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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Zero head morphs only?


indigone ( ) posted Sun, 25 January 2009 at 9:20 AM · edited Sat, 18 January 2025 at 2:45 PM

Is there a quick way to do this?  It seems like something I should be able to do, but I'm baffled.  Clicking through V4's many many morphs++ seems so tedious.  I have PhilC's poser toolbox, and that seems to focus on translations.  I just want the morphs zero'd so I can start over with a face.

Thanks in advance.


nruddock ( ) posted Sun, 25 January 2009 at 9:29 AM

Save a pose (with morphs included) when the figure is zeroed.
You can either use the subset option or (quicker and possibly needed anyway) edit the file to just affect the head channels.


indigone ( ) posted Sun, 25 January 2009 at 9:48 AM

Gotcha,  thank you

Not the quick answer I was looking for, but I get it, and it will do just fine.

Indi.


PhilC ( ) posted Sun, 25 January 2009 at 9:49 AM

Select the head.
Edit > Restore > Element

This will work provided that the memorized values of the morphs are zero, which in most cases they will be.


pjz99 ( ) posted Sun, 25 January 2009 at 9:58 AM · edited Sun, 25 January 2009 at 9:59 AM

You can also do this using the Morph tool in P6 and later: Select the character's Head, and activate the Morph Tool, and "Clear Morphs".  Note that this won't touch dials on the Body actor, the tool isn't capable of that because those dials aren't actually morphs themselves, but it will do what you're asking for here.  There may be a very few exceptions that I can't think of, for dials that are actually ERC controllers for sets of morphs.

Edit: If you don't know where the Morph tool is, it's the "Pointing Finger" icon on the Editing Tools button bar.

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indigone ( ) posted Sun, 25 January 2009 at 10:37 AM

Quote - You can also do this using the Morph tool in P6 and later: Select the character's Head, and activate the Morph Tool, and "Clear Morphs".  Note that this won't touch dials on the Body actor, the tool isn't capable of that because those dials aren't actually morphs themselves, but it will do what you're asking for here.  There may be a very few exceptions that I can't think of, for dials that are actually ERC controllers for sets of morphs.

Edit: If you don't know where the Morph tool is, it's the "Pointing Finger" icon on the Editing Tools button bar.

Thaaaaaaat's what I 'm talking about.  I knew there was an easier way, thank you.

Now, while I'm asking silly questions.  I have a scene with V4 wearing a bunch of props.  A bow in her left hand, and arrow in her right, a quiver on her back, and some arrows in the quiver.  I have gotten them exactly where I want them.  Then I tried to set the parent on the bow to her left hand, and it moved to the wrong place.  The rotation and translation values all went awry and when I used them, they don't seem to have the same orientation.

What did I do wrong there?  If I want to move her arm a little, it would be nice if the bow went with it.

Thank you again.  I should get to know the editing tools better.

Indi.


hborre ( ) posted Sun, 25 January 2009 at 10:42 AM

Do smartprops behave this way?


indigone ( ) posted Sun, 25 January 2009 at 11:31 AM

Quote - Do smartprops behave this way?

Um.. I'm using props that are not smartprops, if that's what you're asking.  I don't know how smartprops behave.

Indi.


pjz99 ( ) posted Sun, 25 January 2009 at 3:49 PM

I can't reproduce this, when I make a prop a child of a figure body part e.g. the hand, the prop moves with the hand as you'd expect.

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lesbentley ( ) posted Sun, 25 January 2009 at 8:16 PM

As a variation on nruddock's sugestion in post #2, instead of saving a pose to a Poses pallet, save an expression (with all morphs zeroed) to the Expression pallet (or the Face pallet in versions prior to P6). The advantage of saving an expression is that it only save data for the head, and it will only save morph data, not rotations. Remember that such files tend to be figure specific, e.g. an expression saved for Jessi will not work properly on V4.


SSAfam1 ( ) posted Sun, 25 January 2009 at 8:28 PM

Quote - Select the head.
Edit > Restore > Element

This will work provided that the memorized values of the morphs are zero, which in most cases they will be.

Thanks!


indigone ( ) posted Mon, 26 January 2009 at 5:12 PM

Quote - I can't reproduce this, when I make a prop a child of a figure body part e.g. the hand, the prop moves with the hand as you'd expect.

Thank you for trying.  I'll try again when I get a chance and see if I can reproduce it and give distinct steps.

Indi.


linkdink ( ) posted Tue, 27 January 2009 at 10:15 PM

Somebody made a Python script that allows you to zero morphs to head, body, hip, etc. selectively, with one click. I use it all the time, works great. I'm afraid I can't point you to who made it, or where it is. Perhaps search the forum for "zero morphs script"

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