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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Making object disapear


beerkeeper ( ) posted Sat, 17 January 2009 at 9:23 AM · edited Tue, 07 January 2025 at 2:00 PM

Hello!

Under figures tab to the right in poser i load up my model. It is a single object with textures on. Its a ship. So under poses tab i have option i can add oars, hide them and this also goes for sail, hide sail or open sail. For example i hid all oars and sail in poses menu. But when i save my model and open my model in Vue...all oars and sail is visible...this happens also if i export object.....
I know u can hid some parts under parameters. But this is a single object which has option that u hid objects in poses menu.....
I dont want oars in Vue and sails, so how i do that......

thnx,


svdl ( ) posted Sat, 17 January 2009 at 9:44 AM

Is the ship a figure, or is it a prop?
If it is a figure, chances are that oars and sails are body parts - you can turn the visibility of body parts on and off in the Object->Properties palette. Invisible body parts will stay invisible in Vue - at least in Vue 4.5, 5 Infinite and 6 Infinite, invisible bodyparts are simply not imported.

But if it is only a figure in order to make MAT poses possible (poses won't apply to standalone props, there MUST be a figure in the scene), chances are that those "hide oars" and "hide sails" simply assign a transparent material to the oars and sails - the geometry is still there.

Now here's how you can get that ship into Vue without oars and sails, assuming it is a figure with a single body part and different materials for the oars and sails.

  1. Check the material settings for the ship in the Material Room. Check each material, and write down what materials have been made transparent (which means no nodes connected to the Root node, Transparency value set to 1.000).
  2. Switch back to the Pose room and start up the Grouping Tool.
  3. Create a new group within the Grouping Tool. Call it "ShipNoSails".
  4. Choose the "Add Material" button, and add one of the transparent materials.Repeat for all transparent materials.

Now your group contains the polygons you DON'T want to export. Click the "Invert" button, and you'll have only the polygons you DO want!.

  1. Click the "Create Prop" button in the grouping tool.

  2. Hide the ship figure (do not delete it - yet). You'll see the ship without oars or sails, but possibly the textures are all wrong. If that is the case, go to the Material room, select the ship, and click on the (+) button in the lower right corner of your screen, on the Material library panel.
    Poser asks you whether you want to make a material collection or to save a single material.
    You'll want a collection. Give it a name, and select what materials should be included in the material collection - you can omit all materials that were transparent, since your ship prop doesn't have those polygons anymore you won't need the materials!
    Now pick the ship prop from the dropdown at the top of the Material screen, and apply your newly made material collection to the ship prop. Voila - materials all fixed.

  3. Now you can delete the ship figure - or just keep it hidden, it won't import into Vue when it's hidden anyway.

Done!

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beerkeeper ( ) posted Sat, 17 January 2009 at 10:32 AM

wow, thnx for that nice reply,.....will try as soon as possible :)..and let u know...oh and ship PP is name of the object so i assume its prop,..


beerkeeper ( ) posted Sat, 17 January 2009 at 10:53 AM

Dude you rock!!! it works, thnx again :))


Angelsinger ( ) posted Sat, 17 January 2009 at 12:23 PM

svdl, that is brilliant!! Thank you so much!

Whenever I wanted to delete a portion of a Poser object in Vue, I edited the mesh and split the object (if there was anything that could be split). :p Many times, I was surprised to find groups that weren't represented even in Poser's material room.

But your method answers the question I've had all along : what can I do when the splitting option is greyed out in Vue? Now I know. :P Thankees!


LostinSpaceman ( ) posted Sat, 17 January 2009 at 1:21 PM

I actually think there are a few too many steps in that SVDL. Why bother with all the inverting and creating a group for what you don't want when all you should have to do is create a group for what you do want and add the materials to it and spawn a prop? Maybe I'm over reading what you said but it seems unneccesary to me to go to all the trouble of inverting what you don't want when Spawn Propps will create props for every group and if you have a group with just what you want in it that's all that's needed.


Angelsinger ( ) posted Sat, 17 January 2009 at 2:30 PM · edited Sat, 17 January 2009 at 2:43 PM

Quote - ...it seems unneccesary to me to go to all the trouble of inverting what you don't want when Spawn Propps will create props for every group and if you have a group with just what you want in it that's all that's needed...

Hmmm... I'm curious: when you import your poser scene to Vue (without having created groups, etc. in Poser), what do you see if you double click the object, select "Split" (next to Number of Materials), and then expand the group?

It may be that with this particular object, doing this in Vue will split the oars and sails into their own separate groups. You can then delete them.

Edit: I ask because I have often had to split objects imported from Poser to Vue many times. It enabled me to easily access portions that didn't appear as a separate part (in Poser), and also let me edit or delete bits that didn't have a separately assigned group in Poser's material room.


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