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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: saving eco systems


castaneda ( ) posted Fri, 26 December 2008 at 11:55 PM · edited Wed, 13 November 2024 at 11:31 AM

Hope I'm in the right spot here. Just wondering how to save an eco system that I have made. When I try and save it, it saves only the underlying texture, not the plants and other objects I put into the eco system. Although the preview window shows the eco system, that's not what loads. Help? I'm working with Vue 7 complete.


Rutra ( ) posted Sat, 27 December 2008 at 3:23 AM

What are you trying to save exactly? Are you trying to save the material (MAT file) or the object (VOB file)?

If it's the material, when you say "that's not what loads", do you mean the material comes with no ecosystem objects on the "General" tab or do you mean it doesn't come populated?


bruno021 ( ) posted Sat, 27 December 2008 at 3:53 AM

My guess is it comes as saved, but you need to hit populate in the advanced material editor (material ecosystems). Of course ecosystems that you painted (global ecos) can't be saved, if they were not first created in the material editor.



castaneda ( ) posted Sun, 28 December 2008 at 5:57 PM

Thanks for the input. It does work when I hit populate, but it doesn't populate with the number of instances that I populated it with to begin with. When I create, say, a terraine of grass, the terraine is full when I make it but populates in a barren way when I apply it to a terraine.
Thanks Rutra. Yes, it does load with the material eco system objects showing in the general tab, but when I applied it ,it wasn't showing up. Now I guess I have to figure out how to save the eco system so that it applies without any additional adjustments to the "presences'" or number of instances?


Rutra ( ) posted Mon, 29 December 2008 at 2:11 AM

I'm sorry, I think I don't quite understand your final question. Unless you're talking about the "decay near foreign objects" option. If you select that, it will not populate near other objects.


castaneda ( ) posted Mon, 29 December 2008 at 10:48 AM

Let me see if i can be clearer. Let's say I have a blank terraine, standard, and I carpet it with a grass ecosystem. Now, the whole terraine is covered. I save this eco and go to apply it to another terraine in another pic I'm working on and the eco shows only a few patches of the grass eco (no other objects in the scene). Does the size of the terraine make a difference? Or the height? Distance from camera? Also, this is kind of strange, when I apply the eco to a terraine in a new screen or scene it will initially work just as I made it. But when I copy and paste the eco to a terraine in a new screen or scene, it applies with only a few patches of the grass eco again (even after I populate) Also, before I save the newly made eco I put the presence dial all the way to full and it still renders with only a few patches of the grass. It appears I have a lot to learn about this eco system. In essence, the "eco's" that I make and save are not applying to terrains correctly. Hope I didn't do more confusing than clarifying.


Rutra ( ) posted Mon, 29 December 2008 at 1:51 PM

That is really strange. Never saw such behavior. The size of terrain, height or distance to camera can be set to influence the distribution but you would have to actively define it and you most probably didn't.

This sounds like a bug...


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