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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 6:34 pm)



Subject: Modified V4 OBJ with original bones?


ArcPaladin ( ) posted Thu, 13 November 2008 at 10:00 PM · edited Sun, 25 August 2024 at 9:18 PM

Greetings All,

Here's my question. I've been trying with no success to use Faceshop Pro and Poser 7 to digitally create my girlfriend. However, what I get in Poser is nothing like my girlfriend, but if I look at the OBJ head created in Milkshape its dead on. So what I did was export V4 from poser as an OBJ minus the head, welded my girlfriends Faceshop head onto it. However...the new body/head combo is not boned...I can't animate/move it, nor use any of the INJs in order to get her BODY right, let alone cloth her. Is their an easy way to use the V4 "bones" and merge them with my modified V4 OBJ? I hope I got all the details right in my question...

Thanks for ANY help possible,

~Neil


pjz99 ( ) posted Thu, 13 November 2008 at 10:19 PM

While there is no technical reason you CAN'T morph the base OBJ file, and sometimes I've done that, it sure makes it a lot harder to work with the other features you're having problems with.  You want to spend some time learning about morph targets and how they really work.

http://www.philc.net/tutorialsIndex.htm
http://www.philc.net/PTB_tutorial4.htm

My Freebies


fls13us ( ) posted Fri, 14 November 2008 at 8:20 PM

You can apply the old V4 .cr2 in the setup room and then save the character. Important that in your initial export you check the include group names in the export dialog.

If you're doing extensive morphing of the whole body, it's not a bad idea to grab Compose, which is a freebie utility, that allows you to weld all duplicate vertices together and then rebreak the groups properly after the morph work is done.

It's doable and fairly simple.


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