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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: making a displacement map with zbrush, m3 base obj, m3 obj allready morphed


albertdelfosse ( ) posted Sat, 25 October 2008 at 10:07 AM · edited Sun, 17 November 2024 at 9:39 AM

I stuck this in the zbrush forum, and I decided to post it here as well.

Got a question:

I have the m3 base obj file, and a m3 obj file that has been morphed.
Now I want to use zbrush to use the 2 files, and make a displacement map.

I know how to bring in the m3 obj base file into zbrush, save it as a morph target, morph the mesh, then use both meshes to create a displacement map in zbrush.

But not how to do it with a unmorphed base mesh, and the mesh morphed in another program.


pjz99 ( ) posted Sat, 25 October 2008 at 1:10 PM

Are you trying to do the steps in a different order, or are you trying to end up with a generic displacement map that can be used with any morph?  Basically a displacement map is just a grayscale map where white = HIGH, gray = NEUTRAL, and black = LOW.  You don't really have to do this in Zbrush at all, athough it is easier to see the result.

My Freebies


albertdelfosse ( ) posted Sat, 25 October 2008 at 4:05 PM · edited Sat, 25 October 2008 at 4:07 PM

Um what I'm trying to do just as an experiment is as follows:

1: Load into  poser m3, and apply a  full body morph to it (Lets say muscular as an example).
2: Export the morphed mesh out as m3mus.obj.
3: Somehow import the m3 base mesh, and m3mus.obj into zbrush, and make a displacement
    map.
4: Export the displacement map as m3mus.jpg.
5: Load into poser m3, and apply the displacement map m3mus.jpg, and see if I can get m3
    to look like I applied a full body morph to m3. (step 1)

Um really, any program that can make displacement maps is fine. Just that I happen to have
zbrush installed on my pc.


pjz99 ( ) posted Sat, 25 October 2008 at 6:40 PM

Um well I guess you're not interested in what I was telling you, um ok good luck um

My Freebies


albertdelfosse ( ) posted Sat, 25 October 2008 at 9:16 PM


albertdelfosse ( ) posted Sat, 25 October 2008 at 9:19 PM

Thanks for the info you gave me. I did not want to appear rude, or anything. I've just been fixed on this for a couple of days.


Diogenes ( ) posted Sun, 26 October 2008 at 1:05 AM · edited Sun, 26 October 2008 at 1:08 AM

Have you tried layers? You can load the unmorphed mesh as a layer and then load the morphed mesh as a second layer then use the slider to morph between the two, having saved a morph target on one or the second layer. Is this what you mean?

I guess I said that backwards, you want to load the morphed mesh as the first mesh into Zbrush then the unmorphed as the second, mesh.


A HOMELAND FOR POSER FINALLY


albertdelfosse ( ) posted Sun, 26 October 2008 at 1:04 PM

Thanks much. I did not think of that. Kind of a newbie with zbrush.


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