made of actuall gold particals since those were considered fancier and more luxorious then highlights of "washed out" color.



Fylbrigge ( ) posted Thu, 23 October 2008 at 7:10 PM

Thank you for posting this, Momodot.  It's fascinating.  I'm a self taught artist, and just draw what I see but have always loved to do folded cloth and drapes and everything like that.  

I'm going to try your overlay technique right away. :) 



uncle808us ( ) posted Thu, 23 October 2008 at 7:17 PM

That was very interesting. Thank you.

MacBook Pro OSX El Capitan Ver 10.11.6


amarismiles ( ) posted Sat, 15 November 2008 at 6:17 PM

can someon etell me where to get the optic verve photo grain filter that momodot mentioned ?


momodot ( ) posted Sat, 15 November 2008 at 6:34 PM

Attached Link: http://www.optikvervelabs.com/

http://www.optikvervelabs.com/



estherau ( ) posted Sat, 15 November 2008 at 6:35 PM

 Hi, I do my folds (well I will when I get around to it) in a very similar way, with that grey scale map, but instead of using overlay I save the grey scale image as a displacement map, and use it like that in photoshop.  folds are actually displacement of the cloth.  it really works well.
Love esther

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