Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2759399
A warning: see thread linked above. This new build has a problem when Poser shader tree is used. In that thread, I just posted two images, one with build 37138 and one with 38524. In the older one, the Poser shader tree rendered perfectly, in the new one... aarrgh!I haven't crashed, have just come across various other issues.
1. OGL is basically non-existant(EON knows this & from what I heard I assumed it was going to be fixed in this update)
2. Getting shaded squares on a terrain when rendered
3. Eco'd a terrain & changed the leaf mats on 1 of the trees, that particular tree then disappeared from the render but did show on screen.
4. After using the poser shader tree for a test I then attempted to import the same item like I normally do....I had to shut down Vue after 5m - the import was stuck at 45%
There is more, but I'm tired of typing LOL!
Oh 1 more interesting tidbit - the eco I tried & then deleted(this left me with just the ground plane) I loaded up the tree I tried to change & it wanted to eco! Vue asked me if I wanted to populate LOL. I opened a new scene loaded the same tree & viola it again asked if I wanted to populate.
Of course this all could have been that Vue just went belly up with all the other stuff I mentioned above that was happening.
Hi,
the black rendered squares seem to be "atmosphere dependent".
If someone has owned the TerraPak you can test it without changing anything in the scene:
Create a new scene and choose "Standard and fast" from the TerraPak atmospheres.
Add a standard fractal terrain to the scene and render in final quality. I end up with a terrain which has some black squares:
Now change the Atmosphere to "Clear day spectral" from TerraPak and move the sun a bit arround, that the terrain will be "lightened".
This one renders fine.
Ralf
Cheers
Ralf
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